Players frequently experience frustration due to the game's harsh early-game environment, including unfair deaths, lack of in-game explanations for mechanics, and limited combat options. This is compounded by a perceived slow character growth, high costs for island expansion, and a repetitive, aimless grind for resources and progression, often exacerbated by balance issues and persistent bugs.
Disappointment stems from the game's perceived lack of meaningful content and depth, leading to monotony in exploration and combat. Players feel a lack of progression despite significant time investment, and the game's current state, including balance issues and restrictions on customization, often falls short of expectations for an Early Access title.
Satisfaction is derived from the game's core loop, particularly for players who enjoy resource collection, town building, and incremental stat increases. The game's aesthetics, atmosphere, and the feeling of gradual progression from weakness to strength contribute to a positive experience, especially with recent updates improving difficulty and costs.
Players express anticipation for future updates, particularly regarding story additions, new content, and continued improvements to game balance and quality of life. The rapid response of developers to bugs and balance issues fuels this positive outlook on the game's potential.
Hope is tied to the game's potential for future content, features, and overall improvements. Players are optimistic about the game evolving, with specific desires for quality-of-life features like furniture and terrain layout functions, and general improvements that could lead to a more complete and enjoyable experience.
Verdict
Mostly negative
Summary
Positive 53% · Negative 47%. Score: 47 / 100
Positives:
The core gameplay loop, involving exploration, material gathering, and island expansion, is highly addictive and provides a strong sense of progression. Players enjoy the continuous incentives to grind, collect items, and see their efforts directly contribute to character and island growth.
Players consistently praise the game's charming aesthetic, including its cute pixel art, character designs, and overall visual style. The accompanying music and sound effects are also highlighted for contributing to a relaxing and pleasant atmosphere, with specific mention of composer Go Ichinose's work.
The game's difficulty is well-balanced, allowing for a relaxed pace while still offering engaging combat, especially with bosses. Recent updates have improved the combat experience by adjusting enemy toughness and player damage, making progression feel more impactful and less frustrating.
Players appreciate the extensive customization options for both their character's appearance (hair, eyes, clothing) and their combat style. The flexible skill system and ability to tailor attacks and resource gathering methods enhance replayability and personal enjoyment.
The game is praised for its overall high quality, especially for an Early Access title. Players note the smooth controls, lack of significant bugs, and the developers' quick response to feedback and balance adjustments, which have made the game very comfortable to play.
Negatives:
Many players found the core gameplay loop to be repetitive and lacking depth, especially in combat and progression. The limited variety in actions and enemies, combined with a lack of clear direction and story, contributes to a monotonous experience. The early game can also be particularly harsh due to difficult enemy encounters and environmental hazards.
The progression system feels slow and unrewarding, with players reporting minimal impact from upgrades and a lack of tangible power growth. The grind for materials, especially for island expansion and boss summoning, is perceived as excessive and tedious, leading to a sense of 'nihilism' or 'emptiness'.
A significant number of players expressed frustration over the absence of a comprehensive map and fast travel system. This leads to constant aimless wandering, difficulty in locating specific biomes or previously visited areas, and a general feeling of being lost in the vast, procedurally generated world.
Many players found the game's tutorials and in-game explanations to be insufficient, leading to confusion about mechanics, item uses, and progression goals. This lack of guidance contributes to a frustrating early game experience.
Players felt that the sky island customization, a key feature, was severely limited. High expansion costs, restrictive placement mechanics, and the necessity to clutter the island with stat-boosting items over aesthetic choices hindered creative expression and made the 'sandbox' element unsatisfying.
Gameplay:
The core gameplay loop revolves around exploring the ground for resources, bringing them back to a floating island, and using them to expand and build structures. These structures, rather than traditional character leveling, directly enhance player stats and abilities, making island development central to progression.
Boss battles are a significant part of the game, serving as key milestones that unlock new skills and further island expansion. Bosses can be repeatedly challenged, becoming stronger with each defeat, and require specific fragments found in dungeons or from regional monsters to summon.
The game features an infinitely expanding, procedurally generated open world with diverse biomes. Players explore this world to gather materials from objects and enemies, which are essential for island development and character strengthening.
The game is described as an action RPG with a top-down, 2D Zelda-like combat feel. It incorporates hack-and-slash elements and a sandbox genre, allowing for both combat and creative building.
The 'Mono' system allows players to place items on their island that grant various skills and benefits. A key feature is that dismantling these 'Mono' items fully refunds resources, encouraging experimentation with different skill setups.
Performance:
Players are experiencing significant performance issues, specifically low frame rates, when on the floating island. This suggests a need for optimization in that particular game area.
Recommendations:
Many players acknowledge the game's significant potential and express high hopes for future updates and content additions, especially given its Early Access status. However, a notable portion of feedback suggests that the game is not fully recommendable in its current state due to various issues, advising players to wait for further development.
The game is highly recommended for players who enjoy repetitive resource gathering, crafting, and base-building mechanics, often described as a 'sandbox' or 'cookie clicker' style experience. It appeals to those who find satisfaction in gradual progression and optimization.
Specific early-game strategies are suggested by players, such as focusing on shot attacks for enhancement and prioritizing finding heart vessels to mitigate frequent deaths due to low health and numerous enemies.
Conflicting advice exists regarding purchase, with one player suggesting it's worth the $15 price point, while another advises refunding if not enjoyed within the first 30-60 minutes.
One player specifically mentioned that the game would be excellent with Russian language support and upon its final release, indicating a desire for localization and a complete product.
Miscellaneous:
Many players acknowledge the game is in Early Access, expressing high expectations for future updates and content. They understand the current limitations but see strong potential for improvement, especially regarding story and overall completeness.
Players desire more quality-of-life features and customization options, including better inventory management (e.g., quantity selection for exchanges), character customization, and interactive decorative items. They also suggest reusability for blueprints.
Players highlight the need for better control options, specifically key remapping and improved mouse controls. Lack of Russian language support was also noted.
Players find certain enemy spawns, like night bats, to be annoying, though they can also be useful for farming. This suggests a need for review of enemy encounter design.
Players are impressed by the frequent updates and rapid improvements since the game's release, indicating active development.