
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Fun gameplay and immersive VR with a unique mechanic, but essential story content was cut, making it too short and damaging developer trust.
Very fun gameplay: Many players praise the game for being extremely fun, enjoyable, and well-made, highlighting its excellent gameplay and narrative.
Immersive VR experience: The game provides an immersive and connective story, seamless VR translation, and is considered one of the best VR gameplay experiences, making it a great introduction to VR.
Positive overall verdict: Players generally liked the game a lot, loved the original Superhot, and would have recommended it, indicating strong satisfaction.
Unique core mechanic: The core mechanic is considered very good and unique, with slow motion combat and fighting features adding depth.
Memorable and must-play: Some describe the game as exhilarating, a must-play, and with memorable moments, highly recommending it.
Removed essential story content: Developers removed integral story elements, including key scenes and suicide-related content, damaging the narrative experience. Players highlight the removal of mature content that was crucial to the game's story.
Game is too short: The game can be completed in one to two hours, leaving players unsatisfied. This brevity is compounded by the removal of content, making the experience feel incomplete.
Loss of trust in developers: Players will avoid future products from the team due to content removal after purchase and hidden negative reviews. This reduces confidence in the developer's integrity.
Removed skip option: The option to skip content was added and then removed, eliminating player choice. This change, along with the removal of toggle options, frustrates players who prefer to control their experience.
Poor throwing mechanics: The throwing mechanic is unpredictable and awful, hindering gameplay. This specific control issue frustrates players and detracts from the overall experience.
VR game requires physical movement: Multiple clusters emphasize that the game is a VR experience where players must physically move, dodge bullets, and interact with the environment. It combines elements like room-scale movement, bullet dodging, and throwing mechanics.
Combat and throwing mechanics: Combat focuses on throwing objects, shooting, and bullet dodging. The game involves killing red humanoid enemies in a minimalist VR experience.
Story and atmosphere elements: The game has a minimal story with a plot about mind and body, and an eerie atmosphere. It includes optional disturbing scenes like suicide references.
Puzzle-action gameplay loop: The game mixes puzzle elements with action, creating a nonstop murder loop of red humanoids. This defines the core experience.
Checkpoint and respawn systems: The game includes a checkpoint system and resets on death, with no post-game content. This affects pacing and replayability.
Headset tracking issues cause punishment: Players report that defective headset tracking in the game leads to unfair penalties, likely affecting gameplay mechanics such as aiming or movement. This is a specific hardware-related complaint that could be particularly frustrating for VR or peripheral-based experiences.
Audio not working: Some users experience problems with the game's audio output, which may include missing sound effects, dialogue, or background music. This is a common but vague issue that could stem from various sources such as settings, drivers, or game coding.
Possible GPU compatibility issues: Players suspect that certain graphics cards may not be fully compatible with the game, leading to crashes, graphical glitches, or poor performance. This is a specific technical concern that could affect a subset of users with particular hardware.
Buggy: General feedback describes the game as having a notable number of bugs, which could encompass various technical or design flaws. This is a broad but important signal of unstable or unfinished software quality.
Widespread negative recommendations: Multiple clusters (1, 2, 3, 4, 8, 28) strongly advise against purchasing or playing the game, citing various reasons like developer actions and poor value.
Developer trust issues: Clusters 2, 36, 41, 44, 47 express distrust towards the developer or studio due to their actions, such as removing content post-launch, and recommend avoiding their products entirely.
Pre-2021 version preference: Clusters 21, 24, 25, 26, 32, 38 suggest downgrading to an older, pre-2021 build to experience the game as originally intended, before content was removed or altered.
Not for all player types: Clusters 10, 13, 14, 23, 27, 29, 30 note that the game is too punishing for casuals, requires specific setups like small rooms or sitting, and has frustrating save points, limiting its appeal.
Not worth full price: Clusters 5 and 42 indicate that the game is overpriced for its current state, recommending to wait for deep discounts or get it free.
Community fair range: $5.00 - $10.00.
Game completion: 2.5h.
Story completion: 1.5h.
Session length: 1.0h.
The game delivers immediate fun for about an hour, but its short story and limited post-completion content lead to a rapid drop in enjoyment, while tutorial hurdles and unfair progression can hinder early access.
Friction: tutorial completion; unfair difficulty; tedious gameplay; short content.
Unlock drivers: mastering the controls; overcoming the tutorial; getting a firearm.
Fitness-First Player: High-energy full-body movement; constant dodging, twisting, and crouching. Keeps sessions short due to physical exhaustion. Motivation: To get a full-body workout while playing VR. Stance: buy.
Original Story Purist: Story-focused, analytical; seeks out pre-2021 builds or downgraded versions. Values authorial intent and contextual storytelling. Motivation: To experience the complete narrative and meta-commentary as originally intended. Stance: no buy.
VR Demo Enthusiast: Short, social sessions; minimal horizontal movement; uses a moderate play space. Focus is on getting friends hooked on VR. Motivation: To experience and showcase VR in a novel, engaging, and physically active way. Stance: sale.
Steam Deck: The game appears to run seamlessly on Steam Deck. All user feedback is positive regarding controls and immersion, with no evidence of required Proton toggles, launcher navigation, or readability issues. The motion control requirements are mitigated by alternative button inputs, and the game's simple graphics avoid any small-text concerns.
Developer marking off-topic reviews: A developer has flagged some user reviews as off-topic, which may indicate attempts to filter or suppress feedback, potentially leading to user frustration or distrust.
Legal basis for review illegality: Some users reference the Consumer Review Fairness Act to argue that certain review actions or developer responses may be legally questionable, though this is a niche and specific claim without broad gameplay impact.