Players felt satisfied by the game's overall high quality, particularly its strong atmosphere, unique megastructure world design, and engaging exploration. This was often complemented by fluid gameplay, solid gunplay, and excellent level design, which provided good value for money and a memorable experience.
Enjoyment stemmed from the fun and engaging gameplay, including combat, platforming, and exploration of the atmospheric world. Players appreciated the intriguing narrative and appealing art style, finding the overall experience to be a blast, especially for its price.
Excitement was driven by anticipation for future content, such as sequels or the developer's next projects, fueled by the game's high quality and captivating atmosphere. Players also expressed eagerness to explore the intricate environments and engage with the compelling combat dynamics.
Players appreciated the game's unique brutalist aesthetic, effective atmosphere, and strong value for its price. The focused design, thoughtful world-building, and the developer's clear vision and effort were consistently recognized.
Disappointment largely centered on the game's short length and perceived lack of content. Players also cited weak combat mechanics, including poor gunplay, limited enemy variety, and unsatisfactory AI, alongside technical issues like save system limitations and a lackluster ending.
Verdict
Mostly positive
Summary
Positive 96% · Negative 4%. Score: 4 / 100
Positives:
Players consistently praise the game's atmosphere, describing it as incredibly immersive, bleak, desolate, and haunting. This unique ambiance, often enhanced by its brutalist and dystopian aesthetic, is considered a primary strength and a major draw for the experience.
The game is consistently praised for its concise length, often completable in a single sitting, preventing it from overstaying its welcome. Players feel the experience offers exceptional value for its price, providing a memorable and fulfilling adventure that respects their time.
The game excels in creating a deeply intriguing world centered around a vast, decaying megastructure. Its lore is subtly delivered, often through environmental storytelling, allowing players to piece together mysteries and speculate about its ancient, dystopian history, a concept that strongly resonates with fans of similar sci-fi works.
Players are consistently awed by the game's sense of scale, which is masterfully conveyed through its expansive and intricately designed environments. The level design is praised for being clever, non-linear, and encouraging exploration, making players feel small within the immense megastructure while providing memorable vistas.
Despite often being described as simple, the game's core loop of combat, platforming, and exploration is consistently fun and satisfying. Gunplay is tight and responsive, and platforming sections are well-integrated, even with limited enemy variety, thanks to clever encounter design.
Negatives:
The combat and gunplay mechanics are consistently described as basic, clunky, and underwhelming. Players found the shooting lacked impact, weapons felt weak, and overall combat was not engaging, contributing to a sense of the game being unfinished or rudimentary.
Feedback indicates a significant lack of enemy variety, often limited to just a few types, and universally simple AI. Enemies are criticized for stiff animations, predictable behavior (like rushing or shooting through walls), and generally not posing a meaningful challenge.
Players frequently noted the graphics as being poor, comparable to older console generations (PS1/PS2-tier), and the overall aesthetic as bland or overly grey. Animations were often described as stiff or simple, with visual glitches and a general lack of polish, making the game feel rough around the edges.
The game's ending was a common point of disappointment, described as abrupt, confusing, and anticlimactic. Players felt the narrative either ended too quickly or relied on an unsatisfying exposition dump, failing to provide a clear resolution or visual payoff for the story.
Movement mechanics were criticized for being slow and floaty, making exploration tedious. Platforming sections were often seen as annoying, featuring obtuse jumping puzzles and finnicky controls, with a lack of interesting movement mechanics.
Gameplay:
The game is consistently described as a short experience, typically completable within 1-4 hours, often in a single sitting. While brief, many reviews suggest this length is appropriate for the content, making it a low-commitment experience.
The core gameplay revolves around exploring a decaying, vast, and often non-linear megastructure. Players appreciate the atmospheric environment and the sense of scale, with hidden areas and branching paths encouraging thorough exploration to discover lore and objectives.
The game offers built-in modifiers, sometimes referred to as 'skulls,' that allow players to customize the experience, adjust difficulty, randomize items, or introduce resource scarcity. This enhances replayability and offers challenge runs.
The game incorporates significant platforming challenges, often involving light puzzles and requiring precise movement. A notable mechanic is the double jump, which is essential for navigating the complex environments.
The game features a distinctive health system where reaching zero health doesn't result in instant death but rather a persistent injury with debuffs, like impaired aiming or reduced speed. These injuries can be healed at specific medical stations found throughout the levels.
Performance:
The game largely demonstrates solid performance, frequently achieving high frame rates, even on higher settings, Steam Deck, and Linux systems. However, some players reported needing to adjust to lower visual settings for optimal performance or encountered minor visual issues like flickering.
Multiple players experienced frequent game crashes, particularly when starting new levels, which proved persistent even after reinstallation attempts. Additionally, graphical anomalies such as screen flickering and distorted foliage textures were reported by some users.
A single piece of feedback suggested that the game might appear low budget visually. This is a subjective aesthetic observation based on limited input.
One reviewer mentioned playing on a specific low-end AMD Athlon 300u and Radeon Vega 3 system. While this provides context, no specific performance issues were directly attributed to this hardware in the provided feedback.
One reviewer wished the game had been developed using the Source engine instead of Unreal Engine 5. This is a personal preference rather than a critical performance or gameplay issue.
Recommendations:
Players overwhelmingly recommend the game, citing its low price and short but impactful experience as excellent value for money. Many consider it a "must-buy" or "masterpiece" for a quick playthrough, often suggesting it should cost more.
There is significant demand for a sequel, expansion, or more games from the developer within the same universe or style. Players express a strong wish for expanded lore, new environments, and a longer experience, indicating satisfaction with the core game.
The game is highly recommended for fans of brutalist architecture, megastructures, dystopian sci-fi, and atmospheric exploration. It particularly resonates with enthusiasts of the "Blame!" manga and classic FPS games like Half-Life and Halo.
Players suggest various ways to experience the game for the first time, including taking time to explore, playing through in one sitting with headphones, or even starting on a higher difficulty. These recommendations aim to enhance immersion and enjoyment.
Miscellaneous:
Reviewers widely praised the developer, Tinerasoft, expressing significant excitement and high anticipation for their future projects. Many conveyed a strong desire to see what new games or expansions within this universe the developer would create next.
Players offered concrete suggestions for enhancing gameplay, such as increasing enemy variety, adding more detailed level props, expanding parkour elements, and improving shooting mechanics with better recoil, sounds, and weapon diversity. More secrets and optional jumping puzzles were also requested.
Many players indicated that the game's captivating atmosphere, unique world-building, and environmental exploration were more impactful and enjoyable than its core shooter mechanics. Some even suggested they would prefer a walking simulator focused solely on the structures and vibes.
Many reviewers were impressed by the fact that the game was developed by a single individual. This aspect often added to their appreciation of the game's scope, vision, and execution as an independent creation.