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Review evidence
A solid improvement over MW5 Mercenaries with enjoyable gameplay and an engaging story mode, yet marred by useless AI, crashes, and weak story and characters.
Improved over MW5 Mercenaries: Players consistently find this game to be an upgrade from MW5: Mercenaries in graphics, sound, AI, and core features. The command map and customization are highlighted as key improvements.
Enjoyable overall experience: The game is widely considered fun, playable, and enjoyable overall, with good moment-to-moment gameplay and stability. It scratches the itch for mech fans.
Engaging story mode: The story mode is praised as interesting, great, and a treat, with a linear but well-done storyline that offers a good dramatic experience. Players appreciate the story-driven focus over sandbox gameplay.
Reminiscent of classic MechWarrior games: Many reviews compare the game favorably to iconic entries like MechWarrior 2, 3, and 4, praising its authentic feel and worthy successor status. This nostalgia-driven praise appeals to longtime fans.
Excellent graphics and visuals: The game's graphics are widely praised as beautiful, high-quality, and a significant step up from predecessors. Visual polish is a consistent strength noted across many reviews.
AI allies are useless: Allied AI is consistently described as brain dead, ignoring commands, standing still, getting stuck, and failing to fire weapons. This makes combat frustrating and forces players to babysit their teammates.
Weak story and characters: The story is repeatedly called lackluster, predictable, and uninspired, with bland dialogue and uninteresting characters. Both endings are considered bad, contributing to a feeling of shallow narrative.
Frequent crashes and instability: The game crashes frequently, including at startup, mid-mission, and at the end of missions without saving, forcing players to replay long sections. Fatal errors occur multiple times per mission, severely impacting playability.
Excessive enemy numbers: Missions feature unrealistically large waves of enemies, sometimes over 100 per mission, making gameplay feel like a tedious slog. This repetition is a major source of boredom.
DLC locking mechs: Most mechs are locked behind DLC purchases, with very few available in the base game. This is seen as a cash grab and severely limits early mech choice.
Linear story-driven campaign: The campaign is linear and heavily story-focused with limited branching, emphasizing narrative over open-world exploration.
Omnimech customization system: Mechs feature omnipod customization from MWO, allowing loadout changes with canonical OmniMech parts and a variety of weapons.
Less open than Mercenaries: The game is more linear, story-driven, and less sandbox than MW5: Mercenaries, with fewer customization options and mods.
Set during Clan Invasion: The story takes place during the Clan Invasion era, following Clan Wolf's perspective and adhering to Battletech lore.
AI squadmates with tactical map: Players command AI teammates and a Star of 5 mechs, using a battlemap for tactical positioning and orders.
Poor optimization for diverse hardware: Many users note that the game is poorly optimized, running abysmally on lower-end hardware and struggling even on high-end rigs. FPS drops, stuttering, and inconsistent performance are common, with systems like the 3070 Ti only achieving 15 FPS.
Frequent crashes and instability: Multiple users report that the game crashes frequently, including fatal errors and crashes to desktop, even on high-end systems like the RTX 5090. This suggests widespread stability issues that affect gameplay across different hardware configurations.
UE5 engine performance issues: Several reviews specifically mention that the game's performance problems are typical of Unreal Engine 5 titles, citing sloggy feel, jank, and sub-optimal performance. This suggests the game inherits common UE5 optimization challenges.
Recommended for various playstyles: The game is recommended for FPS fans, mech lovers, and those who enjoy sci-fi stories, appealing to a broad audience within its niche.
Great for BattleTech/MechWarrior fans: The game is highly recommended for fans of the BattleTech and MechWarrior franchises, especially those who enjoy tactical mech combat and the Clan atmosphere.
Good for Clan atmosphere: The game is praised for its Clan atmosphere and storytelling, appealing to fans of the BattleTech universe.
Wait for a sale: Many suggest waiting for a sale before purchasing, as the game is often considered overpriced at full price but worth it when discounted.
Consider MW5: Mercenaries instead: Some reviewers suggest that MW5: Mercenaries offers more replayability and open-world exploration, recommending it over MW5: Clans for those seeking a better experience.
Community fair range: $10.00 - $18.00.
Game completion: 30.0h.
Story completion: 27.0h.
The game starts with a slow, boring tutorial-like section, but becomes engaging and fantastic after the initial campaign part, despite a long and linear progression system.
Friction: boring early missions with repetitive waypoint-to-waypoint gameplay; poor AI making combat tedious; slow linear progression requiring many missions to unlock heavier mechs and full tonnage; limited mech and loadout variety early on.
Unlock drivers: completing the initial campaign part; gradually unlocking heavier mechs and more tonnage through missions.
Story-Driven Lore Seeker: Follows the main story, appreciates cinematics and dialogue, accepts limited customization for a curated narrative journey. Motivation: Experiencing the BattleTech story and lore in an engaging, linear campaign with strong character moments. Stance: buy.
Sandbox Veteran: Tinkers extensively in the mechlab, seeks replayability through different builds, prefers non-linear sandbox over a fixed story. Motivation: Deep mech customization, open-ended mercenary gameplay, and simulation-level control over loadouts and tactics. Stance: deep sale.
Co-op Comrade: Joins co-op sessions, manages work schedules for sync play, uses in-game commands to direct teammates, tolerates technical issues for social fun. Motivation: Playing through the campaign together with friends, sharing the experience and coordinating tactics despite bugs. Stance: sale.
Performance is inconsistent across hardware tiers: lower VRAM, mid-range, and high-end systems all show substantial problems, while the 8-11 GB VRAM group reports mixed but more functional outcomes.
Windows 12-15GB VRAM: negative. Multiple reports of crashes, sluggishness, and low FPS even on medium settings, with only one smooth experience.
Windows 8-11GB VRAM: mixed. Most users report fine performance and no crashes, but there are isolated complaints of low FPS and poor optimization.
Windows 16GB+ VRAM: negative. High-end hardware consistently suffers from poor optimization, stutter, and engine crashes, with no positive reports.
Steam Deck: MechWarrior 5: Clans is playable on Steam Deck but requires significant compromises in performance (20-40 FPS) and UI readability. The interface is reported as painful on small screens, and while the game works via Proton out of the box, low frame rates prevent a seamless experience. No anti‑cheat errors or crashes are reported, but the combination of poor optimization and interface issues places the game firmly in the tinkering tier.
Linux and Proton: The dataset is very sparse but has a clear split: one user says the game runs well on Linux/Proton with minor issues, while two users report extremely poor performance on Steam Deck (20-40 FPS). The Steam Deck evidence is directly tied to Linux/Proton and indicates significant performance friction. There is no evidence of crashes, anti-cheat blocks, mandatory tweaks, or native Linux port issues. The performance on Steam Deck suggests notable friction, possibly requiring lowering settings or using frame gen. The overall consensus is mixed but leans toward needing workarounds for playable performance.
Monetization: The reviews indicate that the most significant monetization concern is the DLC model, where substantial content (mechs, campaigns) is sold separately. A single review mentions an in-game premium currency (Merits) that could be bought with real money, but the comment is speculative and unsupported by other reviews. No evidence of pay-to-win, gacha, loot boxes, or aggressive convenience-item sales was found. The game appears to be a standard one-time purchase with optional DLC expansions, which is typical and not predatory.
External guides: The primary complaint across multiple languages is the game's failure to explain its unique jargon, lore, and mechanics, forcing players to consult external wikis to understand systems and terminology. A minor secondary issue is unclear interface navigation for upgrades.
Price value dissatisfaction: A player mentioned purchasing the game for $18 on sale and felt it was not worth more, indicating concerns about the game's price-to-value ratio.