Immortals Fenyx Rising™ - The Lost Gods Review Summary

Last updated: 2026-03-12
  • Enjoyable main gameplay and challenging combat mechanics.
  • Top-down perspective enhances combat experience significantly.
  • Expansive open world design with unique ideas.
  • Engaging story and humor with new characters.
  • Frequent camera angle issues causing discomfort.
  • Problematic save system and combat mechanics.
Immortals Fenyx Rising™ -  The Lost Gods header

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Review evidence

Why players say this

What players like

Enjoyable main gameplay: Players find the core gameplay enjoyable and well-executed, with a good balance of combat, exploration, and puzzle-solving.

Snappy and challenging combat: The combat system is described as snappy and more combat-oriented, offering a challenging and engaging experience for players.

Top-down perspective and combat: The shift to a top-down perspective and twin-stick combat is a significant change that many players found enjoyable and interesting.

New protagonist and characters: The introduction of a new main character, Ash, along with several other new characters and gods, adds freshness to the game's narrative and interactions.

Expansive open world design: The game features a large, new open world with diverse environments and areas to explore, providing players with a vast and engaging landscape.

Common complaints

Camera angle issues: The game's isometric and top-down camera perspectives are widely criticized for being poorly implemented, causing frustration, and making navigation difficult. Players find the fixed camera angles problematic as they limit the field of vision and make it hard to see terrain details.

Save system problems: The save system is criticized for only allowing saves at specific altars, requiring resource collection for saving, and lacking quick-save or auto-save features. This design choice is seen as restrictive and punishing.

Combat and enemy mechanics: Combat has changed to include multiple waves of enemies, often leading to cheap hits and repetitive fights. Enemies respawn frequently, and early fights can be particularly difficult.

Game design and execution: The game's design, particularly the shift to an isometric, top-down view similar to Diablo, is criticized for not working well with the existing framework. The execution of this design is seen as poor and frustrating.

Navigation and exploration: Navigation is difficult due to the camera perspective and the lack of a mini-map. Exploration is hindered by the confusing map and the need to explore extensively to find the way.

Gameplay and performance

Top-down camera perspective: The game features a top-down or isometric camera view, reminiscent of classic action games like Diablo. This perspective is a defining characteristic of the gameplay.

Open world exploration: The game offers an open world for players to explore, maintaining the freedom and scale typical of open-world games.

New character mechanics: Players can control new characters, each with unique mechanics and abilities.

Resource grinding mechanics: Players need to grind for resources and materials, which some find unnecessary or tedious. This mechanic is a common point of contention among players.

Camera management issues: The game introduces changes to the camera style, but these changes are poorly managed, leading to a suboptimal gaming experience.

Game crashes and freezing: Multiple players encountered game crashes and technical issues that caused the game to freeze.

Frequent framerate drops: Many reviews mentioned experiencing constant framerate drops during gameplay, affecting the overall experience.

Camera causes motion sickness: Several players reported that the in-game camera movements made them feel sick or uncomfortable.

Menu runs at low FPS: The menu system was noted to run at a lower framerate (30fps), which detracted from the smoothness of navigation.

Recommendations

Play base game instead: Many players suggest focusing on the main game rather than the DLC, as it seems to provide a better experience.

Buy Gold edition or complete pack: Players recommend purchasing the Gold edition of the main game or the complete pack to get all the DLC at a good price.

Worth playing the DLC: Some players find the DLC, specifically The Lost Gods, to be worth playing and recommend it for fans of the base game.

Buy on sale: It is recommended to purchase the game or DLC on sale to get the best value.

Stick to the main story: To avoid frustration, players suggest sticking to the main story plot.

Buying context

Community fair range: $8.00 - $15.00.

Game completion: 20.0h.

Story completion: 12.0h.

The DLC starts with a tedious and repetitive experience but may become enjoyable after some time, particularly through exploration and story progression.

Reported time to anchor: 4h.

Friction: Repetitive combat; Boring grind; Bugs locking progression.

Unlock drivers: Exploration; Story progression.

Player profiles

Camera-Conscious Purist: Prefers traditional camera angles and gameplay mechanics, dislikes deviations from familiar styles. Motivation: Gameplay mechanics and camera perspectives. Stance: sale.

Completionist Grinder: Focuses on completing all content, including achievements, even if it means enduring less enjoyable gameplay. Motivation: Achievements and completion. Stance: deep sale.

Cautious Researcher: Prefers to research and watch content before purchasing, values their experience with the base game. Motivation: Informed decisions and value for money. Stance: deep sale.