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Review evidence
Excellent story, strategic RTS gameplay, and great voice acting are let down by a forced Epic launcher, dead multiplayer, and unskippable cutscenes.
Excellent story and lore: Story is brilliant, sticks to Homeworld lore, and fits perfectly as a prequel. It is engaging, well-written, and comparable to Homeworld 1.
Great RTS gameplay: Game is an excellent RTS with strong tactical gameplay, complex but rewarding. It is a good entry point to the genre and a standout title for RTS fans.
Excellent sound and voice acting: Voice acting is some of the best, even for minor characters, and the soundtrack is phenomenal. Audio quality is superb.
Forced Epic Games launcher: Multiple reports indicate the game forces installation of the Epic Games Store and online services, often without clear consent. This is seen as intrusive and negatively impacts the user experience.
Multiplayer is dead: The multiplayer mode suffers from low player counts, limited maps, and region lock issues. Finding matches is very difficult for most players.
Unskippable cutscenes: Players cannot skip or pause cutscenes, which becomes frustrating during repeated playthroughs. This is considered a basic missing feature.
Does not live up to Homeworld legacy: Fans of the original Homeworld feel this game fails to capture its depth, story impact, and gameplay refinement. It is often seen as a disappointment.
Game-breaking bugs present: Several critical bugs prevent mission progression, including an invincible unit bug and unresponsive controls. Some bugs have been known for over a year without fixes.
Ground-based tactical RTS: The game is primarily described as a land-based real-time strategy game, emphasizing tactical combat, terrain elevation, and line-of-sight mechanics, replacing space combat typical of the Homeworld series.
Persistent fleet across missions: Units and resources carry over between missions, creating a persistent fleet system that adds strategic depth to the campaign.
Terrain elevation mechanics: Terrain elevation is used tactically for line-of-sight, cover, and combat advantages, such as railgun damage bonuses from high ground.
Mobile carrier as base: The command carrier acts as a mobile base, capable of producing units, launching offensive strikes, and serving as artillery, guiding mission paths.
Desert setting: The game is set on a desert planet with a desert landscape, influencing the visual theme and tactical considerations.
Game crashes frequently: Multiple users report game crashes to desktop, at launch, and during gameplay. Some crashes occur even after multiple install attempts or when using Steam overlay.
Performance drops during battles: Users experience slowdowns, stuttering, and FPS drops during heavier engagements or intense fighting scenes.
Tactical view mode efficient: The tactical view mode is resource-efficient and works well, even on lower-end systems.
Not worth full price: Multiple clusters (3, 4, 5, 10) consistently state the game is overpriced at $50 or €45 and advise waiting for a sale. Many suggest discounts of 50% or more make it worthwhile, while full price is considered poor value.
Short campaign length: Clusters 64 and 91 note the campaign is short (around 10 hours), which may not justify full price. This is a common criticism regarding value.
Community fair range: $20.00 - $30.00.
Story completion: 14.0h.
Homeworld: Deserts of Kharak has a steep learning curve that frustrates early play, but becomes enjoyable after mastering macro/micro balance, especially in single-player campaign.
Friction: Steep learning curve for RTS newcomers; Early frustration from getting stomped before mastering macro/micro; Dead multiplayer community reduces options; Slow pacing and perceived repetitiveness; Lack of replayability in campaign.
Unlock drivers: Mastering macro and micro management; Adapting to the deliberate pacing and terrain positioning; Focusing on single-player campaign content.
Homeworld Lore Veteran: Plays through the campaign methodically, uses tactical pause, values narrative coherence and unit veterancy mechanics. Motivation: To continue the Homeworld saga and explore its expanded lore. Stance: buy.
Singleplayer Campaign Purist: Focuses on campaign missions, uses tactical pause, avoids multiplayer, and may seek lore via the Expedition Guide DLC. Motivation: To experience an immersive, story-driven RTS campaign with high production values. Stance: sale.
Multiplayer Competitor: Seeks ranked or custom matches, adapts to the meta, values map awareness and game knowledge, may be frustrated by matchmaking and region lock. Motivation: To engage in competitive skirmishes and test strategic depth against human opponents. Stance: deep sale.
Steam Deck: The game currently forces an Epic Online Service launcher and always-online DRM, which severely impacts offline Playability on Steam Deck. Performance is reported as inconsistent, and the additional launcher demands technical workarounds (Proton forcing, login handling). While some users still enjoy the core game, the technical barriers place it in the 'tinkering required' category.
Linux and Proton: Based on the single Linux-specific review, the game runs without issues on Linux (Open Suse). All other feedback pertains to generic always-online complaints (Epic Online Service) that are not tied to Linux/Proton compatibility. No reports of crashes, glitches, or required tweaks were found.
Monetization: The game features paid DLC packs, some of which are strongly criticized as cash grabs that offer minimal new content (model swaps). Other DLCs are seen as fair additions. No in-game microtransactions, pay-to-win mechanics, or predatory monetization systems are reported. Base price complaints exist but are separate from ongoing monetization.
External guides: User feedback consistently highlights a heavy dependency on external resources: wiki for core gameplay data, community guides for technical fixes, external encyclopedias for lore, and third-party patches for localization. This 'Wiki Tax' severely disrupts the out-of-box experience.