
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Fun, addictive co-op action with varied weapons and crafting is undermined by a steep price for limited content, repetitive enemies, and frequent bugs and performance issues.
Fun and addictive gameplay: Many reviewers find the game thrilling, addictive, and enjoyable, often praising its overall fun factor and value.
Weapon variety and crafting: A large variety of weapons, including legendary ones, and the ability to craft and forge weapons add depth and enjoyment.
Multiplayer co-op fun: Multiplayer, especially 4-player co-op, is highlighted as a major source of fun, with smooth connectivity and enjoyable group sessions.
Satisfying combat system: Combat is frequently described as amazing, satisfying, and the best part of the game, with engaging mechanics.
Top-tier VR experience: Reviewers consider it one of the best VR games, delivering an immersive and highly sought-after VR experience.
Overpriced for content: Many players feel the game is overpriced, especially given the limited content currently available. The price is frequently described as outrageous, insane, or a cash grab.
Limited enemy variety: Enemy variety is sparse, with mostly skeletons, goblins, bats, and mimics. Many feel this makes combat repetitive.
Slow and janky gameplay: The game feels slow, sluggish, and janky, with many describing it as a slog. Movement and combat often feel unresponsive.
Frequent bugs and issues: Players encounter numerous bugs, including weapons being held upside down and controllers dropping items. These issues detract from the experience.
Mediocre combat: Combat is considered mediocre, boring, and predictable. It feels stale after a few hours and is not worth the price.
Multiplayer and friend support: Players frequently highlight the game's multiplayer options, especially playing with friends. This includes both online and local co-op experiences.
VR melee combat with physics: The game is praised for its VR combat system, featuring physics-based sword fighting, parrying, and motion controls. This immersive melee combat is a core aspect of the gameplay.
VR dungeon crawler with RPG elements: The game is described as a VR dungeon crawler with influences from Diablo and Dark Souls, featuring first-person exploration and combat. It blends action RPG mechanics with dungeon crawling.
Enemy variety and types: The game features various enemy types such as goblins, skeletons, zombies, and bats. Some players note that the variety is limited but still present.
Boss battles with patterns: Boss fights are a notable feature, with enemies that have unique attack patterns and moves. These encounters add challenge and excitement to the game.
Performance issues: lag and CPU maxing: The game lags during boss fights and sword swinging, maxes out the CPU, and runs slowly overall.
Game fails to launch: Multiple reports indicate the game cannot start, including after the DLC update, getting stuck in the warning menu, or remaining in the Steam home with only audio.
VR display and controller issues: The game does not appear in VR, shows incorrect Quest controllers when using an Index, and has resolution problems on VIVE Pro 2 with black bars.
Crashes and fatal errors: Players experience random crashes and fatal error crashes, particularly during boss fights.
Motion sickness and disorienting visuals: The full release causes motion sickness that was not present in Early Access, and visuals are reported as disorienting.
Consider buying on sale: Many reviewers say the game is not worth the asking price but becomes worthwhile at a discount. Several suggest buying only during a sale or waiting for a lower price.
Better with friends: The game is frequently recommended for playing with friends, and solo play is often discouraged. Some note it is only worth the price if you have friends to play with.
Not recommended in current state: Some reviewers do not recommend buying the game until a promised update is released or game-breaking issues are fixed. Refunds have been requested due to these problems.
Not worth buying: Several reviewers explicitly advise against buying the game at all. This includes general do-not-buy statements and a lack of recommendation.
Worth it for VR fans: VR enthusiasts consider the game worthwhile, especially if you want a full VR game rather than just an experience. It is recommended for players who are fans of VR.
Community fair range: $20.00 - $35.00.
Game completion: 25.0h.
Session length: 3.0h.
Endgame: 15.0h.
Legendary Tales often starts slow and confusing, then becomes fun after players adapt to its pace and controls over a few hours. Some players click immediately, while others report the loop turns repetitive and less fun after the early hours.
Reported time to anchor: 3h.
Friction: Slow locomotion and combat pacing; Long and confusing tutorial with dense messaging; Core interactions such as pulling objects are not well explained; Janky controller calibration, UI issues, and tutorial bugs; Repetitive enemies and dungeon environments; Co-op XP sharing and progression imbalance.
VR Swordplay Immersionist: Melee-focused with parries, sword-and-board or magic/ranged hybrid builds; plays for physical combat feel. Motivation: Embodied VR combat: parrying, weapon weight, and immersive physical fights. Stance: buy.
Co-op Dungeon Socializer: Group PvE co-op, often crossplay, clearing dungeons and comparing shared loot and XP systems. Motivation: Shared dungeon runs with friends, including crossplay and group progression. Stance: buy.
Loot-Driven ARPG Grinder: Optimizes skill trees and weapon types, farms mobs and bosses, and collects legendary equipment. Motivation: Buildcrafting, loot hunting, and repeated dungeon grinding for better gear. Stance: buy.
Monetization: The reviews primarily complain about the upfront price and discuss paid DLC or expansion content, including regret over a DLC purchase and announced difficulty tuning tied to DLC. No review provides direct evidence of an in-game cash shop, real-money gacha, loot boxes, paid power, paid convenience, battle pass, or currency obfuscation. Per the audit rules, base-price and traditional DLC complaints do not establish predatory monetization, so the score remains in the fair range.
Price considered ridiculously high: Many reviewers find the game's price excessively high for the overall experience, especially given its current state. The asking price is seen as too high for the content offered.
DLC recently released or planned: A DLC has been released recently and is being promoted, with some reviews referencing upcoming DLC plans. The game has DLC available for purchase.
Extended early access period: The game spent many years in early access before reaching full release, and some reviewers still consider it incomplete. It recently left early access with version 1.0.
Available on PSVR2 and PCVR: The game supports PSVR2 and PCVR, and requires a VR headset to play. Some reviewers played it on Quest 2.
Compared to Diablo in VR: The game is described as a VR version of Diablo, with comparisons to Diablo 1 for its dungeon crawler feel. Some call it a mix of VR Dark Souls and Diablo.