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Review evidence
Resource management and progression: The game features a blend of resource management, construction, and combat, allowing players to develop their cave, upgrade adventurers, and acquire resources. Progression is straightforward, with diverse content that expands as the player progresses.
Enjoyable, fresh Kairosoft experience: The game delivers an enjoyable and fresh experience within the established Kairosoft framework, maintaining the brand's quality with refined pixel art and engaging gameplay. It offers a different perspective compared to other games, making it more enjoyable than some previous titles.
Good for short, casual play: The game is suitable for short-term play and killing time, with an engaging early game. The combination of cave exploration, adventure, and management gameplay is interesting and avoids disjointedness.
Shifts to idle gameplay: The game transitions from requiring active clicking in the early stages to becoming more idle-focused in the mid-game. Resource scarcity is not an issue, and resources accumulate quickly, allowing for team expansion and equipment upgrades.
Improved PC version available: The availability of a PC version is a significant improvement, with using a mouse being more convenient than the mobile controls. The reviewer was looking forward to playing the game on PC, as they had previously played it on their smartphone.
Poorly optimized mobile port: The game's UI is poorly optimized for PC, indicating a direct mobile port. Reviewers found the UI complex, difficult to use, and lacking sufficient guidance, leading to a chaotic and disorganized gameplay experience.
Mobile-game monetization on PC: The game's design feels heavily influenced by free-to-play mobile mechanics, even on PC. Reviewers criticized the stamina system and the reliance on premium currency (diamonds) for progression, which feels out of place in a paid game.
Below average experience: The game is considered below average and not very fun. Some reviewers feel that the game is a failure compared to previous entries in the series.
Progression-blocking bugs: Several reviewers reported progression-blocking bugs that prevent players from advancing beyond certain levels. These bugs severely impact the player experience and can halt progress entirely.
Tedious character upgrades: The game's character upgrade system is overly complicated and tedious to use. Reviewers found the process of upgrading hero skills frustrating due to slow, incremental clicks.
Day/night cave management cycle: The core gameplay loop revolves around managing a cave by day and night. During the day, players focus on mining, resource management, and constructing facilities. At night, they switch to combat, defending against monsters and exploring dungeons with adventurers.
Gacha-based character progression system: The game features gacha mechanics for recruiting adventurers and monsters, acquiring equipment, and leveling them up. Players can strategically combine their skills and equipment for efficient combat and dungeon exploration.
Monsters as companions and defenders: Monsters play a significant role, serving as companions for battle, dispatched for treasure hunting, or defending the cave. Players can raise monsters in a farm to assist in battles and level them up for increased combat power.
Prioritize specific unit types: Character leveling should focus on specific unit types for optimal efficiency. For example, prioritize 3 axe units, 3 spear units, 6 bow units, and 6 gun units.
Identity crisis: builder or idle?: Some reviewers feel the game struggles with its identity, unsure whether it's a simulation builder or an AFK game. The game has an auto mode that allows it to be played as an idle game.
Inconsistent quality; mixed reception: The game's quality is inconsistent with Kairosoft's standards, leading to mixed recommendations. Some suggest it's only worthwhile on sale or for newcomers, while others are disappointed by the lack of polish compared to previous titles. Some reviewers are holding out hope for future updates to address the issues.
Suggestions for improved mechanics: Reviewers suggest several improvements to the game's mechanics and world design. These include better dungeon navigation, more dynamic environments with day/night cycles, and expanded building options. These suggestions aim to add depth and complexity to the gameplay experience.
Demanding strategic gameplay: The game demands careful planning, resource management, exploration, and recruitment. This aspect appeals to players who enjoy strategic gameplay and complex systems. This point highlights the game's strategic depth.
High replayability: The game offers high replayability due to its many integrations. This suggests that there are multiple layers of gameplay and content that encourage players to return to the game multiple times. This point highlights the game's longevity.
Inferior to similar games: Past similar games are better. This suggests that the game does not innovate or improve upon existing games in the genre. This point highlights the game's lack of originality.
Team selection at start: The game starts with the player choosing one of two or three different explorer combinations or teams, each with clearly defined characteristics. The player also receives starting funds and a mining team from the old king.
Lenient stamina system: The game features a stamina system, but it's designed to be more forgiving than in other Kairosoft titles. This suggests the developers are aware of potential player frustration with stamina mechanics in buy-to-play games and have adjusted it accordingly.
Recruit monster adventurers: Players can recruit monster adventurers to fight alongside them. The player is tasked by the king to deal with monsters appearing in a previously sealed cave.
Reseal undefeatable bosses: Players can re-click on a floor boss to seal it back if they cannot defeat it. This mechanic provides a way to avoid difficult encounters and progress.
Strategic light source placement: Players must strategically place light sources to expand the cave. This mechanic likely influences exploration and resource gathering.