Players are primarily frustrated by persistent and worsening technical issues, including frequent crashes, poor optimization, low frame rates, and online connectivity problems. Additionally, many are annoyed by specific game design choices such as clunky UI, unbalanced combat mechanics, repetitive grind, and perceived unfair difficulty spikes, particularly in boss fights like Omega. The slow pace of content updates and developer's perceived inaction on critical issues also contribute significantly to this emotion.
Disappointment stems from the game failing to meet expectations, especially for veteran Monster Hunter players, due to perceived regressions in core mechanics, lack of engaging endgame content, and an unfulfilling story. Poor optimization and technical issues at launch and in subsequent updates also contribute to a sense of letdown, as the game doesn't live up to its potential or the quality of previous titles. Many feel the game's direction, including monetization and streamlining, detracts from the traditional Monster Hunter experience.
Players express satisfaction with the game's core combat experience, finding it faster, smoother, and more engaging with well-designed monsters and new mechanics like the wound system and focus mode. Many enjoy the quality-of-life improvements, character creation, and the overall gameplay loop, especially when playing with friends. Good performance on their specific hardware and positive title updates that introduce challenging content also contribute to a rewarding experience.
Anger is directed at Capcom and the developers for perceived incompetence, poor design choices, and a lack of transparency, particularly regarding persistent optimization issues and aggressive monetization. Players are infuriated by the game's unplayable state, frequent crashes, and the feeling that their feedback is ignored. Specific design elements, such as unfair boss mechanics and disliked weapon changes, also provoke strong negative reactions, with some accusing the developers of disrespecting the franchise and its player base.
Excitement is driven by the game's potential for future growth, new challenging content, and innovative gameplay mechanics. Players are hyped for upcoming updates, Master Rank expansions, and collaborations that introduce new monsters and features. The thrilling combat, dynamic environments, and the overall evolution of the Monster Hunter series contribute to a sense of anticipation and enjoyment for many.
Verdict
Mostly negative
Summary
Positive 34% · Negative 66%. Score: 66 / 100
Positives:
Players consistently praise the game's core gameplay loop, finding it fun, addictive, and fluid. The combat system, weapon mechanics, and overall visual presentation are frequently highlighted as strong points, contributing to a highly enjoyable experience.
Many players consider this game a significant evolution for the Monster Hunter series, blending the best elements of World and Rise. It's frequently cited as one of the best entries, offering a refined experience that appeals to both veterans and newcomers.
The game introduces significant improvements and new mechanics for all 14 weapon types, making them feel unique, responsive, and more dynamic. Features like the two-weapon system, offset attacks, and reworked movesets are particularly well-received, encouraging experimentation and mastery.
The game features a well-designed and diverse roster of new and returning monsters, with many unique designs and engaging fight mechanics. Players appreciate the variety, visual quality, and the challenge presented by these creatures, especially those added in title updates.
The game offers a satisfying progression loop of hunting monsters, crafting gear, and optimizing builds. Quality-of-life improvements reduce grind and tracking, allowing players to focus more on combat. The endgame content, especially with title updates, provides ample challenge and replayability.
Negatives:
Players criticize the game for its insufficient content volume at launch, particularly the small monster roster and limited endgame activities. The gameplay loop quickly becomes repetitive, with many feeling there's little motivation to continue playing after the main story, which itself is often described as short and unengaging. Updates are perceived as slow and add minimal new content.
Many veteran players find the game excessively easy, especially in the early and mid-game, leading to a lack of challenge and a diminished sense of accomplishment. Mechanics like the 'wound system' are seen as overpowered, trivializing monster encounters and reducing the need for strategic preparation or learning monster patterns. This simplification alienates long-time fans seeking a more demanding experience.
A vast majority of players report severe performance issues, including low and unstable frame rates, frequent stuttering, long loading times, and crashes, even on high-end PCs. Many feel the game is unpolished and unoptimized, with updates often worsening performance rather than improving it. This significantly detracts from the gameplay experience and makes the game feel unfinished.
The game's core combat and hunting mechanics are frequently criticized. Players report clunky controls, unresponsive actions, and a lack of depth in weapon movesets. The 'hunting' aspect is diminished by auto-tracking and simplified resource gathering, making the experience feel more like a 'monster brawler' than a 'monster hunter.'
Players express significant distrust and disappointment with Capcom's handling of the game. Criticisms include releasing an unfinished product at full price, slow and insufficient updates, prioritizing cosmetic DLCs over critical fixes, and perceived arrogance in addressing player feedback, particularly regarding PC performance. Many feel Capcom is neglecting its core fanbase in favor of broader appeal.
Gameplay:
The game successfully introduces new players to the Monster Hunter formula with streamlined mechanics and easier initial hunts, while retaining the series' core loop of hunting monsters, crafting gear, and repeating. Veteran players find the combat familiar yet refined, offering a smooth and engaging experience.
The game features a mix of new and returning monsters, with difficulty increasing through higher-star quests and Tempered variants added in updates. While new monsters offer varied movesets, some players find the initial monster roster limited and the overall difficulty lower than previous titles, with monsters often dying too quickly.
The game offers 14 distinct weapon types, each with revamped movesets and new defensive options like parries and just guards, making them feel more responsive and versatile. The ability to swap between two weapons mid-hunt and extensive customization options for armor and layered weapons are well-received, though some find the skill system complex.
The Seikret mount provides automatic navigation to objectives and resources, allowing players to heal, sharpen weapons, and even swap between two equipped weapons on the go. This feature is praised for reducing grind and enhancing seamless exploration, but some players desire more manual control and feel it diminishes map knowledge and exploration.
The new 'Wound System' allows players to create weak points on monsters by repeatedly hitting a spot, leading to increased damage, staggers, and knockdowns. While some find it engaging and a good evolution, others criticize it for making monsters too easy to stun-lock and trivialize combat, especially in multiplayer.
Performance:
Player experiences vary widely, with some reporting smooth gameplay on mid-range PCs and others struggling with high-end systems. Many report frequent FPS drops, stuttering, and general instability, while a smaller group has no issues. This suggests optimization is highly inconsistent across different hardware configurations.
While some updates have brought performance improvements for certain players, a notable portion of the community reports that patches, particularly Title Update 2 and 3, have worsened performance, introduced new bugs, or increased instability and crash frequency.
Many players find that frame generation technologies (DLSS, FSR) are essential to achieve acceptable and stable framerates, even on powerful hardware. Without these, the game often struggles to maintain 60 FPS, leading to a perception that the game is poorly optimized and relies on these technologies as a 'crutch'.
Capcom has acknowledged the ongoing performance issues and has promised future optimizations, particularly in upcoming Title Updates. However, players express frustration over the slow pace of fixes and the perception that the developers are relying on future patches rather than delivering a polished product at launch.
Recommendations:
A significant number of players recommend waiting for future title updates, major DLC, or an expansion (like Master Rank) before purchasing. They hope these updates will address performance issues, add more content, and improve the overall game experience.
Player sentiment is highly divided, with many recommending the game to series fans or newcomers, especially if purchased on sale or after significant updates. However, a substantial portion advises against buying it at full price or in its current state due to various issues.
The game is often recommended for Monster Hunter fans, newcomers, or those who enjoy casual play, story, or world-building. However, it's less recommended for players seeking deep endgame, high difficulty, or extensive grind in its current state.
Despite current issues, many players express hope for the game's future, believing it has great potential to improve with developer effort. There's a mix of trust and frustration directed at Capcom regarding their commitment to fixing and enhancing the game.
Many players compare the game unfavorably to previous Monster Hunter titles like World/Iceborne and Rise/Sunbreak, recommending newcomers or dissatisfied veterans play those games instead due to better content, optimization, and overall experience.
Miscellaneous:
Many players are long-time fans, some since the PS2/PSP era, highlighting the series' enduring appeal and the deep connection players have with the Monster Hunter franchise. This history often shapes their expectations and enjoyment of new titles.
Many reviewers, even those with negative opinions, reported hundreds of hours of playtime, indicating a complex relationship with the game. Some felt compelled to play to 'recover their investment,' while others continued playing with friends despite dissatisfaction, highlighting the addictive nature of the core gameplay loop.
Many players experienced significant performance problems, including low FPS, stuttering, and crashes, even on high-end PCs. This led to frustration and a perception that the game was poorly optimized, with some users spending considerable time troubleshooting.
There's a noticeable discussion around the game being 'review-bombed' on platforms like Steam, with some players defending the game and questioning the fairness of negative reviews, especially from those with high playtime. Others believe the negative feedback is justified due to the game's issues.
Players acknowledge that the game is expected to receive numerous free content updates and a major paid expansion (Master Rank/G-Rank) in the future. There's a mix of hope and skepticism that these updates will address current shortcomings and bring the game to its full potential, similar to previous Monster Hunter titles.