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Review evidence
Fun, deep mech gameplay and a compelling story shine through customization, but a forced time-limit ending, punishing difficulty with no options, and repetitive missions hold it back.
Game is fun and deep: Reviewers find the game interesting, deep, and fun, with a solid foundation and excellent quality so far. The game also scratches a long-awaited itch and is satisfying despite its difficulty.
Campaign and story enjoyable: Exploring the campaign map and storylines is enjoyable, and the story itself is well-received. The approach to the setting and the game's character in art and writing are also appreciated.
Mech customization and progression: The dedicated machine modification system, where stat growth depends on the assigned pilot, is interesting. The limited-fighter mechanic creates an organic sense of growth and progression, and capturing and gearing up mechs is fun.
Combat and UI clarity: Battles are straightforward once the UI is parsed, and the game delivers the robot-versus-robot combat reviewers wanted. The combination of SRW combat and Bannerlord mercenary sandbox is fun.
Game resembles Advance War in space: The game is described as like Advance War but set in space with mechs, appealing to fans of tactical strategy games. The mercenary focus and game mode fit the reviewer's taste.
Forced ending due to time limit: The game imposes a hard time limit, forcing an ending after a short in-game period, which prevents players from completing all content. This is a major frustration, as the limit is not clearly communicated and ends runs abruptly.
Difficulty too high with no options: The game starts at maximum difficulty with no settings, and enemies consistently outnumber and out-level the player. This makes progression feel unfair and frustrating, especially in later missions.
Lack of mission variety: Missions are scripted and repetitive, with limited randomness and few options for grinding. This leads to boredom and forces players into tedious tasks like mine-clearing, which are poorly designed.
Controls are tedious and inconvenient: The game requires excessive clicking, lacks hotkeys, and has poorly placed buttons, making navigation and combat management cumbersome. This is especially problematic for mouse users.
Progression feels unrewarding: Leveling up and upgrading mechs have little noticeable impact, and the numerical differences are not significant. This makes the game unsatisfying and reduces the incentive to invest in progression.
Turn-based tactical mech strategy: The game is consistently described as a hardcore, turn-based tactical strategy game featuring mech combat. Players engage in missions with range and focus-fire mechanics, set in space.
Mech customization and upgrades: Players can customize and upgrade their mechs, assign pilots, and improve their equipment. This includes capturing enemy mechs and gearing them up for battle.
Extensive mission system: The game offers a large number of missions with star ratings and difficulty tiers, providing structured progression. Mission types include mine-clearing tasks and faction wars.
Mercenary simulation gameplay: Players control a mercenary company in the Chaos universe, managing squads and engaging in robot-versus-robot combat. The sandbox style is similar to Mount & Blade II: Bannerlord.
Faction and reputation systems: Players earn faction points and reputation through missions, which unlock rewards like better gear and mechs. Faction choices also provide different team and personal skills.
Frequent crashes at launch: Players reported that the game crashed often during the initial period, which likely hindered early gameplay experience. This issue appears to be a common technical problem that may have been addressed in later updates.
Game not recommended overall: Multiple reviewers advise against purchasing the game, citing dissatisfaction and a desire to refund. The general sentiment is negative, with some calling it a hard pass.
Game feels incomplete: Reviewers note the game feels half thought out and recommend waiting for a major update or price drop. This suggests the current state is not polished enough for full price.
Some positive recommendations: A few reviewers recommend the game, especially for fans of Advance Wars-like games. This indicates the game has appeal within a specific niche.
Poor value for price: The game is considered not worth its price, with one reviewer finding it less enjoyable than Chaos Galaxy 2. This suggests a value proposition issue.
The game is enjoyable right after the tutorial but becomes repetitive and frustrating in later stages due to mission repetition and difficulty spikes.
Friction: enemy scaling makes early game difficult; unclear game mechanics; repetitive scripted missions.
Disappointed Veteran: They apply knowledge from previous games, but find the game punishes them regardless of strategic play. Motivation: To see the series evolve with fair and engaging tactical design, but they are disappointed by adversarial mechanics. Stance: no buy.
Grind-Weary Tactician: They engage in tactical battles but are forced to repeat the same war missions to earn EXP and gear. Motivation: To progress through a varied campaign without repetitive grinding, seeking meaningful mission diversity. Stance: no buy.
Time-Limit Critic: They play as mercenaries, but the 2-year campaign timer punishes them for not knowing the meta or grinding enough. Motivation: To enjoy a mercenary sandbox without a strict time limit that forces a game over. Stance: no buy.
Comparisons to other strategy games: The game is compared to titles like Gihren's Greed, G-Generation, Fire Emblem, and XCOM2, with mixed opinions on mechanics and controls. Some comparisons are favorable, while others highlight shortcomings.
Comparisons to Chaos Galaxy series: Multiple reviewers compare the game to the Chaos Galaxy series, with some finding the previous titles more enjoyable. The game is also noted as part of the Chaos series and harder than its predecessors.
Time limit extended after feedback: The developer extended the in-game time limit from two to three years after player feedback. However, some reviewers feel the developer is not fully responsive to all feedback regarding the game's duration.
Solo developer development: The game was created by a single developer, which is highlighted by reviewers. This is often seen as a positive or notable aspect of the game's development.
Mech acquisition methods: Mechs can be obtained by capturing enemy mechs on the battlefield, while ships are acquired through purchase or quest rewards. This adds strategic depth to the game.