Players felt satisfied by the game's fun and balanced gameplay, often highlighting its SFW nature, charming art style, and good value for money. The perceived effort by developers, well-integrated mechanics, and customization options also contributed to a positive overall experience.
Disappointment stemmed from a lack of polish, UI issues, and perceived unplayable states, especially for a game out of Early Access. Players also noted unbalanced dungeon runs, repetitive dialogue, and a general lack of depth or clarity in certain game systems.
Frustration was primarily caused by UI issues, frequent crashes, and unintuitive menus. Players also experienced frustration due to difficulty spikes, ineffective character progression, and artificial limits or tedious mechanics like assigning girls to workplaces.
Players enjoyed the strategic depth of combat, satisfying gameplay loops, and the overall charm of the game. Specific mechanics like stunlocking enemies, hilariously broken artifact combinations, and the monster girl generator were frequently cited as sources of fun.
Excitement was driven by the game's fun and addictive gameplay, strategic depth, and customization options. Players were also excited by the potential of future updates, new features, and the variation of monster girls available.
Verdict
Mostly positive
Summary
Positive 81% · Negative 19%. Score: 19 / 100
Positives:
Players consistently praise the game's overall fun, engaging gameplay loop, and charming aesthetic. The game is noted for its accessibility, strategic depth, and fair pricing, offering a refreshing take on the genre with a good amount of content and a positive Early Access experience. The unique monster girl concept, combined with robust customization and a well-executed SFW approach, is a major draw.
The game offers strong modding capabilities, particularly for sprites and text, which enhances player customization. The unique seed-based monster generation system is also a popular feature, providing endless combinations and potential for community sharing.
The artifact system allows for extensive customization and the creation of powerful, 'broken' combinations, which players find highly enjoyable. While this can lead to an unbalanced experience where late-game bosses are easily defeated, players appreciate the freedom and fun derived from these overpowered setups.
The developers are highly praised for their active involvement, responsiveness to feedback, quick bug fixes, and consistent delivery of new updates. This strong developer support significantly enhances the player experience.
The game provides flexible difficulty options, including scaling hard modes and an optional menu to increase challenge. This allows players to tailor the experience to their preference, whether they seek a more relaxed or demanding playthrough.
Negatives:
The game's difficulty balance is inconsistent, with significant spikes and drops. Artifacts acquired in dungeons can make characters overpowered, leading to an unchallenging experience after initial struggles, and making it hard to gauge character strength.
The core gameplay loop, primarily dungeon crawling, is frequently cited as repetitive and tedious. Players find the dungeons lack variety, leading to a monotonous experience that quickly becomes boring and feels like a grind.
Players report a general lack of polish, particularly concerning Quality of Life features, the user interface, and overall intuitiveness. The UI is often unclear, clunky, and poorly implemented, making navigation and understanding difficult.
Interaction with Monster Girls is limited and simplistic, primarily revolving around gifts and dialogue to unlock skills. Players desire more depth in their development and interaction, noting that they don't gain levels from adventuring.
The town management system is considered boring, simplistic, and tedious. Assigning Monster Girls to workplaces involves repetitive back-and-forth, making the town experience feel like a chore.
Gameplay:
The core gameplay loop revolves around summoning unique monster girls using text-based seeds, reminiscent of Monster Rancher. Players then train these girls through various jobs and interactions to prepare them for dungeon exploration.
Dungeon crawling is a central element, featuring roguelike mechanics, turn-based combat, and a fixed number of floors. Players progress through dungeons to earn gold and advance the game.
Monster girls possess diverse species and personalities, which significantly influence their combat abilities and skill sets. This combination is crucial for party formation and strategic synergy.
Artifacts are key items acquired in dungeons that provide various combat effects and strategic options. However, they are temporary and must be sold at the end of each dungeon run.
Monster girls improve their stats and level up by working at various jobs in town. Managing their energy and motivation is essential for efficient training and growth.
Performance:
Players report that while some crashes occurred, they were infrequent and often mitigated by effective autosave features. The development team appears responsive, with many players noting significant improvements in stability through recent updates, indicating a commitment to fixing issues promptly.
A specific issue was noted regarding the tracking of offline play time, suggesting that this metric was not accurately recorded or displayed for players who engaged with the game without an internet connection.
Recommendations:
Many players recommend the game, often highlighting its current value and potential, especially for fans of monster-raising games. Some suggest waiting for further updates or purchasing during a sale, acknowledging its early access status.
Miscellaneous:
Players are generally optimistic about the game's future, acknowledging its early access status and looking forward to more content, features, and polish as development progresses. There's a strong desire for increased depth in management and combat systems.
Players suggest improvements to the city map, job mechanics, and general UI/UX. Specific requests include more activities, clearer item effects, and making shops and summoning accessible as permanent town buildings.
These clusters contain very specific, anecdotal, or low-frequency feedback points, such as personal preferences, specific in-game observations, or developer information. While noted, they are not broadly applicable or actionable for general game improvement.
Players are looking for quality-of-life improvements in combat, specifically suggesting a x2 speed option and more detailed evasion animations.
Multiple players explicitly state that the game is safe for work (SFW), which seems to be a positive point for them.