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Review evidence
This high-quality DLC adds distinct enemies, challenging maps, and Circle Saw/Nailgun variety, but the new weapons feel ineffective and rarely used, with the Circle Saw underpowered and situational.
New enemies with distinct behaviors: Two new enemy types, the Jumper and Infected Explorer, are added. The Jumper can leap over barricades, while the Infected Explorer crawls and revives after its first death, requiring players to adapt their strategies.
Challenging original maps: Four new maps are introduced, featuring complex mazes and high difficulty, especially when played solo on maximum difficulty. Players appreciate their originality and the challenge they bring to tower defense skills.
Circle Saw and Nailgun variety: The DLC introduces two new weapons: the Circle Saw, the game's first melee weapon with armor-piercing secondary fire, and the Nailgun, a strong semi-automatic ranged weapon. Both add significant variety to combat.
Overall high DLC quality: The overall quality of the DLC content is considered very high, with all four DLCs combined nearly doubling the game's content. Players find the DLC fun and solid.
New towers with unique mechanics: The DLC adds two defensive towers, the Makeshift Cannon and Rupture Mine Dispenser, which bring fresh strategic options. These towers can also be used in all other levels after purchase, enhancing overall gameplay.
New weapons ineffective and rarely used: The new weapons, including the Circle Saw and Nailgun, are considered ineffective and rarely used by other players in multiplayer. The Nailgun is described as good but not great, and more for fun.
Circle Saw underpowered and situational: Players report the Circle Saw is the only melee weapon but has weak damage and is only effective against non-attacking enemies like the Soaker. Melee combat against Lumes is potentially fatal.
Rupture Mine Dispenser lacks utility: The Rupture Mine Dispenser places traps that cause bleeding rather than mines, and these traps are rarely used by other players in multiplayer. Some players find it has no use at all.
DLC content lacks value and clarity: The DLC description for Ruins of Brightholme is poor and non-specific, making it unclear if anything other than maps is worthwhile. Individual DLCs are a bit tiny on their own.
Weapons seen as trolling tools: Some players view the weapons as more for trolling than real use, though the Makeshift Cannon can at least kill the small annoying bug.
New weapons: Nailgun and Circle Saw: The DLC adds two new weapons: the Nailgun, a ranged weapon, and the Circle Saw, a melee weapon that can shoot blades.
DLC adds new enemies and maps: The expansion introduces new monsters such as the Infected Explorer and Jumper, and includes additional maps.
New towers including Makeshift Cannon: The DLC introduces new towers, such as the Rupture Mine Dispenser and Makeshift Cannon, which can launch rockets with critical hits and jamming.
Brightholme episode content: The DLC continues the story with a separate episode 'Brightholme', featuring four new maps, two weapons, two towers, seven skills, and two monster types.
New perks and weapons added: The DLC expands the arsenal with new perks and weapons, including seven new perks and the Thor Module.
Worth it for fans: The DLC is recommended for players who enjoyed the base game Sanctum 2 and want to continue its story. Those who liked the main game should probably play this DLC as well.
Generally recommended: Multiple reviewers give a clear positive recommendation, stating it is worth buying and very recommended, though without specific details.
Wait for sale or bundle: Reviewers advise against buying the DLC at full price, recommending waiting for a sale or a decent bundle. They also suggest the season pass offers better value than purchasing individual DLCs.
Good for FPS/TD fans: Recommended for anyone who likes FPS and/or Tower Defense genres. One reviewer found a specific change sufficient to justify purchase, though details are vague.
Core Sanctum 2 Fan: Plays through the main game's tower-defense and shooter systems and evaluates the DLC as an integrated addition. Motivation: Extending the base game with more content, enemies, and perks. Stance: buy.
Mechanics-Focused Tower Defense Strategist: Analyzes enemy behavior and adjusts barricades, platforms, and perks to counter new threats. Motivation: Understanding and adapting to new enemy mechanics and perks. Stance: buy.
Monetization: The provided reviews focus on traditional DLC and season pass value, with users praising the content and recommending bundled purchase for better value. There is no direct evidence of microtransactions, real-money gacha, loot boxes, pay-to-win mechanics, paid convenience items, currency obfuscation, or aggressive limited-time monetization. Under the audit rules, traditional DLC and season pass content cannot be treated as predatory MTX by itself.
Part of DLC series: This is the second of four DLC packs released for the game and is also included in the Season Pass. Reviewers frame it within the larger DLC lineup.
DLC requires base game: Players note that this DLC is an add-on expansion and cannot be played without owning the base game Sanctum 2. Several reviews emphasize this dependency.
Best DLC in line: One reviewer calls this the best DLC in the Sanctum 2 lineup and says the other DLCs fall short of this level of quality. It is praised for its maps and enemies.
Season Pass better value: Reviewers suggest that purchasing the Season Pass offers better value than buying each DLC individually. The four packs combined nearly double the game's content.
Content quantity matches base: Together with the other expansions, the DLC offers roughly as much content as the base game. Players stress that without these DLCs the base game would feel overly short.