Dungeons of Eternity Review Summary

Last updated: 2025-09-14
  • Outstanding multiplayer VR dungeon crawler experience
  • Engaging, fluid, physics-based combat
  • Significant PCVR visual upgrade
  • High replayability and variety
  • Inconsistent and slow movement
  • Numerous bugs and instability issues
Dungeons of Eternity header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Outstanding Multiplayer Experience: Co-op gameplay is a major draw, with players consistently reporting immense fun and laughter when playing with friends or even randoms. The game shines in group settings, fostering a welcoming community and offering a highly enjoyable social VR experience.

Exceptional VR Dungeon Crawler: Players consistently praise the game as one of the best, if not the best, VR dungeon crawlers available. It offers a complete and highly satisfying VR experience, often compared favorably to titles like Skyrim VR or Diablo in VR, and is considered a standout in the genre.

Engaging & Fluid Combat: The combat system is frequently highlighted as a major strength, described as fluid, satisfying, and immersive. Players enjoy the physical sword-fighting, parrying, dodging, and the tactile feel of weapons, including the fun of throwing axes and the well-implemented archery mechanics.

Significant PCVR Visual Upgrade: The PCVR version offers substantial graphical and performance enhancements over the Meta Quest versions. Players note significant improvements in lighting, shadows, resolution, and overall visual fidelity, making the game look fantastic and providing a much crisper experience.

High Replayability & Variety: The game offers strong replayability through varied dungeon layouts, objectives, and loot. Procedural generation ensures a fresh experience each time, keeping players engaged for many hours.

Common complaints

Inconsistent and Slow Movement: Players frequently experience janky, inconsistent movement speeds, often feeling like slow motion. This issue, sometimes linked to performance drops, significantly hinders the VR experience and can make basic actions like jumping difficult.

High Difficulty for Solo Play: The game is perceived as too difficult for solo players, particularly in higher-level dungeons where one-hit deaths are common. Bosses and elite enemies are often described as unbalanced and overly tough.

Unsatisfying Melee Combat: Melee combat is widely criticized for being clunky, unrewarding, and overly punishing. Players find it risky to engage enemies in close quarters due to instant kills or stunlocks, making melee weapons feel pointless.

Numerous Bugs & Instability: Players report a high number of bugs, leading to issues like disappearing hands, double vision, and general game instability. These problems contribute to an unplayable or frustrating experience for many.

PC Port Quality Issues: The PC version is criticized for poor optimization, unexpected framerate drops, and bizarre design choices. Many players feel it's not a significant upgrade from the Quest version, especially given its price.

Gameplay and performance

Dynamic Physics-Based Combat: Combat is physics-based, with weapons having weight and feeling responsive, similar to other VR titles. This system allows for enjoyable weapon throwing and other ranged attacks.

Engaging Roguelike Dungeon Crawler: The game is a PVE roguelike dungeon crawler, featuring addictive exploration of procedurally generated dungeons. Players progress through these environments, fighting in arenas, challenging bosses, and finding craft plans, money, and cosmetics.

Inconsistent Auto-Aim System: The auto-aim system for thrown weapons is inconsistent, cannot be turned off, and struggles to predict enemy movement. This can lead to frustration, especially when enemies also use aim-assisted attacks.

Varied Difficulty & Hazards: The game offers multiple difficulty settings and includes various environmental hazards like bottomless pits, climbable chains, and traps. Levels can be time-consuming to complete.

Weapon & Skill Progression: Players engage with an equipment and skill growth system, collecting various weapons like swords, bows, and magic. However, there's a noted absence of traditional armor with DEF stats or buffs.

Hardware compatibility and settings: Players have noted specific hardware configurations and settings that either cause or resolve performance issues. For example, disabling SSW in Virtual Desktop can fix slow-motion, and some users achieve good performance with specific headsets and GPU combinations by adjusting resolution and refresh rates.

Multiplayer response is stable: One player specifically mentioned not experiencing any issues with multiplayer response, indicating a stable online experience.

Recommendations

Highly Recommended VR Experience: Players overwhelmingly recommend the game, praising it as one of the best VR titles available. Many consider it a 'must-have' for VR gamers, highlighting its overall completeness, immersion, and value for money.

Refunds Due to Issues: A significant number of players have refunded or are considering refunding the game due to various issues, with some explicitly stating they cannot recommend it for single-player experiences. This indicates critical bugs or design flaws are impacting player retention.

Great for Dungeon Crawler Fans: The game is particularly recommended for fans of dungeon crawlers, roguelikes, and grinding mechanics. Players enjoy the co-op aspect, finding it very fun to play with friends in this genre.

Steam Release Welcomed: Players who previously owned the game on Quest are glad it's now available on Steam, with many finding it an easy decision to purchase again. This indicates a positive reception for the PC VR version.

Concerns for Brazilian Players: There is a specific concern from Brazilian players regarding server and language issues, leading to a recommendation against supporting the game in that region. This points to potential localization or infrastructure problems.

Other review notes

PC version upgrade pricing: Many players who own the Quest version feel the PC version should be offered as a discounted upgrade (e.g., $10-15) rather than a full-price repurchase, as it's essentially the same game with visual enhancements. This issue led some to initially refund the game.

Accessibility and quality of life: Suggestions include adding more item slots (hip/forearm), a grip toggle option, and an accessibility option for low-vision players. A torch item for early game and the ability to select monster types in the training room are also requested.

Desire for more content: Players are eager for more content, specifically additional dungeon rooms, enemy variety, and more drop items to extend the game's longevity and maintain player engagement. There's also a hope for more advanced magic skills.

Game genre and comparisons: The game is described as a classic fantasy action RPG with rogue-lite mechanics, blending sci-fi elements with medieval gear. It draws comparisons to titles like Ready Player One's dungeon crawls, Blade & Sorcery's Crystal Hunt, and Legendary Tales.

Meta Quest Link compatibility: Players are experiencing issues when trying to launch the game via Meta Quest Link. It is recommended to use Steam Link instead for proper functionality, indicating a specific compatibility problem with Meta's linking solution.