LET IT DIE: INFERNO

Last updated: 2025-12-06

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  • Highly enjoyable and addictive for some players.
  • Features a bizarre and unique art style.
  • Perceived as having unfair forced PvP and P2W.
  • Betrays the original Let It Die's spirit.
  • Clunky, unrewarding combat and movement experienced.
  • Poor extraction gameplay loop, technical optimization issues.
LET IT DIE: INFERNO header

Emotions

Frustration28%Disappointment26%Satisfaction16%Excitement6%Anger5%
Reviews
(sample size)
350
Helpful reviews
77%
Unhelpful reviews
21%
Protest reviews
2%
Positive points
640
Negative points
1169
Gameplay points
363
Perf. points
40
Rec. points
213
Misc points
224
Point
Highly enjoyable and addictive.
Description
Players consistently report having a lot of fun, finding the game refreshing, and appreciating its general positive "feel" and pacing. The core gameplay loop is described as strong, addictive, and providing good value for its price, with many finding it hard to stop playing.
Importance
51%
Improved Let It Die successor.
Description
Players view the game as a proper evolution of "Let It Die," respecting its roots while refining core systems and introducing new mechanics. Significant improvements in graphics, performance, controls, and the inclusion of PvP are noted, delivering a deeper and more polished experience while retaining the original's charm and challenge.
Importance
34%
Unique extraction roguelike loop.
Description
The game stands out as a unique and fun melee extraction roguelike, condensing the experience into faster-paced matches. The rewarding exploration, diverse weapons, and the thrilling risk/reward of escaping with loot create an addictive loop, satisfying the desire to collect and craft.
Importance
21%
Flexible and engaging PvPvE.
Description
The PvPvE aspect is praised for being accessible and non-aggressive, allowing players to either engage in exciting, skill-based encounters or avoid PvP entirely. This hybrid system, with infrequent but tense player encounters, significantly enhances replayability and emergent gameplay without forcing engagement.
Importance
18%
Engaging, strategic melee combat.
Description
The game offers brutal and satisfying melee combat with good hit feedback, described as "Souls-like." The unique two-weapon system, combined with a rock-paper-scissors dynamic and strategic elements like guard breaks, allows for dynamic, varied, and exciting fights that reward thoughtful play.
Importance
16%
Bizarre and unique art style.
Description
The game's visual design is highly praised for its unique, bizarre post-apocalyptic punk style, combining wasteland aesthetics with Japanese grotesque elements. This distinctive atmosphere, enhanced by imaginative enemy and world designs, creates an immersive and visually appealing experience.
Importance
16%
Fair monetization, not pay-to-win.
Description
The game receives strong positive feedback for its ethical monetization model. Reviewers consistently state it is not pay-to-win, as premium currency items are often obtainable in-game, expensive, or primarily cosmetic/quality-of-life improvements that do not affect game balance or PvP.
Importance
14%
Responsive, passionate developers.
Description
Players appreciate the developers' responsiveness to feedback, noting their transparency and willingness to make adjustments based on community input. This contributes to a sense of trust and optimism for the game's future growth.
Importance
9%
Imaginative enemy designs.
Description
The game features highly creative and surprising enemy designs, ranging from cardboard monsters to unique crabs and plushies. These imaginative foes add to the game's quirky charm and make combat encounters more engaging and visually interesting.
Importance
6%