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Review evidence
With strong Armored Core inspiration, exceptional gameplay loop, and deep mech customization, this game lacks challenge and engagement, suffers bugs and glitches, and has poor enemy AI and spawning.
Strong Armored Core inspiration: Fans of the Armored Core series find that this game faithfully captures its feel, often exceeding expectations. It successfully expands on the formula with new elements while retaining the speed and mechanics that define the genre.
Exceptional core gameplay loop: Many reviewers describe the gameplay as amazing, satisfying, and a blast to play. Combat and moment-to-moment action are consistently praised as intense and mechanically sound, creating a fun loop that keeps players engaged.
Outstanding mech customization depth: The game offers deep and extensive customization, from parts and loadouts to color palettes and material properties. Reviewers highlight the huge part list and build variety, allowing for highly personalized mechs that drastically alter piloting.
Smooth and responsive movement: Movement is frequently described as sublime, fast, and responsive, with tight controls and a great sense of momentum. The mobility options and boost mechanics contribute to a high skill ceiling and satisfying dogfights.
Distinctive and charming art style: The visuals, while not for everyone initially, grow on players over time. The lo-fi, human-crafted aesthetic and crunchy grimy look give the game a unique charm, complemented by an OS-style UI with customizable color palettes.
Game lacks challenge and engagement: Many find the game too easy, boring, and repetitive, with little urgency when taking damage. It fails to maintain attention even on its best game mode.
Frequent bugs and glitches: Numerous bugs and glitches are reported, some rendering the game near unplayable, while others are minor. There is no official channel to report them.
Enemy AI and spawning need overhaul: Enemy AI and spawning mechanics are criticized as poor, with defensive mini-bosses and lack of aggression reducing pressure. This makes combat feel unchallenging and less chaotic than the demo.
UI and HUD are rough: The user interface and HUD are considered rough or hideous, with specific issues like cursor resets when backing out of submenus. These rough edges detract from the overall experience.
Roguelike elements weaken core gameplay: The roguelike elements and programmatically generated mech parts dilute the core loop of tweaking your mech to suit your piloting style. This design choice is seen as a negative.
Roguelike armored core hybrid: The game is widely described as an Armored Core-style experience with roguelike elements, blending mech combat with roguelite progression systems. This combination defines its core identity.
Deep mech customization: Players emphasize an extensive mech building system with thousands of part combinations, including head, torso, arms, legs, backpack, booster, and generator. Customization is considered the real meat of the game.
Assault and Mission modes: The game offers two modes: Assault (normal, timer-based, enemy patrols everywhere) and Mission (easier onboarding, objective-based, gradual difficulty). Assault is intended as the primary experience.
Fast paced movement: Combat and movement are described as fast-paced, with boosting, strafing, wall jumping, and mobility options reminiscent of Armored Core. Weapon mastery and quick reflexes are key.
Weapons variety and dual wielding: A large number of weapons are available, including melee, ranged, lasers, plasma, and missiles. Each hand and shoulder can hold equipment, allowing dual wielding and diverse combat styles.
HUD color change crash: Changing the HUD colors while a mission is active causes the game to crash, as reported by players.
Tutorial screen freeze: The game briefly freezes for about a second each time a tutorial screen appears, disrupting the flow.
FPS drop on floating platforms: Looking down while standing on a floating platform causes a severe frame rate drop from 60 to 12 fps.
Possible causes of FPS drops: Players speculate that frame rate drops may stem from culling issues, Unreal Engine behavior, or Proton compatibility layers.
Recommended for Armored Core fans: Players who enjoy Armored Core are highly likely to appreciate this game, with many calling it a must-buy for fans of the series.
Good entry for mech newcomers: The game is recommended for those new to mech games, offering an accessible and fun introduction to the genre.
Wait for AI fixes: Some players advise waiting for fixes before purchasing, citing issues with enemy AI and spawning that need overhauling.
Fast-paced mech action praised: Fans of fast-paced mech combat will not be disappointed, as the game delivers speed and action that appeals to this niche.
Try demo first: Potential buyers are encouraged to try the demo to see if the mecha action appeals to them before committing.
Session length: 1.0h.
Players report fun very early: one loved it after only the tutorial and first mission (26 minutes), and another was hooked within about an hour despite a learning curve. A minority found it boring and poorly made, so the early-fun profile is strong but not universal.
Reported time to anchor: 26m.
Friction: Steep learning curve for players new to mech games; Intimidation for players with little mech-game experience; Crash when changing HUD colors during a mission; Brief freeze when tutorial screens appear; Repetitive map music over time; Negative report of boring/poorly made enemies spawning out of nowhere.
Armored Core Veteran Seeking Endless Mecha Combat: Build-crafting focused combat, comparing mechanics against established Armored Core titles. Motivation: To keep experiencing Armored Core-style mecha combat and buildcrafting with a long, replayable endgame. Stance: buy.
Speed-Focused Build Experimenter: Tinkers with distinct loadout archetypes, favoring lightweight, high-mobility builds. Motivation: To experiment with different fast, agile builds and master movement-driven combat. Stance: buy.
Aesthetic-Driven Mech Enthusiast: Casual appreciation of presentation and theme, drawn in by style over mechanical mastery. Motivation: To enjoy a cohesive, well-executed art style, music, and readable visuals in a mech game. Stance: buy.
Linux and Proton: Evidence is sparse and mostly positive. One SteamOS user reports the game is mechanically sound and intuitive, while another raises an unconfirmed culling issue that might be Proton-related. No launch failures, anti-cheat blockers, or required workarounds are reported, so Linux/SteamOS compatibility appears mostly functional with only a possible minor graphical quirk.
Armored Core Comparisons Dominate: The vast majority of clusters compare the game to Armored Core, citing inspiration, combat, movement, graphics, and feel. Many reviewers explicitly reference Armored Core VI, For Answer, Verdict Day, and V.
Solo Developer Project: Clusters note the game is developed by one person, Sage Boatman, as a solo project and it is his first published game. This highlights the indie nature of the title.
Mecha Genre Context: Feedback places the game within the mecha genre, noting it is generally carried by Armored Core and Gundam. Comparisons to Titanfall and Hawken are also made as prior experience.
Roguelike Elements Noted: The game is described as a mix of Armored Core For Answer, roguelike, and hack-and-slash. It is also called lighter and more forgiving than traditional roguelikes that force full runs.
Progression Like MMORPG Endgame: One comparison states the real game starts at endgame, similar to MMORPGs, requiring about 5 hours to unlock maps and parts.