
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Strong RTS Foundation & Potential: Players generally find the game to be a good, enjoyable RTS with significant potential. Many appreciate its modern graphics, satisfying effects, and overall fun gameplay, often comparing it favorably to classic RTS titles like Command & Conquer.
Engaging Campaign Experience: The single-player campaign is frequently praised for being enjoyable, well-developed, and providing a nostalgic 'old-school RTS' feeling. Its immersive nature, good value, and well-done presentation contribute to a positive experience.
Impressive Visuals & Audio: The game receives high marks for its graphics, art style, and visual effects, particularly the environments, mechanical units, and epic explosions. The audio design, including sound effects, narration, and voice acting (especially German and Korean options), is also noted as strong and fitting.
Unique & Diverse Factions/Units: Players appreciate the three distinct and unique factions, each with their own abilities, units, and base-building options. The units themselves are well-designed, visually appealing, and contribute to varied gameplay.
Strategic Depth & Customization: Players enjoy the strategic elements, such as figuring out good builds, getting used to units, and trying different tactics. The deckbuilding and card system are seen as interesting, allowing for army customization and new gameplay.
Game Abandoned and Buggy: Players report the game is abandoned by developers, riddled with bugs, and unplayable, especially after recent updates. There's a significant lack of polish, content, and essential fixes, leading to a stagnant and frustrating experience.
Lack of Core RTS Features: The game is perceived as a simplistic, half-baked RTS, lacking the depth, strategic options, and unique charm of genre classics like StarCraft or C&C. Basic RTS mechanics, detailed tech trees, and varied battles are missing.
Unplayable Game Speed Bug: A critical bug causes the game speed to be stuck at maximum, particularly in skirmish mode against AI, making it impossible to play at a normal pace. This issue is present regardless of settings or even Windows language.
Poor Unit Pathfinding & AI: Units suffer from atrocious pathfinding, frequently getting stuck, blocking each other, or moving erratically. The AI is also criticized for being too difficult on easy settings and exhibiting poor behavior.
Limited & Unbalanced Units: The game suffers from a severe lack of unit variety and a low unit production limit, hindering proper gameplay. Additionally, units are unbalanced, with some types neglected and high-tier units being disproportionately large.
Familiar RTS Gameplay with Twists: The game is a fast-paced, retro-style RTS that blends elements of StarCraft and Command & Conquer, focusing less on extensive base building. It introduces a unique 'deck-building' card system for unit selection, setting it apart from traditional RTS games.
Short and Varied Campaign: The campaign is relatively short, taking 4-7.5 hours to complete its 15 missions, which are described as varied and well-told with cutscenes and voiceovers. However, some feedback suggests it feels more like a tutorial or is a bit bare, with casual mechanics.
Unit Unlocking and Abilities: While some units are unlocked from the start, many others, along with commanders, are unlocked by playing and spending in-game currency. Most units also feature active abilities, adding tactical depth to combat.
Fair In-Game Economy: The game uses an in-game currency earned solely through gameplay, such as completing challenges and daily missions. This currency is used to unlock units and commanders, with no real-money purchases or microtransactions, ensuring a non-pay-to-win experience.
Three Distinct Factions: The game features three unique and interesting factions (e.g., standard military, guerrilla rebels, high-tech corporate) that offer varied units and playstyles. This asymmetry is a core design choice, providing strategic depth.
Smooth performance reported: Many players experienced smooth and stable performance, even on high settings and Linux, indicating good optimization for a significant portion of the user base.
Performance issues and crashes: Some users, even with modern hardware, reported poor performance, frequent crashes, and occasional lag, suggesting inconsistent optimization or specific system conflicts.
Language setting impacts performance: A specific issue was noted where the game only runs at full speed if the Windows language is not set to English, indicating a potential localization-related bug affecting performance.
Mixed Reception on Value: Player opinions are highly divided on whether the game is worth its price, especially at full cost. Many recommend waiting for a sale, while others find it a good value or even a 'hidden gem' at discounted prices. Some feel it's not worth buying at all.
RTS Genre Appeal: The game's appeal largely depends on a player's interest in the RTS genre. Some RTS fans enjoy it, while others find it mediocre or prefer established titles like StarCraft 2 or Command & Conquer. There's a sentiment that it doesn't quite live up to classic RTS games.
Potential for Improvement: Many players see potential in the game and hope for future improvements. They wish for more content, increased player count, better UI, and continued developer support to refine the game into a 'great' or 'perfect' RTS experience.
Provide Constructive Feedback: Players are encouraged to provide constructive feedback, report bugs, and avoid insulting developers to support the game's growth and prevent it from being abandoned. This highlights a desire for community engagement in development.
Try the Demo First: Several players suggest trying the demo to determine if the game is a good fit before purchasing, especially given the mixed reviews and varying opinions on its quality and value.
Development Status & Community Engagement: There's conflicting feedback on development. Some claim active development stopped long ago, while others note recent patches and responsive developers. The game's future was seen as dependent on community feedback, but the delisting complicates this.
Game Delisting & Future Access: The game has been delisted from sale, meaning new players cannot purchase it. Existing owners will retain access, but multiplayer functionality may degrade over time. This situation significantly impacts the game's future viability.
Pacing & Accessibility: The game aims for a slower-paced RTS experience, which could appeal to a broader audience. It is generally considered easy to pick up, making it accessible for casual RTS fans.
RTS Genre Identity & Comparisons: The game is an RTS with potential, often compared to Starcraft and Command & Conquer. While some see it as a valiant attempt, others criticize it for imitating SC2 or being a 'pale copy' of established titles, lacking originality.
Gameplay Length & Value: The game offers about 6-10 hours of campaign playtime, which some find decent for the price, especially if purchased at a discount. However, others feel it's too expensive for the content provided, especially given its 'Early Access' feel.