Players experienced significant frustration primarily due to an overwhelming number of severe, game-breaking bugs that led to lost progress, crashes, and an inability to advance. This was compounded by poor UI/UX design, unintuitive mechanics, lack of guidance, and optimization issues, making the game feel unpolished and difficult to play.
Disappointment stemmed from the game's unpolished and unfinished state, with numerous bugs and technical issues preventing players from enjoying its promising concepts. Many felt the game squandered its potential due to poor execution, shallow gameplay, and a perceived lack of developer focus on fixing core problems.
Satisfaction was largely driven by the game's unique monster breeding system, which players found engaging and well-executed. Positive aspects also included the art style, monster design, story, and overall gameplay mechanics, providing a good value for its price and evoking a sense of discovery.
Annoyance was caused by repetitive music, loud sound effects, and minor but persistent bugs that impacted the overall experience. Players also expressed irritation with poor monster pathing, slow battle animations, and a perceived lack of developer attention to fixing base game issues while focusing on new content.
Enjoyment was derived from the core gameplay loop, including exploration, monster breeding/fusing, and the overall design. Players appreciated the retro aesthetic and nostalgic feel, finding the game fun to play despite acknowledging its existing bugs.
Verdict
Mostly negative
Summary
Positive 35% · Negative 65%. Score: 65 / 100
Positives:
Players generally find the game enjoyable and engaging, highlighting its potential and unique charm within the monster-collecting genre. Many appreciate the core gameplay loop and the overall experience, despite acknowledging some initial flaws that have since been addressed.
The game successfully evokes a strong sense of nostalgia for classic Pokémon games, particularly the Game Boy Color era, while introducing fresh mechanics and a darker tone. It's seen as a spiritual successor that builds upon the familiar formula with its own unique twists.
The story, while simple, is generally well-received for its engaging plot and willingness to delve into darker, more mature themes. This departure from typical monster-taming narratives is seen as a positive and intriguing aspect.
The semi-open world design encourages exploration and discovery, providing a sense of freedom and mystery. Players appreciate the vastness of the world and the interesting areas available for them to uncover at their own pace.
The game offers significant variety and customization options, including a large roster of monsters, diverse starter choices, and the ability to have more monsters in a party. These features contribute to replayability and player agency.
Negatives:
Players consistently report a high volume of game-breaking bugs, glitches, and softlocks across various aspects of the game, including UI, controls, movement, and progression. These issues frequently force restarts, lead to lost progress, and significantly hinder the overall playability and enjoyment, making the game feel unfinished.
The user interface and controls are widely criticized for being clunky, unintuitive, and buggy. Players experience issues with unresponsive inputs, chaotic menus, poor button explanations, and graphical glitches that make navigation and interaction frustrating.
The core monster-catching and battle systems are described as shallow, uninspired, and generic, lacking depth compared to genre leaders. Issues with unintuitive stats, problematic capture rates, and repetitive combat contribute to a tedious and unrewarding experience, especially with the heavy grinding requirement.
The game's story and writing are consistently criticized for being nonsensical, uninspired, and poorly paced. Players find the plot confusing, characters uncompelling, and overall narrative underwhelming, often lacking clear direction or explanation.
The overworld is largely uninteresting and poorly designed, featuring many dead ends, generic locations, and a lack of meaningful exploration incentives. Navigation is often tedious due to sparse encounters and a lack of guidance, making the world feel empty.
Gameplay:
The game features a deep and central monster breeding system, allowing for extensive customization of monster appearance, stats, and abilities. This system is crucial for creating stronger monsters and exploring various combinations, with over 200 base monsters and multiple variations per species.
The combat system is turn-based, similar to classic monster-taming games, but introduces unique mechanics like a synergy bar that builds during battle and enhances monster abilities. Monster capture is done via 'contracts' rather than traditional methods, adding a distinct flavor.
The game utilizes a type effectiveness system with 5 distinct monster types, similar to other monster-taming games. This elemental system dictates strengths and weaknesses, adding strategic depth to battles.
Monsters are visible and roam freely in the overworld, actively pursuing the player to initiate battles. Players can also ride monsters for faster travel and potentially defeat weaker enemies outside of combat.
Players noted significant grinding is required, especially for leveling monsters and overcoming boss difficulty spikes. The experience sharing system is criticized for being inefficient, forcing players to manage monster levels carefully.
Performance:
Players are experiencing unusually long loading times, particularly during initial startup due to unskippable splash screens. This significantly impacts the early user experience.
The game offers excellent controller support, specifically for Xbox One controllers. It automatically detects the controller, providing a seamless plug-and-play experience.
There's a noticeable bug where weather effects, specifically rain, toggle on and off erratically. This issue seems to be triggered or more frequent near stair structures.
Recommendations:
Many players cannot recommend the game in its current state due to numerous bugs, crashes, and a general lack of polish. They suggest waiting for significant updates, a lower price, or a sale before purchasing, indicating it feels unfinished.
The game is recommended for fans of monster-collecting games, especially those who enjoyed early Pokemon generations (Gen 1, Gold/Silver/Crystal) and are looking for a darker or fresh take on the genre.
Some players suggest that if you're looking for a truly dark or more polished monster-taming experience, other games like Shin Megami Tensei, Coromon, or even free Pokemon fan games might be better alternatives.
The game is recommended for players who are willing to support an Early Access project and contribute to its development by playing and providing feedback.
The breeding system and exploration aspects are highlighted as areas with potential that, if further developed, could significantly improve the game.
Miscellaneous:
Many players feel the game successfully captures the essence and nostalgia of early Pokemon games, particularly through its retro graphics, chiptune music, and monster-catching mechanics. This design choice is seen as a deliberate homage to the genre's roots.
Players appreciate the unique monster designs and the ability to combine them, which adds a distinct flavor to team building. The developers have also addressed early storage issues, improving the monster box system.
The development team is highly praised for their active engagement with the community, consistent updates, and responsiveness to bug fixes. Their presence on Discord is noted as a positive aspect.
Player feedback on the game's music is mixed, with some tracks described as screechy or average, while others are noted for specific influences. There are also mentions of missing music.
Player achievement data indicates a significant drop-off in engagement, with only a small percentage of players reaching the second town and even fewer completing the game. This suggests potential issues with early game retention or overall completion.