
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Fun core gameplay, immersive 3D perspective, and enjoyable art style are held back by a flawed skill system, limited short content, and an underbaked feel.
Fun core gameplay: The core gameplay feels super nice and satisfying, whether through combat or wave-based action. It is a fun and engaging experience overall.
3D perspective enhances immersion: The third-person 3D perspective adds operation fun and immersion compared to traditional 2D survivor games. The 3D conversion is a major highlight.
Enjoyable art style: The art style is immediately likable and pleasant, with a fresh aesthetic unlike dark fantasy worlds. Visuals are impressive and high quality.
Good game overall: Players find the game really good and fun, with high playability. Some see it as a great foundation for a 3D survivor game.
Rich skill variety: There are many skills with varied attack forms and passive attributes, allowing for strategic builds. Abilities are worthwhile and have hidden interactions.
Skill system flaws: Skills are messy, imbalanced, and often useless; no reroll or decline options as the pool dilutes with more unlocks.
Limited content and short gameplay: Players report only about 1-2 hours of gameplay unless grinding achievements, and content is not as rich as described.
Underbaked and raw feel: The game feels underbaked, raw, poorly polished, and far from ready for release.
Bugs and technical issues: Bugs include boss not spawning, chests out of map, audio breakage, and movement stutters.
Slow and grindy progression: Progression is slow, requiring repeated runs to unlock content, with little meta progression outside runs.
Roguelike elements present: The game is frequently labeled as a roguelike or roguelite, with typical run-based progression and random elements.
Quest and objective system: Each map contains objectives that lead to a boss fight. Quests include protecting NPCs, activating portals, and collecting items, with some locations marked by yellow pillars.
Auto and manual attacks: Attacks can be triggered by mouse click or set to auto-activate. Most skills auto-activate, while some require targeting.
Enemy hordes from all sides: Enemies spawn from all directions and must be avoided and killed. The game features a variety of monsters, including ranged attackers and teleporting mobs.
Multiple classes and characters: Players start with the mage, and an archer must be unlocked. There are about two classes currently, with more planned.
Late-game performance stutters: Players report severe stuttering during late-game sessions, suggesting performance degrades over time.
Optimization improvements needed: Feedback calls for broader optimization work on the game.
Poor physics behavior: Reviewers describe the physics as terrible, indicating a generally poor physics implementation.
Audio glitch under stress: One report notes the audio feed broke once during extreme stress testing with maxed-out abilities.
Conditional purchase recommendation: Several reviewers suggest buying only on sale or waiting for future updates, indicating the game may not be worth full price yet. Others simply say do not buy at the current time.
Recommended for genre fans: Players who enjoy survivor-like games or want a challenge recommend it for similar audiences. It is also suggested for those seeking novel gameplay and a unique perspective.
Good for relaxation and podcasts: Some find it a relaxing game to play for a couple of hours or while listening to a podcast, making it suitable for casual downtime.
Positive overall recommendation: A few reviewers highly recommend buying the game regardless of sale and encourage supporting its future development.
Caveat for archer players: One reviewer recommends the game but warns that players wanting to play as an archer should not expect to do so right away.
Session length: 0.3h.
Endgame: 35.0h.
Players report an immediately addictive 3D roguelike feel, but the experience is dogged by grinding, slow progression, repetition, and limited variety. No review identifies a specific unlock point or timing when the fun begins.
Friction: Grindy progression with slow item unlocks; Repetitive grind; Limited mission/quest variety; Level restarts add enemy health and damage without extra rewards or progression; Lack of progression countdown timers.
Unlock drivers: Reworking item unlock progression; Adding new content to new and existing maps; Making winning levels more rewarding; Adding mission/quest variety and progression countdown timers; Adding something to reduce repetition and improve grind fun.
3D Survivor-Like Enthusiast: Explores large maps, tests ability combinations, and seeks challenge and strategy within survivor-like runs. Motivation: To experience a familiar survivor-like formula refreshed by 3D third-person gameplay, larger maps, and build experimentation. Stance: buy.
First-Impression Creator-Critic: Records first runs, publishes first-impression videos, tests build depth, and compares the game with genre peers. Motivation: To document early gameplay, share impressions with others, and push the developers toward deeper mechanics and less repetitive grinding. Stance: buy.
Casual Co-op Time-Killer: Plays casually in short sessions and hopes to share the experience through co-op. Motivation: To kill time with accessible runs and, ideally, co-op play. Stance: buy.
Responsive developer communication: The developer is active on Discord, welcomes feedback, and answers player questions. This responsiveness is appreciated by the community.
Frequent updates and new content: The game receives frequent updates, including a second map released two weeks ago. New content is planned for both new and existing maps.
Need for more variety: Players feel the game needs more variety in missions, quests, and enemies. This lack of variety is a common critique.
Lacks meta-progression depth: Compared to other 3D survivor games, this game lacks meta-progression but offers fast early growth. Some reviewers find it less deep than 2D survivors like Brotato.
Small indie team effort: The game is released as an early access game by a small indie team, and creators put a lot of effort into it. This context is noted by reviewers.