Sanctum 2: Ruins of Brightholme Review Summary

Last updated: 2026-11-08
  • New enemies with distinct behaviors
  • Challenging original maps included
  • Circle Saw and Nailgun variety
  • Overall high DLC quality
  • New weapons ineffective and rarely used
  • Circle Saw underpowered and situational
Sanctum 2: Ruins of Brightholme header

Emotions

Archetypes

Sample precision
Helpful reviews
78%
Unhelpful reviews
22%
Protest reviews
0%
Positive points
63
Negative points
21
Gameplay points
45
Perf. points
0
Rec. points
8
Misc points
23
Point
New enemies with distinct behaviors
Description
Two new enemy types, the Jumper and Infected Explorer, are added. The Jumper can leap over barricades, while the Infected Explorer crawls and revives after its first death, requiring players to adapt their strategies.
Importance
91%
Challenging original maps
Description
Four new maps are introduced, featuring complex mazes and high difficulty, especially when played solo on maximum difficulty. Players appreciate their originality and the challenge they bring to tower defense skills.
Importance
72%
Circle Saw and Nailgun variety
Description
The DLC introduces two new weapons: the Circle Saw, the game's first melee weapon with armor-piercing secondary fire, and the Nailgun, a strong semi-automatic ranged weapon. Both add significant variety to combat.
Importance
65%
Overall high DLC quality
Description
The overall quality of the DLC content is considered very high, with all four DLCs combined nearly doubling the game's content. Players find the DLC fun and solid.
Importance
58%
New towers with unique mechanics
Description
The DLC adds two defensive towers, the Makeshift Cannon and Rupture Mine Dispenser, which bring fresh strategic options. These towers can also be used in all other levels after purchase, enhancing overall gameplay.
Importance
51%
Seven new perks for characters
Description
Seven additional perks are included, such as the Thor Module that makes towers fire shockwaves when enemies are killed. These perks enhance character customization and tactical options.
Importance
33%
Story continuation with comic style
Description
The DLC continues the story of Sanctum 2 through comic-style presentations before each level. It also features an unusual and spectacular ending video, adding narrative depth.
Importance
32%
Four new missions well crafted
Description
The DLC packs introduce a new set of four missions that are well designed and engaging, along with unique enemies. The missions are considered well crafted by players.
Importance
23%
Grittier and down-to-earth atmosphere
Description
The maps and weapons in this DLC have a grittier, more down-to-earth feel compared to other content, which players find enjoyable and immersive.
Importance
22%
SOKOL cannon with cutscene
Description
The SOKOL cannon is a conceptual marvel, complete with its own neon sign and an actual cutscene instead of only out-of-context comics, adding a unique flair.
Importance
22%
Adds zombies and power-ups
Description
The DLC introduces zombies, the creepiest enemies in the game, and adds a lot of power-ups, expanding gameplay possibilities and challenge.
Importance
22%
Gunner conscripts become useful
Description
The DLC makes Gunner conscripts more viable and useful, improving their effectiveness in gameplay and adding value to this unit type.
Importance
13%
Captures FPS and tower defense
Description
The DLC effectively captures both FPS and tower defense aspects, coordinating them well to create a cohesive experience that players enjoy.
Importance
13%