
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
No data available
Review evidence
Progression and leveling systems: The game includes a progression system, map progression, and leveling up mechanics that reward patience and provide constant progress.
Diverse character classes: The game features different character classes, allowing players to choose and experiment with various playstyles.
Tactical and strategic gameplay: The game requires planning, positioning, and strategy, making it a good tactical game.
Diverse enemies and mobs: The game offers a variety of enemies and mob types, including reactive enemy attack mechanics and friendly fire among monsters.
High-quality animations: The animations in the game are well-made, detailed, and have personality, enhancing the overall visual experience.
Inventory management issues: Players report being unable to delete or sell items when their inventory is full, which prevents them from obtaining new items.
User experience problems: The game has various UX issues, including confusing user journeys and minor UI improvements needed.
Gameplay pacing and style: The pacing of the game is slow, and the turn-based style is not favored by some players. The game is expected to be very grindy.
Character and animation issues: Heroes are not automatically selected when out of action points, and only female characters dance after victory. Animations are mediocre.
Balance and mechanics issues: Certain game mechanics are problematic, such as the courage system and unbalanced ghost skeleton monsters.
Turn-based tactical combat: The game features turn-based combat with RPG elements and grid-based tactical mechanics, emphasizing strategic planning and positioning.
Unique mechanics and systems: The game features unique mechanics such as the courage system, enemy action decks, and a friendly fire mechanic.
Character variety and customization: Players can choose from different characters and classes, allowing for various builds and character upgrades.
Reactive combat mechanics: The combat system includes reactive mechanics where every action has a reaction, adding depth to the gameplay.
Roguelike and roguelite elements: The game incorporates roguelike and roguelite elements, including dynamic runs and map progression.
Performance issues noted: Players have reported performance issues, particularly on Steam Deck, with frame rates as low as 20 FPS. Some suggest that with settings tweaks, the game could achieve 35-40 FPS.
Try the demo first: Many players suggest trying the demo before purchasing the full game. This allows potential buyers to get a feel for the gameplay and mechanics.
Check out Let's Play video: Some reviews mention checking out a Let's Play video to get a better understanding of the game. This can help potential buyers see the game in action.
Game completion: 20.0h.
Story completion: 10.0h.
Session length: 2.0h.
Endgame: 100.0h.
The game is fun and engaging, with a strong focus on progression and unlocking new content. It takes a few runs to fully understand the mechanics, after which the enjoyment increases.
Reported time to anchor: 1h.
Friction: slow pacing; complex combat system.
Tactical Strategist: Plans moves carefully, enjoys high difficulty and meta-progression. Motivation: Enjoys the challenge and depth of tactical combat. Stance: buy.
Cautious Tester: Prefers to try demos before committing to a purchase. Motivation: Wants to ensure the game is worth their time and money. Stance: sale.
Enthusiastic Newcomer: Appreciates beginner-friendly features and is enthusiastic about the game. Motivation: Enjoys the game's accessibility and overall quality. Stance: buy.