
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Fun, addictive, and enjoyable gameplay: The game is consistently described as fun, enjoyable, and addictive, with players praising its engaging gameplay loop, charming art style, and satisfying progression. Many reviewers highlight the game's ability to provide a relaxing and entertaining experience, making it easy to pick up and play for hours.
Creative dungeon design and customization: Players enjoy the creative freedom and strategic depth offered by the dungeon design and customization mechanics. The game allows for experimentation with different layouts, monster placements, and decorative elements, leading to a rewarding sense of ownership and accomplishment.
Active development and updates: The developers are actively updating the game, addressing bugs, incorporating player feedback, and adding new content. This responsiveness and commitment to improvement contribute to a positive player experience and suggest a promising future for the game.
Varied monsters and customization options: The game features a diverse array of monsters, traps, and customization options, allowing players to create unique and engaging dungeons. The variety in monster design and the ability to personalize the dungeon's aesthetic contribute to the game's overall appeal.
Engaging adventurer interactions: The game allows players to observe adventurers interacting with their dungeon, providing a sense of satisfaction and control. The ability to create mazes, set up traps, and manage resources contributes to an engaging and rewarding experience.
Buggy, unpolished, frequent crashes: The game suffers from numerous bugs and crashes, with some reviewers reporting frequent crashes that make the game unplayable. Optimization issues lead to lag and slowdown, even on high-end PCs. Many reviewers feel the game is unpolished and rushed, resembling an early access title despite being a full release.
Restricted dungeon building, customization: The game's dungeon building is limited by pre-set room sizes, a small map, and a restrictive monster limit. This limits player creativity and strategic options, leading to repetitive dungeon designs. Players desire more freedom in room customization, larger maps, and a greater variety of monsters.
Lacks content, depth, replayability: The game lacks sufficient content, depth, and replayability for its price. Players quickly exhaust the available content, leading to repetitive gameplay and a lack of long-term engagement. Many reviewers feel the game is overpriced for the limited experience it offers, with some comparing it unfavorably to early access titles or mobile games.
Flawed hero/adventurer AI: The game's AI, particularly for heroes/adventurers, is flawed, leading to illogical behavior and pathfinding issues. Heroes get stuck, ignore resources, and make poor decisions, disrupting the gameplay experience. This makes it difficult for players to design effective dungeons and manage hero satisfaction.
Repetitive, grindy, slow progression: The gameplay loop becomes repetitive and grindy, especially in the mid-to-late game. Progression feels slow, with players spending excessive time waiting for resources or research to complete. The game lacks a clear challenge or goal, resulting in a shallow and unrewarding experience.
Dungeon management and adventurer economy: The core gameplay loop revolves around building and managing a dungeon to attract adventurers, balancing difficulty and rewards to maximize profits and satisfaction. Players strategically place monsters, traps, treasures, and amenities like potion vending machines to create an engaging and profitable experience for adventurers.
Adventurer AI and dungeon layout: Dungeon layout and design choices significantly impact adventurer behavior and dungeon effectiveness. Adventurers may exhibit illogical behavior, such as re-inspecting empty objects or prematurely exiting the dungeon, and room requirements may feel arbitrary. Strategic door placement and dungeon progression are important for guiding adventurers and maximizing their spending.
Monster upgrades and progression system: The game features a progression system involving monster upgrades, skill trees, and unlocking new content. Monsters are often acquired through a gacha-like system, and their stats can be upgraded using in-game currency. However, unlocks may become less impactful in the later game.
Selling items and soul collection: Players profit by selling potions and other items to adventurers, creating a revenue stream as heroes explore the dungeon. Killing adventurers yields souls, a resource used for upgrades, but excessive killing reduces dungeon popularity. Balancing risk and reward is key to a successful dungeon economy.
Balancing difficulty and revenue: The game requires balancing dungeon difficulty to maximize adventurer satisfaction and revenue. Optimizing room layouts and understanding game mechanics are crucial for efficient resource generation. The game can become repetitive as players continuously add new rooms and configure devices.
Late-game performance degradation: The game suffers from performance degradation, including lag and frame rate drops, especially in later stages or when there are many adventurers/rooms. Some players experience these issues even on high-end machines, suggesting optimization problems related to CPU usage and memory management.
Intrusive bug reporting prompts: The game prompts users with frequent crash/bug report screens, which pause the game. While this can be helpful, it becomes spammy and intrusive if not disabled, disrupting the gameplay experience.
Runs great for some players: Some players report a smooth and stable experience, with no significant bugs or performance issues. This suggests that the game's performance may vary depending on the system or game version.
Pathfinding and world bugs: Several reviews mention bugs related to hero pathfinding and dungeon settings. Heroes get stuck, dungeon settings reset, and walls break, indicating problems with AI and world management.
Adequate Steam Deck performance: The game performs adequately on the Steam Deck, and the trackpad is usable without issues due to the game's non-twitchy nature. This suggests that the game is well-suited for handheld play.
Recommended for specific player types: Many reviewers recommend the game to players who enjoy casual, creative management, tycoon, or dungeon-building games. The game is often described as relaxing, fun, and addictive, especially for those who enjoy watching numbers increase or creating dungeons. Some reviewers find the game suitable for short-term play or as a time-filler.
Wait for sale recommended: Many reviewers suggest waiting for a sale before purchasing due to concerns about content, bugs, or balance relative to the full price. Some feel the game is worth it on sale or at a lower price point, while others advise caution or recommend alternative games. A few reviewers changed their rating to negative due to the lack of updates.
Short playtime, limited replayability: Several reviewers mention the game's short length and limited replayability. Some find it a satisfyingly short experience, while others feel it lacks long-term engagement. The game is seen as a one-time experience or suitable for short, focused play sessions.
Awaits future updates/content: Many reviewers express hope for future updates, content additions, and improvements to the game. They are looking forward to roadmap enhancements, Steam Workshop integration, and new mechanics. Some reviewers are waiting for these updates before fully recommending the game.
Expand monster limits, map size: Reviewers suggest expanding the game past artificial limitations on the number of monsters. They propose features like multiple dungeons, new maps, and expanded map grid limits.
Dungeon theme-park management: The game is more of a dungeon-themed park or shop management simulator where you cater to heroes rather than focusing on creating a deadly dungeon. The dungeon is designed like a commercial street.
More dungeon customization options: Players desire more customization options for their dungeons, such as one-way entrance doors, mimic chests, wall-mounted traps, and more wall and floor patterns. One reviewer specifically mentions that a small number of room decorations is enough to get 5 stars.
In-game completion tracking issues: Some players are experiencing issues with in-game completion tracking, such as achievements that are difficult to unlock or an encyclopedia that is stuck at a certain percentage.
Need better tooltips/explanations: Players would like to see a catalog of tool tips or game mechanics that can be referred to once seen. The function of some stats, like room beauty, is unclear due to the lack of tooltips or explanations.
Recommend manual saving: Players recommend manual saving after each day to avoid losing progress.