
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Its beautiful, immersive visuals and mysterious megastructure exploration are captivating, but poor optimization, frequent bugs, and missing navigation aids often disrupt the experience.
Beautiful and immersive visuals: Many reviewers consistently praise the game's stunning, beautiful, and immersive visuals, highlighting its visual appeal and gorgeous graphics.
Mysterious and wondrous atmosphere: The game expresses a mysterious and wondrous world with overwhelming moments and a grand atmosphere.
Intriguing and compelling story: The story is described as intriguing, captivating, and compelling, drawing players in.
Art style as a masterpiece: Feedback frequently describes the game as a work of art, with gorgeous artwork and eye-catching art that stands out.
Immaculate vibes and ambiance: Reviewers highlight the immaculate vibes and incredible ambiance, creating a unique atmosphere.
Poor performance and optimization: The game suffers from stuttering, high CPU usage, and low frame rates even on high-end hardware, with graphical settings not alleviating CPU load. Optimization is a major concern across multiple clusters.
Frequent bugs and technical issues: Various bugs are reported, including shadow bugs, broken textures, and launch problems such as black screens. Some players also experience crashes on Linux.
Lack of navigation aids: The game provides no minimap or way to record objectives, and poor signposting in semi-open environments causes players to feel lost. This is exacerbated by the absence of a conversation or document log.
Short and incomplete content: The narrative is very short, and the game feels incomplete in its early access state. The ending can come suddenly, and content is less rich than in the previous work.
Unclear objectives and progression: The game does not clearly indicate destinations or objectives, forcing players to rely on trial and error. Interacting with certain objects can re-advance the world state without allowing further progress.
Megastructure exploration focus: The game emphasizes exploring gigantic megastructures and colossal places. Players highlight free exploration of these immense environments.
Dreamlike surreal worlds: The game features strange, dreamlike worlds and architectures based on Lovecraft's Dreamlands. Exploration includes bizarre layouts and surreal environments.
NPC interactions and dialogues: Players interact with various NPCs, including ordinary people and mysterious characters. Dialogue options can be selected during conversations.
Walking simulator gameplay: Players frequently describe the game as a walking simulator with platforming elements. It involves extensive walking and parkour through large environments.
Massive open world exploration: The game features a massive open world with semi-open environments and enclaves. Players can explore large maps and optional side areas.
Linux and Proton issues: Linux users face various problems: crashes on startup after updates, inability to launch with certain Proton layers, and mixed performance. GE-Proton10-34 is suggested as a workaround.
Smooth performance on UE5: Several users report smooth performance, including on older unsupported GPUs and on low presets. One notes it runs fluidly in most cases, and another finds it runs better on Linux than Windows 11.
High CPU usage: The game causes high CPU usage (over 75% when standing), and graphical settings do not affect CPU usage. This suggests poor CPU optimization.
Performance drops in areas: Performance can drop below 40 FPS on epic settings in certain areas, and on low-end PCs frame rates are 20-30 FPS with drops to 15 FPS.
Play Blackshard first: Many reviewers advise playing BLACKSHARD before this game to better understand and enjoy it. Experience with BLACKSHARD is seen as a strong indicator of enjoyment.
Exploration and walking sim focus: Reviewers recommend it for fans of exploration, walking simulators, and contemplative experiences. It is ideal for those who enjoy wandering strange and beautiful landscapes.
Surreal and beautiful environments: The game is praised for its surreal, vast, and gorgeous environments. Fans of liminal spaces, megastructures, and sci-fi landscapes will appreciate it.
Try the demo first: Reviewers suggest trying the demo to determine if the game suits your preferences. The game is noted as not appealing to everyone.
Worth it in Early Access: Multiple reviewers consider the game well worth the price even at this early stage. They describe it as already enjoyable despite being in Early Access.
Story completion: 3.8h.
Session length: 2.0h.
Atmospheric Megastructure Wanderer: Wanders without combat or puzzles, soaking in vistas, music, and liminal or megastructure scenery. Motivation: To immerse in beautiful, strange environments and contemplate vast alien spaces. Stance: buy.
Universe Continuation Loyalist: Plays prior titles first and compares lore, atmosphere, and world connections while exploring. Motivation: To continue and support the developers' established universe after playing their earlier games. Stance: buy.
Lore-Hunting Completionist: Methodically explores for written and visual lore, details, and answers while admiring the scenery. Motivation: To uncover lore, mysteries, and world details hidden across expansive environments. Stance: buy.
Across the provided hardware cohorts, lower-VRAM Windows systems are mostly playable on low presets with some frame-rate caveats, while mid- and high-VRAM evidence is limited and mainly raises optimization or visual concerns.
Windows <8GB VRAM: positive. Mostly playable on low presets across 4-8GB VRAM, with occasional lag and low frame rates on weaker hardware.
Windows 12-15GB VRAM: mixed. Both included reviewers recommend the game but report performance below expectations and say optimization needs work.
Windows 16GB+ VRAM: positive. The only included review reports visual problems but does not describe direct performance failures.
Steam Deck: The Linux/Proton feedback most relevant to Steam Deck shows a serious post-update regression: one user reports a startup crash and failure to launch across multiple Proton layers after previously working on Proton Experimental. Another review points to custom Proton/GE-Proton tinkering as necessary when vanilla layers fail. Performance reports are mixed but sometimes better on Linux. Overall, the experience is currently broken for affected Linux users due to launch failure, with additional compatibility tinkering required in other cases.
Linux and Proton: Linux/Proton feedback is mixed but leans toward significant launch friction after a recent update. Multiple users explicitly report startup crashes or failed launches across Proton layers, and one recommends GE-Proton as a workaround. At the same time, some users report better or acceptable performance on Linux, so the game is not universally broken. Overall, Linux support appears workaround-heavy and unreliable after the update rather than fully non-functional.
Frequent comparisons to Blackshard: The game is often compared to Blackshard, with some noting similarities in surreal dreamscapes and psychedelic feel, while others mention improvements like more color, larger scale, and a more overt narrative. A few prefer Blackshard for its darker ambiance.
Early access with planned updates: The game is in early access and currently includes only part of the planned content, with more realms and levels promised in future updates. Reviewers note it is very early in development but already playable.
Set in Blackshard universe: Multiple reviewers state the game is set in the same universe as Blackshard (or Shattered: Tale of the Forgotten King), serving as a sequel or successor. It builds on the previous game and contains homages to it.
Developed by Redlock, small team: The game is developed by Redlock (and Enclave) by the creators of Blackshard, known as a small indie team of four French developers. They have a record of not abandoning their games.
BLAME! inspiration and megastructure genre: The game is inspired by Tsutomu Nihei's BLAME! and belongs to the megastructure genre, with colossal-scale worlds and architectural style comparable to the manga.