
What players like:
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Gameplay feedback:
Performance notes:
Recommendations:
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Review evidence
Smooth, responsive performance and satisfying gunplay make this a faithful COD Zombies successor with fun rat and corpse mechanics, though one map and limited weapons hold it back.
Smooth and responsive performance: Reviewers praise the game for running smoothly and being very responsive. Several highlight stable performance on both PC and Steam Deck, including high rounds without crashes.
Faithful COD Zombies spiritual successor: Players repeatedly describe the game as capturing the feel of classic Call of Duty Zombies while adding its own identity. Many note it scratches the same itch as the original World at War round-based mode.
Satisfying gunplay and weapon feel: Gunplay is described as smooth, pleasant, and meaty, with weapons that feel good to use. The sound design and visual feedback of the guns are frequently complimented.
Fun rat and corpse mechanics: The rat system and corpse interactions are repeatedly called fun and creative, adding a unique twist to the classic formula. Players enjoy turning corpses into explosives or letting rats consume them for benefits.
Promising early access foundation: Many reviews emphasize the game's great potential and note significant improvement since the demo and beta. It is seen as a solid foundation for a seriously fun full release.
Only one map: Multiple reviewers note the game currently offers just one small, barebones map. This is cited as a major reason the content feels insufficient.
Poor value for price: Players repeatedly state the game costs too much for the current amount of content. Many say it is not worth the asking price until more is added.
Limited weapon selection: Feedback highlights a small arsenal with only a handful of guns available. Combined with the single map, players find the gameplay variety too limited.
Overall content is lacking: Many comments summarize the game as having very limited content at present. The combination of one map, few guns, and little variety drives this complaint.
Repetitive and shallow gameplay: Reviewers say the game becomes boring quickly and feels shallow and easy. The loop lacks depth to sustain interest.
COD Zombies-Style Gameplay: Many players describe the core gameplay as closely modeled on classic round-based COD Zombies survival. The wave-based arcade shooter format with original twists is the central appeal.
Perk System: The game includes a perk system where perks with varying effects are obtained from zombie corpses. Players view this as a notable feature of the round-based survival loop.
Rat Mechanic: A rat-themed mechanic is present and tied into the round-based survival and horde shooter design. Reviewers note it as a distinctive original element.
Limited Maps and Arcade: The game currently contains only one map plus an arcade with a basketball minigame. Players note the small amount of content.
Small Weapon Roster: Reviewers report around six to ten guns, including the PPSH, Lewis gun, Thompson, bolt-action, and semi-auto weapons. The limited arsenal is a common observation.
Strong PC performance reported: Multiple reviewers report the game runs smoothly, perfectly, or with no noticeable choppiness on their PCs. One notes it is not an unoptimized Unreal engine title.
FPS drops in heavy combat: Framerate dips occur when many cultists or large zombie clusters are on screen, especially as rounds progress on Steam Deck. Accumulated body parts also cause FPS to drop over time.
Stutters and frame drops reported: Some players experienced frame drops and stutters, including at launch and even after switching to Vulkan. Optimization is described as needing significant improvement.
Steam Deck performance mostly good: The game runs relatively well on Steam Deck for the most part, though some choppiness appears in heavier combat situations. One reviewer notes the frame limiter only offers 60 and 120, missing the Deck's 90Hz refresh rate.
Recurring two-second audio mutes: Sound mutes for about 2 seconds roughly every 5 minutes during play. This is a distinct audio bug separate from performance issues.
Wait for more content: Several reviewers recommend holding off until additional content and updates are released, with some refunding or wishlisting the game for now. They believe the game needs more time in development to justify a purchase.
Support the developer: Some reviewers recommend buying the game to support the independent solo developer and their vision, even at full price. They see it as an investment in the game's future development.
Not recommended in current state: Reviewers do not recommend the game as it currently stands, citing easy and shallow gameplay among other issues. They suggest waiting for improvements before buying.
Fun with friends, high replay value: Players find the game enjoyable for mindless fun and note high replay value, especially when playing with friends. However, they acknowledge that early access means it is not fully realized.
Appeals to COD zombies fans: Fans of the classic zombies mode from Call of Duty are likely to enjoy this game, as it offers a similar experience. Some recommend it specifically for that audience.
Community fair range: $9.99 - $14.99.
Session length: 1.5h.
Endgame: 1.5h.
Players often find the game immediately addictive and satisfying to shoot, but limited content and repetition commonly make it feel boring soon after.
Friction: limited maps and content; repetitive rounds; no offline progression; meta-progression mostly cosmetic skins; weak friend-joining and coordination tools; unrewarding extraction-and-zombies mix.
Unlock drivers: playing with friends; finding a powerful PPSH build through trial and error; progressing into later rounds.
Old-School COD Zombies Nostalgist: Round-based zombie survival, often solo or co-op, with high-round runs and familiar strategies such as stair camping. Motivation: Relive and scratch the old-school Call of Duty Zombies itch. Stance: buy.
Chill Zombie-Blaster Newcomer: Casual solo or co-op sessions focused on blasting zombies and enjoying the core loop without pushing difficulty. Motivation: Unwind with simple, satisfying zombie shooting. Stance: buy.
Progression Grinder and Content Critic: Goal-driven play focused on meta progression, challenges, unlocks, and content longevity. Motivation: Have meaningful long-term unlocks and a reason to keep grinding. Stance: deep sale.
Both hardware cohorts report the game as playable, with no crash reports in the provided snippets, though players note FPS drops or performance degradation when many body parts accumulate.
Windows 12-15GB VRAM: positive. Players report the game runs, but FPS can drop significantly over time as body parts pile up; the issue is expected to be fixed.
Windows <8GB VRAM: positive. The game remained stable without crashing despite a large number of body parts on the ground.
Linux and Proton: The available feedback is limited but consistently positive for Steam Deck play. Users report that the game runs and is playable, with only minor frame drops during heavy zombie clusters. There is no explicit evidence of desktop Linux, Proton, anti-cheat, launcher, or DRM friction.
Early access with limited content: Reviewers frequently note the game is in early access and currently offers only one map and a small amount of content. Many feel it was released too early or should have stayed in early access longer.
Compared to COD Zombies: The game is repeatedly compared to classic Call of Duty zombies modes, especially World at War and Black Ops. Opinions range from favorable spiritual successor to unfavorable rip-off.
Solo developer effort acknowledged: Reviewers note the game is made by a solo developer or tiny team and show appreciation for the clear effort and investment in the project. Some mention it looks like a AAA project.
Future content planned: Reviewers mention that more maps and major additions are planned, and the game has potential if the developer continues updating. Some note significant progress since the beta.
Five years in development: The game is reported to have been in production for five years, which is mentioned both as context and sometimes with skepticism given the current state.