
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
A solid SAS4 successor with nice graphics and art, but multiplayer connection issues, limited content, and numerous bugs hold it back.
Good game overall: Players frequently describe the game as good, solid, or fun to play. Many highlight the enjoyable gameplay loop.
Nice graphics and art: Graphics look good, with nice models and environments, and the art style is considered a step up from previous 2D entries.
Strong SAS4 successor: Several reviewers view the game as a true successor to SAS4, calling it an upgrade or a step forward. The re-imagining is well received.
Fun with friends: Reviewers note that the game is fun solo but better in teams, and multiplayer is less monotonous than playing alone.
Solid progression system: Progression is smooth and rewarding, with class unlocks and skill trees that keep players engaged.
Multiplayer connection problems: Players report frequent disconnections, lag, and matchmaking failures in multiplayer. Issues include being disconnected even as host, rooms being deleted, and errors when trying to join co-op games.
Insufficient content amount: Many players state that the game has very little content, with only a few story missions and limited maps and modes. This makes the experience feel short and like an extended demo.
Numerous bugs and glitches: The game suffers from a wide range of bugs, including visual and audio glitches, game-breaking issues like softlocks and infinite loads, and crashes. These bugs significantly detract from the experience.
Game feels unfinished: Reviewers frequently describe the game as unfinished, unpolished, and released in an unacceptable state. They note it lacks polish, has many bugs, and feels like it should still be in early access.
Worse than previous SAS games: Many players compare the game unfavorably to earlier titles like SAS 3 and SAS 4, citing missing features, worse feel, and a lack of satisfying gameplay.
Grindy progression system: Progression involves grinding for levels, skills, gear, and vendors. Missions are locked behind player levels per class, and operations require grinding.
Multiplayer availability issues: Multiplayer mode is present but not functional, with login requiring joining a multiplayer mission to link Steam, and no Steam server support. This limits online play significantly.
Class system with specialties: There are three classes: Assault (DPS), Heavy (tank), and Medic (healer). Each class has two specialties that significantly alter play at level 20, with unique abilities like Kinetic Burst and Bio-Cleanse bombs.
Top-down shooter with RPG elements: The game is a top-down shooter with RPG elements, featuring fast-paced combat with large hordes, a dash for movement, and gunfighting mechanics.
Character customization and builds: Players can allocate skill points, use biomech upgrades, and customize loadouts and skills. There are tons of upgrades and builds, with skill trees carrying over from SAS4.
Frequent server disconnections: Players frequently experience disconnections from the server, often during matches or missions, which severely disrupts gameplay. This issue is reported across multiple clusters and appears to be a persistent problem.
Lag and high latency: Noticeable lag and high latency are common, affecting both in-game performance and multiplayer sessions, including the lobby. This makes the game feel unresponsive and frustrating.
Game crashes frequently: The game crashes often, including during online play, after missions, and when using alt+tab. These crashes can force close the game and disrupt progress.
Freezes and performance problems: The game freezes between missions and suffers from poor performance, such as low frame rates even on minimum settings. Some players also report long loading times when exiting missions.
Perpetual loading screen: After restarting the game, some players encounter a perpetual loading screen that prevents them from playing, making the game unrecoverable without external fixes.
Wait for updates before buying: Many reviewers advise waiting for more updates or a finished product before purchasing, citing the game's current unfinished state. They suggest holding off to ensure better value and a more complete experience.
Not recommended in current state: Several reviewers cannot recommend the game as it is now, pointing to bugs, server issues, and overall lack of polish. Some explicitly say not to buy until fixes are made.
Worth the price for some: A number of reviewers find the game worth its price, especially when on sale. They feel it offers good value for the content provided.
Recommended for series fans: The game is recommended particularly for fans of the SAS: Zombie Assault series and those who enjoy top-down shooters and zombie games. Nostalgia plays a role for some.
Try it and form your own opinion: Some suggest trying the game despite mixed feelings, encouraging players to see for themselves rather than relying on reviews.
Community fair range: $5.00 - $15.00.
Session length: 0.3h.
Players describe a slow start that improves as progression unlocks more builds, weapons, and class powers, though early multiplayer instability and repetitive content create friction. Some reviewers still report immediate enjoyment, especially in the first few hours or when playing with friends.
Friction: Multiplayer server issues and disconnects; Slow movement; Long, tedious missions; Repetitive maps and modes; Unnecessary loading screens and tutorial missions; High time commitment.
Unlock drivers: Progression unlocking many builds and different weapons; Class unlocks and powers; Addictive gameplay loop; Playing single-player to avoid multiplayer instability; Linking the Steam account when prompted for multiplayer.
SAS Franchise Veteran: Plays through missions while comparing content, weapon collection, and progression to past SAS titles. Motivation: Reconnect with the SAS series and see whether this entry lives up to earlier games. Stance: no buy.
Online Co-op Social Player: Teams up online for missions and expects stable matchmaking and lobbies. Motivation: Share missions with friends and make the grind less monotonous through multiplayer. Stance: sale.
Progression Grinder: Repeats operations and missions to farm progression and optimize loot. Motivation: Unlock gear, levels, skills, and target-farmed weapons through repeated missions. Stance: buy.
Across both Windows VRAM cohorts, the game is generally reported as playable, with some lag and unpolish noted especially in lobbies and multiplayer.
Windows <8GB VRAM: positive. Most reports indicate playable performance on Windows with under 8GB VRAM, though some users note lobby and multiplayer lag.
Windows 12-15GB VRAM: positive. The cohort reports the game runs acceptably on Windows with 12-15GB VRAM, with some lobby lag and unpolish noted.
Seen as SAS4 successor: Many reviewers describe the game as a direct successor, remake, or spiritual follow-up to SAS: Zombie Assault 4, with several calling it an improvement. A few note it feels like a 3D version or re-imagining of the series.
Content currently lacking: The game is criticized for having insufficient content, with only four story missions despite hints of future maps. However, many believe it will improve with updates and more content.
Lacks microtransactions: Reviewers frequently mention that the game has no microtransactions and is not pay-to-win, unlike SAS4. Some also note it is a paid game without a donation shop.
Less responsive than SAS4: Compared to SAS4, especially on mobile, players find the game less responsive and note that it lacks the satisfying hit feel of earlier titles. Some also mention fewer dynamics and more bugs than part 4.
Nostalgia for SAS series: Long-time fans of the SAS series are playing out of nostalgia and note that the old web version had a lot of content. They hope for events from SAS4 like Apocalypse and last man standing.