
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Engaging Core Gameplay & Potential: Players find the game's core idea, gameplay loop, and overall feel to be highly enjoyable and immersive. Despite being in early access, it's seen as a hardcore, interesting, and original project with significant potential for future growth and improvement.
Balanced Difficulty & Accessibility: The game strikes a good balance in difficulty, offering a challenge that is neither too easy nor too hard. Its low entry threshold allows players to jump in without needing a tutorial.
Polished Visuals & UI: The game's graphics are considered good enough to be pleasant, and the user interface design is particularly well-received for its polish and clarity.
Well-Implemented Roguelike Elements: The game successfully incorporates roguelike elements, such as in-run enhancements and skill/weapon upgrades, which are appreciated even by players who don't typically prefer the genre. This adds depth and replayability.
Satisfying Progression System: Players experience a clear and satisfying sense of progression throughout the game. While not overly diverse, the existing progression system is considered sufficient and rewarding.
Unpolished & Lacks Content: Players find the game bland, uninspired, and generally not fun, citing a lack of level variety and roguelike elements for replayability. Many feel the game is incomplete, rough around the edges, and still far from a finished 1.0 release, exhibiting common early access issues.
Environmental & Control Annoyances: Players can get stuck in corners and interior objects, and opened doors do not close, limiting tactical options. Joystick controls can lead to accidental presses of critical functions like oxygen tank or flashlight reload. The poisonous cloud also deals damage outside its visible area.
Clunky & Ineffective Combat: Melee combat is frequently criticized for not registering hits reliably, requiring constant repositioning, and being generally ineffective. Shooting mechanics are also described as awful and clunky, with a large aiming reticle and a 'hit at random' feel. Enemies pushing players back further exacerbates the issue.
Derivative & Misleading Impressions: Some players feel the game's concept is ripped off from other titles like Returnal, and seeing monster models from another Russian game causes dissonance. There's also a sentiment that positive reviews might be misleading, and the minimalist visuals are not admired.
Technical Issues & Bugs: Players report various bugs, including monsters getting stuck in textures or acting erratically, and the player character getting stuck after being hit, leading to progress loss. Performance is also noted as rough on handheld devices like Steam Deck and Ally X, and the game needs general optimization.
Survival & Exploration Core: The game is fundamentally a top-down experience that blends survival mechanics with exploration. Players navigate environments, manage resources, and uncover secrets within this framework.
Control Scheme Flexibility: The game offers both keyboard/mouse and controller support, providing players with options for their preferred input method. This broad compatibility enhances accessibility for different player preferences.
Local Co-op Experience: The game supports local multiplayer, allowing players to enjoy the experience with friends on a single screen. This feature facilitates shared gameplay sessions.
Responsive Monster AI: Monsters in the game possess both sight and hearing, indicating an AI system that responds to player actions and presence. This contributes to a more immersive and challenging environment.
Procedural Dungeon Interiors: While the main maps may be fixed, facility interiors function as small, dungeon-like areas containing blueprints. This suggests a mix of static and dynamic exploration elements.
Improve game optimization: A single review suggests that the game could benefit from better optimization. More specific details are needed to understand the exact areas for improvement.
Mixed Recommendation: Player sentiment is divided, with some finding the game suitable for casual play or as a time-killer, especially if purchased at a discount. Others express strong recommendations, suggesting the game has significant appeal.
Refunds and Encouragement: A small portion of players requested refunds, indicating dissatisfaction. Conversely, some players provided positive reviews primarily to encourage the developers, suggesting a desire to support the game's future development despite potential current flaws.
Future Development Potential: Players see significant potential in the game, contingent on ongoing development and active community engagement. There's anticipation for future updates, particularly the implementation of online co-op, and a strong desire for developers to continue their hard work and listen to player feedback.
Indie Game Support: One reviewer expressed support for indie game development by purchasing the game early. This indicates a willingness to back smaller studios, even in the game's current state.