
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Fun roguelike deckbuilder where you play as the boss dragon with meta-progression, but bugs, instability, poor optimization, and terrible translation hold it back.
Fun and enjoyable gameplay: Many reviewers describe the game as fun, good, and enjoyable overall. This broad positive sentiment appears across numerous clusters.
Play as the boss: A key selling point is that players control the boss instead of the typical hero. This reversal of roles is frequently mentioned as a plus.
Roguelike deckbuilder with meta-progression: The game is frequently praised as a fun roguelike deckbuilder, with meta-progression and unique twists. It stands out among other card games.
Interesting concept and premise: The core idea of the game is considered interesting, cool, and decent. It sets a promising foundation.
Great art style: The art style is consistently highlighted as great, likeable, and well-done. It is one of the best aspects of the game.
Widespread bugs and instability: Many players report the game is excessively buggy, with major and game-breaking bugs occurring frequently even over a year after release. Some encountered multiple major bugs within half an hour that blocked progress.
Terrible translation quality: Translations, particularly Chinese and Russian, are very poor and not thought out. Some are machine-generated and incomplete, leaving half the game in English.
Poor game balance: Balance is heavily criticized, with players calling it off, flawed, or dubiously broken. This affects the overall experience.
Lack of polish throughout: The game lacks polish in every corner, feeling rough around the edges. Many areas need refinement.
Short game with low replay value: The game is considered short, with a first completion taking as little as 3 hours. It lacks replayability after the first run.
Play as a dragon: Players control a dragon character, often an evil or boss dragon, with various draconic abilities. This is the central fantasy of the game and appears in many reviews.
Multiple playable dragons: The game offers several dragon types with distinct elemental themes and unique mechanics. Players can choose from different dragons, each with their own strengths.
Elemental combo system: A core mechanic involves combining elements to create powerful effects. Elemental interactions and combos are heavily emphasized in gameplay.
Roguelite card deckbuilder: The game is a roguelite deckbuilding card game with turn-based tactical combat, similar to Slay the Spire. It features meta-progression between runs.
Dragon-specific card pools: Different dragons have unique cards and starting decks, encouraging varied playstyles. This adds replayability and strategic depth.
Poor Performance and Optimization: The game suffers from severe performance issues, including lag, stuttering, and frame drops, even on capable hardware. Many describe it as unoptimized, with high resource consumption despite simple graphics.
Frequent Crashes and Freezes: Players report the game crashes randomly, often during battles, on loading saves, or at specific screens like boss selection. Freezes and lock-ups are also common, sometimes requiring a restart or force-quit.
Stuttering and Frame Drops: Players frequently experience stuttering and frame drops, especially during effects-heavy battles or when many actions occur. Some note that performance degrades over time.
Audio and Music Issues: Music loops poorly, cuts out during boss fights, or stops entirely. Some players also report muted audio on first boot or master volume set to zero by default.
Save Corruption and Progress Loss: Crashes can corrupt save files, making progress unloadable, especially in New Game+ or after certain battles. This often forces players to restart or lose hours of gameplay.
Buy Only On Sale: Many reviewers suggest waiting for a discount, with some recommending a 50% price cut, as the game is not considered worth full price. Clusters indicate that purchasing during sales is a common recommendation.
Wait For Bug Fixes: Several reviewers advise waiting until performance issues and bugs are fixed before purchasing, as the game currently has problems that hinder enjoyment. This is a recurring concern among players.
Positive General Recommendations: Several clusters contain general positive recommendations, with players saying they would recommend the game and that others won't regret buying it. This indicates overall satisfaction among a portion of players.
Try Demo First: Many suggest trying the demo before buying to see if the game suits your preferences. This advice is often paired with recommending a purchase during a sale.
Recommended For Everyone: A number of reviewers recommend the game to everyone without reservations, expressing general satisfaction. This positive feedback highlights the game's broad appeal.
Community fair range: $5.00 - $7.50.
Game completion: 3.0h.
Session length: 1.0h.
Endgame: 60.0h.
The game appears to click after players push past a buggy, slow, and synergy-poor opening; then new cards, passives, and boss mechanics make builds feel satisfying. However, reports also show many players blocked by tutorial bugs and some losing interest quickly afterward.
Friction: Buggy tutorial with soft-locks, skipped missions, and GUI glitches; Missing core Rage meter and poorly explained mechanics; Unsatisfying early combat with large enemy health pools and low card damage/variety; Long, repetitive, and grindy early fights; Poorly explained progression, relics, and difficulty modifiers; Repetitive music and delayed or impactless ability feedback.
Unlock drivers: Getting past the opening so the pace ramps up; New cards and passives to experiment with and combine; New boss phase mechanics; Talent tree points and persistent progression; Relics and talent upgrades creating long-term progression; Unlocking unique rewards by capturing map nodes.
Dragon Power-Fantasy Boss Player: Builds a dragon deck around boss mechanics and territorial conquest, seeking dramatic board control and domination. Motivation: To embody an overpowered dragon boss, conquer the map, and revel in a villainous power fantasy. Stance: buy.
Roguelike Deckbuilder Genre Veteran: Compares systems to genre benchmarks, optimizes decks and meta unlocks, and pushes higher difficulty modes like Armament or Ascension. Motivation: To find a fresh card-roguelite with meaningful deck variety, meta progression, and challenging climb systems. Stance: sale.
Compulsive Completionist: Grinds runs for gold and treasury, tracks achievement caps, and keeps playing after finishing to clear every objective. Motivation: To 100% achievements, unlock all content, and fully exhaust the game's progression systems. Stance: sale.
Steam Deck: The game is playable on Steam Deck but requires trackpad configuration and lacks robust controller support, leading to a tinkering-required experience. UI interactions are mouse-centric, and there are reports of performance issues and potential freezes. Overall, it is not a seamless native experience.
Compared to Slay the Spire: Many reviewers compare the game to Slay the Spire, often favorably but noting it is not the next Slay the Spire. It is considered one of the better recent Slay the Spire-likes.
Feels like early access: Players feel the game is unfinished and should still be in beta or early access. It never left early access and is going through growing pains.
Russian localization incomplete and poor: Russian localization is incomplete, with many errors and machine-like translations. Half the game remains in English for Russian players.
Made by small indie studio: The game is an indie project by a small studio. It often goes on sale and is sold at a small price.
Unfixed bugs and raw release: The game has bugs that require resets, such as text display, camera lock, and music issues. It shipped in a very raw state with many bugs.