The Leviathan's fantasy Review Summary

Last updated: 2025-02-21
  • Engaging gameplay with city-building, hero management.
  • Substantial content and unique hybrid experience.
  • Dedicated developers provide active support.
  • Complex item/growth systems can be confusing.
  • Frequent crashes and bugs impact gameplay.
  • Poor translations detract from the experience.
The Leviathan's fantasy header

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Enjoyable and engaging gameplay experience: The game is generally considered enjoyable and engaging, with players appreciating its unique qualities and potential for replayability. Many find it fun and worth the price, praising its atmosphere and interesting core concept. These points reflect a positive overall sentiment towards the game's core experience.

Dedicated and responsive developers: The developers have shown dedication by relisting the game, providing replacement keys, and actively fixing bugs. They are responsive to feedback and offer free content updates and DLC to existing players. This positive developer support and communication contribute to a favorable player experience.

Substantial and diverse content: The game offers a substantial amount of content, including diverse skills, classes, items, heroes, and buildings. Players have plenty to do, with interlinking game systems and progression implemented. This abundance of content contributes to the game's depth and replayability.

Various gameplay optimization strategies: Players can utilize various strategies to optimize gameplay, such as unlocking Chaos resources, trading items, automating production, upgrading shops, and "rebirthing" characters. These strategies provide depth and customization to the player experience.

Detailed models and helpful tutorials: The game features detailed and well-crafted models, thorough guidance, and tutorials. The visuals feature a relaxing color palette and detailed buildings. These elements contribute to a polished and accessible player experience.

Common complaints

Frequent crashes and bugs: The game suffers from frequent crashes, freezes, and numerous bugs that severely disrupt gameplay. These issues range from minor inconveniences to game-breaking errors, significantly reducing player patience and enjoyment. The prevalence of these technical problems indicates a lack of polish and negatively impacts the overall experience.

Poor and incomplete translations: The game suffers from poor and incomplete translations, with some text appearing nonsensical or untranslated. This makes it difficult for players to understand game mechanics and navigate the user interface. The inconsistent translation quality detracts from the overall experience.

Tedious tutorial and resource system: The game features an unskippable and lengthy tutorial, which can be frustrating for players. Additionally, the game's controls are poor, and the resource system is tedious, requiring constant attention to basic resource flow, making the early stages difficult to endure.

Time-consuming crafting system: Crafting advanced materials is time-consuming, requiring players to go through every tier from the lowest to the highest. This process creates bottlenecks if any step is missing, making high-end material farming take too long.

Lacks immersion, needs RPG elements: The game content feels empty and lacks a sense of immersion, and some reviewers feel it needs more RPG elements. This suggests that the game may not be engaging or fulfilling for some players.

Gameplay and performance

Combines city-building, hero management: The game combines city-building, resource management, and hero management elements. Players develop a town, nurture adventurers, and tackle dungeons, creating a multifaceted gameplay experience. The core loop involves managing resources, developing adventurers, and progressing through the game's content.

Extensive adventurer customization options: Players can customize and develop adventurers through various means. This includes training, equipping, improving housing, and even modifying their classes and bloodlines. This customization adds depth to the hero NPCs.

Indirect adventurer control via bounties: Players indirectly control adventurers by setting bounties for quests. Adventurers then operate autonomously, seeking resources, training, and equipping themselves. The game focuses on developing and managing these adventurers, equipping, training and assigning them tasks.

Deep tech tree and mechanics: The game features a large tech tree and multiple smaller mechanics, providing significant depth. Players can acquire Chaos Power by unlocking specific technology sequences and crafting items.

Decorations provide in-game bonuses: City decorations provide in-game bonuses, incentivizing beautification beyond mere aesthetics. The player's task is to make the city comfortable for isekai visitors.

Game may trigger restarts: Some players have reported that starting the game triggers a triple restart sequence for unknown reasons. This is a specific and unusual technical issue that may indicate instability or compatibility problems.

Recommendations

Unfinished but promising; needs polish: Many reviewers feel the game is unfinished and buggy but shows promise. They believe the developers are actively working to improve the game through updates and bug fixes, and that the game will be worth playing after further development. However, some reviewers suggest that the game should have been completed before release.

Ambitious but cumbersome, complex: Reviewers express concerns about the developer's skill and the game's complexity, suggesting that the game may be trying to do too much. Some reviewers feel that the game is not worth playing in its current state due to blocking issues and that reducing the number of actions required would improve the experience.

Niche appeal: genre-specific enjoyment: The game is recommended for players who enjoy specific genres like city-building, indirect control, RTS management, or idle/AFK games. Reviewers often compare it to titles like Majesty, Dwarf Fortress, Rimworld, Knights and Merchants, and Anno, suggesting a niche appeal.

Vague, subjective statements: These points are too vague to be actionable. They include subjective statements about the game being a 'time sink' or 'niche,' supporting the game, or the likelihood of quitting early without affection for it.

Item descriptions, language barrier: One reviewer points out the importance of clear item generation logic and informative item descriptions, referencing another game as an example. Another reviewer notes that the game is not recommended for those who cannot read Chinese.

Other review notes

Delisted, relisted, compensation offered: The game was delisted and relisted due to issues with the original publisher and suspected fake reviews. The developers have relisted the game themselves and are offering compensation to previous owners, including free DLC and a free copy of another game.

Game is accessible: The game size is workable and suitable for a wide range of ages. This suggests that the game is accessible and easy to pick up and play.

Control flying Leviathan with city: The player controls a Leviathan, a magical being that flies around the world with their city on its back. Other Leviathans with their own cities can also be seen, suggesting a shared world and potentially other factions or players.

MMO-style chat system present: The game features a chat system where adventurers constantly chatter in an MMO-inspired style. These comments relate to the state of the city and the player's actions, creating a sense of a living, breathing world.

Graphics are well-done, changing: The graphics are well-done, but it seems they might be undergoing changes. This suggests that the game is still in development and that the visuals may not be final.