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Review evidence
A tactical homage to Front Mission with superb audiovisual design, but limited content, repetitive play, omniscient enemies, and clunky vulgar dialogue hold it back.
Tactical depth and realism: Reviewers appreciate the granular mechanics such as limited ammo, repairs, permadeath, facing direction, and part damage. These elements add tension and rewarding strategic decision-making.
Excellent Front Mission homage: Many reviewers praise the game as a worthy successor to the Front Mission series, surpassing the official remakes. It captures the essence and mechanical depth of Front Mission while modernizing the experience.
Outstanding visual and audio design: The PS1/PS2-style graphics are praised for their atmospheric charm, and the mech designs are considered cool. Music is catchy, and sound effects like explosions and voice acting are high-quality.
Engaging story and characters: The story and characters are well-received, with mentions of an interesting plot inspired by the Vietnam War and colonialism. Voice acting and writing are also noted as strong points.
Deep mech customization: Players highlight the extensive customization of mech parts, weapons, shields, and paint jobs. This system allows for varied tactical builds and is a core enjoyable feature.
Limited content and repetition: The demo is very short with repetitive missions, few enemy types, and a prologue that offers little content, leading to a lackluster, unpolished experience.
Enemy always knows player position: Enemies always know player positions even in fog of war, can always hit from outside vision range, and scatter on detection with overwatch, forcing slow, cautious play that feels punishing.
Dialogue is clunky and vulgar: Dialogue is clunky, full of vulgarity, uses American accents with British slang (e.g., 'pull a warcrime'), and has frequent grammatical errors, undermining immersion.
Lack of tutorials and tooltips: Key gameplay tutorials are missing (how to move mechs in first mission, tooltips, battle cancellation), and the interface feels unfriendly initially.
Difficulty too high for beginners: The game is very hard for beginners, with difficulty spikes, unreasonable initial encounters, and a hardcore design that feels unfair.
Tactical turn-based combat: The game is repeatedly described as a tactical turn-based strategy game, often compared to XCOM and Jagged Alliance. It features squad-based combat with mechanics like fog of war, cover, and line of sight.
Mech customization system: Players can extensively customize mechs by swapping parts like torso, arms, legs, and weapons. This system is highlighted as deep and reminiscent of Front Mission.
Part damage system: Individual mech parts can be damaged or destroyed, affecting combat performance. This system adds tactical complexity and realism.
Resource management: Players must manage limited resources such as ammo, repairs, and special items. This scarcity forces careful planning.
Fog of war and reconnaissance: The game features a fog of war system that emphasizes scouting and intel. Reconnaissance is key to gaining tactical advantages.
Low FPS on low-end devices: Low-end devices experience 15-20 FPS despite meeting recommended specs, indicating a gap between spec requirements and actual performance.
Manual settings adjustment needed: Users had to manually adjust graphic settings to achieve better visual quality, suggesting that default settings may not be optimal.
Smooth combat performance: Some players experience no slowdowns or interruptions during confrontations, indicating that core gameplay runs smoothly for them.
Short loading times: Loading times are reported as not long, which is a positive aspect for the game's user experience.
Overall positive recommendation: Many reviewers give a solid recommend or high rating, with one calling it an 8/10. The game is considered definitely worth checking out for the target audience.
Strong Front Mission fan appeal: The game is heavily recommended for fans of the Front Mission series, as well as BattleTech and squad-based TRPGs. Many reviewers highlight its similarity to these classic titles.
Free demo as entry point: Reviewers suggest downloading and trying the free demo or prologue to evaluate the game before purchasing. This low-risk approach is seen as a no-brainer for interested players.
Wishlist for full release: Several reviewers recommend adding the full game to a wishlist after enjoying the demo or prologue. This indicates positive initial impressions and anticipation for the final product.
Appeal to mecha and strategy fans: Recommendations extend to fans of mecha, robots, and strategy games, including those of Vietnam War movies. The game is also noted as one of few options alongside Phantom Brigade.
Story completion: 2.0h.
Session length: 2.0h.
Player reports are mixed: some find the game immediately enjoyable with good mechanics, while others are frustrated by early tutorial issues, poor writing, and repetitive missions, with no evidence of a later positive shift.
Friction: cannot move mechs in tutorial; painful writing in first dialogue; repetitive missions; slow battle animations; lack of cancel move; no tooltips/tutorial log.
Unlock drivers: add fast forward on battle animations; add ability to cancel move; add tooltips or tutorial log; add skip/fast forward for tutorial.
Veteran Mech Tactician: Tactical, methodical, planning armor stripping and positioning. Motivation: Nostalgia and genre love for classic mech tactical RPGs. Stance: buy.
Critical Tactician: Analytical, detail-oriented, expects balanced mechanics and meaningful customization. Motivation: Deep tactical gameplay with polished, differentiated mechanics. Stance: sale.
Casual Mech Enthusiast: Casual, drop-in drop-out, appreciates atmosphere and light strategy. Motivation: Mech theme and accessible tactical gameplay without heavy time investment. Stance: buy.