LET IT DIE: INFERNO Review Summary

Last updated: 2025-12-06
  • Highly enjoyable and addictive for some players.
  • Features a bizarre and unique art style.
  • Perceived as having unfair forced PvP and P2W.
  • Betrays the original Let It Die's spirit.
  • Clunky, unrewarding combat and movement experienced.
  • Poor extraction gameplay loop, technical optimization issues.
LET IT DIE: INFERNO header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Highly enjoyable and addictive.: Players consistently report having a lot of fun, finding the game refreshing, and appreciating its general positive "feel" and pacing. The core gameplay loop is described as strong, addictive, and providing good value for its price, with many finding it hard to stop playing.

Improved Let It Die successor.: Players view the game as a proper evolution of "Let It Die," respecting its roots while refining core systems and introducing new mechanics. Significant improvements in graphics, performance, controls, and the inclusion of PvP are noted, delivering a deeper and more polished experience while retaining the original's charm and challenge.

Unique extraction roguelike loop.: The game stands out as a unique and fun melee extraction roguelike, condensing the experience into faster-paced matches. The rewarding exploration, diverse weapons, and the thrilling risk/reward of escaping with loot create an addictive loop, satisfying the desire to collect and craft.

Flexible and engaging PvPvE.: The PvPvE aspect is praised for being accessible and non-aggressive, allowing players to either engage in exciting, skill-based encounters or avoid PvP entirely. This hybrid system, with infrequent but tense player encounters, significantly enhances replayability and emergent gameplay without forcing engagement.

Engaging, strategic melee combat.: The game offers brutal and satisfying melee combat with good hit feedback, described as "Souls-like." The unique two-weapon system, combined with a rock-paper-scissors dynamic and strategic elements like guard breaks, allows for dynamic, varied, and exciting fights that reward thoughtful play.

Common complaints

Unfair forced PvP & P2W: The mandatory PvP system is widely disliked, often resulting in one-shot deaths and unfair encounters due to gear differences or pay-to-win elements. This, coupled with excessive microtransactions and a pay-to-win structure in a paid game, makes the experience frustrating and unbalanced.

Betrays original game's spirit: Players are deeply disappointed as the game deviates significantly from the original "Let It Die" in terms of identity, gameplay, charm, and overall direction. Many feel it's not a true sequel and expresses a loss of faith in the developers.

Clunky, unrewarding combat & movement: Combat is criticized for being slow, janky, simplified, and lacking depth, making fights unengaging. Character movement is also described as stiff, imprecise, and sluggish, contributing to a poor gameplay feel.

Poor extraction gameplay loop: The extraction genre implementation is deemed generic and poorly executed. Players are rushed by time limits and struggle to find scarce, ill-marked extraction points, hindering exploration and enjoyment.

Poor technical optimization: The game suffers from significant optimization issues, leading to low frame rates even on high-end hardware, blurry graphics, and a lack of modern features like DLSS support. This severely hinders the overall playability and visual experience.

Gameplay and performance

PvEvP Extraction Roguelike Loop: The game is an online multiplayer, third-person PvEvP extraction roguelike, often likened to Tarkov. Players descend through "layers of hell" within a time limit, scavenging resources, fighting enemies and other players, and must successfully extract to keep their gains and progress.

Optional PvP, Dedicated Modes: While PvP is present in the main PvEvP exploration, players often find it avoidable, with many encounters being friendly or easily bypassed through stealth. However, the game features dedicated PvP modes like "Death Jamboree" and was designed with a significant emphasis on PvP.

Deep Melee Combat, Stamina Focus: Combat is melee-centric, based on a rock-paper-scissors system of attack, block, counter-block, and dodges, demanding split-second decisions. Weapons offer diverse movesets and dual-wielding options. Stamina management is crucial, as its depletion leads to vulnerability, further complicated by the absence of a lock-on feature which is compensated by weapon auto-guidance.

Unique Body System, Persistent Death Cycle: Players embody an 'immortal invader' spine, taking control of different 'bodies' which function as character classes with unique talents. Death results in the loss of all equipped gear and a body's temporary rank reset, though core progression like skill trees (unlocked with earned experience) and masteries are retained. The Body Rank system ensures gear matching and dictates progression through game stages.

Let It Die Universe Spinoff: This title is set within the established "Let It Die" universe, serving as a successor to Deathverse rather than a direct "Let It Die 2." It offers a fresh perspective by reversing the original's upward climb to a downward descent and features real-time PvP, differentiating it from previous entries.

Widespread Performance Issues: Many players report significant performance problems, including severe frame drops, lag, and micro stutters, even on high-end PCs. Specific areas like the hot spring, deeper levels, Hell's Gate maps, and the main hub are frequently cited as unoptimized, requiring graphic sacrifices for smooth play.

No Motion Blur Toggle: Players noted the absence of a motion blur toggle, a common visual preference and accessibility setting. The feedback indicates this feature is planned for a future update.

Keyboard Control Loss: One player reported an isolated incident where the keyboard could lose control during gameplay, indicating a potential input-related bug.

PS5 Performance Appears Better: One user suggested that the game performs better on the PS5 console compared to PC, implying a potential disparity in optimization or overall experience between platforms.

Recommendations

Game has potential, needs improvement.: Many players express hope for future updates, content additions, and system overhauls. However, a significant portion does not recommend the game in its current state, with some actively seeking refunds or suggesting to wait for major improvements or a free-to-play model.

Not a Let It Die sequel.: A prevalent sentiment is disappointment from fans of the original 'Let It Die' who expected a direct sequel or a similar experience. Players are advised not to purchase if their expectation is a return to the first game's style or mechanics.

Specific niche, not for everyone.: The game is best suited for players who enjoy PvPvE, extraction mechanics, and rogue-lite elements with significant permadeath. It is explicitly not recommended for those seeking a traditional PvE experience or a 'normal' action roguelike, with calls for a dedicated PvE mode.

Pricing and editions questioned.: There's a debate about the game's current price, with some feeling it's too high for the content offered and suggesting it should be free-to-play or significantly discounted. Players are also advised against purchasing premium editions, as additional content is often unlockable through in-game progression.

Feared to fail like Deathverse.: A recurring concern among players is that the game will suffer the same fate as Deathverse, leading to a short lifespan and eventual shutdown. This reflects a significant lack of confidence in the game's longevity and development team's strategy.

Other review notes

Not a "Let It Die" Sequel: Many players, including long-time fans of the original "Let It Die," are deeply disappointed that this new game is not a direct sequel but a genre-shifted spiritual successor. They expected a new experience with improved graphics and content, but retaining the core gameplay loop and depth of the predecessor. The distinct art style and perceived lack of Suda51's creative influence in the new title further distance it from the beloved original.

Misunderstood PvP & Review Bombing: A significant portion of negative feedback and review bombing stems from players expecting a purely PvE experience or misunderstanding the game's PvP mechanics, often without sufficient playtime. Many reviews with short playtimes are from players who haven't progressed far enough to truly understand the game or its blend of PvPvE, despite developers communicating the game's nature and providing a demo.

Player Disappointment & Regret: Many players who preordered or purchased deluxe/ultimate editions express significant disappointment and regret, feeling the game is not for them and considering refunds. Despite having high hopes, the game ultimately failed to meet their expectations, leading to a sense of being let down.

Identity as Extraction Game: The game is fundamentally an extraction-based PvPvE title, a design choice that alienates players who dislike this genre. There are concerns about its long-term viability, with some comparing it to the short-lived "Deathverse," a previous title from the same developers, raising doubts about its success given a lack of unique elements within the extraction genre.

Paid Items Lost on Reset: Players are frustrated by the loss of certain paid items (excluding characters) after progress resets, leading to a feeling that money spent does not provide lasting value. While the game features common live-service monetization elements like cosmetics and a premium currency (Death Metals), the loss of paid items raises significant concerns about fairness and player investment.