
What players like:
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Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
A fun and entertaining sandbox battle simulator with great update potential, but clunky controls and camera, poor AI tactics, and thin content hold it back.
Fun and entertaining game: Many reviewers describe the game as fun, entertaining, and genuinely enjoyable across multiple clusters. This overall positive gameplay experience is the most frequently cited strength.
Great potential with updates: The game shows significant potential and is improving with frequent updates. Developers listen to feedback and actively squash bugs, adding new content.
Good graphics and visual style: Reviewers like the polygonal, low-poly art style and find the graphics pretty good. The visual charm and detailed models are noted positively.
Cool and detailed maps: The game features great-looking, detailed maps that are large in size. Players also appreciate the workshop support for installing additional maps.
Huge unit variety across eras: The game offers a massive roster of units from medieval to modern eras, with tons of combinations. Players highlight the detailed character classification and numerous types available.
Problematic Controls and Camera: Controls are frequently called inconvenient, weird, and clunky, with issues such as camera sensitivity being too high or broken, inability to rotate characters, and lack of key rebinding. The camera often moves unintentionally and is difficult to manage.
Poor AI Behavior and Tactics: The AI is widely criticized for being dumb, suicidal, lacking tactics, and not using cover or flanking. Many players report that the AI fails to react, gets lost, and exhibits poor pathfinding and target selection.
Lack of Content and Features: Many reviewers feel the game is barebones, lacking essential features like a level editor, mod support, and sufficient units, maps, and mechanics. It is often described as a tech demo or early access with little to do.
Convoluted and Unintuitive UI: The user interface is described as convoluted, too large, and poorly laid out, making it hard to find options and navigate menus. Many find it more suited for a mobile device than a PC, and it detracts from the overall experience.
Game Lacks Potential and Enjoyment: Many find the game boring, unengaging, and not fun, with little potential for improvement. It is often described as a waste of time and hard drive space.
Sandbox battle simulator core: The game is fundamentally a sandbox-style battle simulator where players select units and watch AI-controlled armies fight. This core identity is echoed across multiple clusters and defines the primary experience.
Custom scenarios and matchups: The game supports a wide variety of user-created scenarios, from historical battles to fictional crossovers like cowboys versus zombies. This flexibility is a major draw for creative players.
Maps and units varied: The game features multiple maps of varying sizes, including elaborate locations, and supports resetting or switching maps. Units span different eras and types, from knights to modern soldiers.
NPCs have AI behavior: NPCs are a core system with AI pathing and combat behavior, allowing them to fight each other or the player. This enables autonomous battles and complex interactions.
Player control options: Players can take direct control of a single character or unit, or simply observe battles. Controls include first-person camera and manual commands like advance or stand guard.
Poor optimization for large battles: Many reviewers report significant performance issues during large-scale battles, with lag and FPS drops even on high-end hardware. The game struggles with battles involving hundreds of units, requiring players to lower settings or avoid such scenarios.
Crashes and instability: Players frequently experience crashes, including during startup and after updates. Reinstalling does not always fix the issue, and some crashes occur after long play sessions or during matches.
High system requirements: The game demands powerful hardware to run smoothly, especially for large battles. Reviewers recommend high-end PCs and disabling effects like blood and dismemberment to maintain performance.
Lag with moderate unit counts: Even battles with 20-50 units per side can cause severe lag and FPS drops. Some players report that even small battles take too long to start due to processing issues.
Performance drops after update: Recent updates have introduced or worsened lag, stuttering, and increased crash frequency. Many players note that the game became less stable post-patch.
Worth the price: Many reviewers consider the game worth its price and a reasonable purchase. This is a common positive theme across multiple clusters.
Recommended overall: Several reviewers personally recommend the game, with some recommending it especially on discount. Positive recommendations are frequent.
Not recommended, game dead: Some reviewers cannot recommend the game because it is dead and has no updates. This is a significant negative point.
Refunded due to insufficient content: Some players refunded the game because of insufficient content or feeling it's not worth even $1. This indicates dissatisfaction.
For battle simulator fans: Recommended for those who like battle simulators, especially fans of TABS who can't afford it. It appeals to a niche audience.
Session length: 2.0h.
Reports lean toward no reliable fun onset: players call the game boring, repetitive, and one disconnects within 20 minutes, while a few note a small learning curve or current enjoyment without a clear trigger. No anchor event for fun is established.
Friction: Lack of gameplay possibility despite the number of characters; Controls cannot be remapped and units cannot be deleted; Tedious setup from control limitations; Bad AI with enemies slipping through; Very repetitive gameplay.
Large-Scale Battle Sandbox Enthusiast: Sets up massive custom battles, mixes factions freely, and tweaks gore settings for spectacle. Motivation: Creating chaotic, customizable battles with diverse units and visceral gore. Stance: buy.
Performance-Conscious Big Battle Player: Optimizes graphics and gore settings, uses high-end hardware, and scales unit counts carefully. Motivation: Running large 300-unit battles smoothly without performance drops. Stance: buy.
Update-Dependent Early Access Skeptic: Monitors patch history and evaluates whether the early access game is worth supporting now. Motivation: Seeing active development, updates, and a finished-enough state before committing. Stance: no buy.
Frequent updates and developer responsiveness: The developer regularly releases updates that add content and fix bugs, and actively listens to the fanbase. Community input is highly valued and there is a nice Discord community.
Compared favorably to TABS: Reviewers frequently compare the game to Totally Accurate Battle Simulator, often suggesting it as a realistic or cheaper alternative. One review even hopes it can reach TABS' potential if development continues.
Very early development state: Many reviews note that the game is in a very early stage of development, though some see a great future ahead. This early state is often linked to a lack of content and polish.
Better alternatives exist: Some reviewers compare the game to other sandboxes and battle sims, stating there are better ones available. Specific alternatives mentioned include ARMA, Ravenfield, and WarBox.
Large maps and D-Day scenario: The game features large maps and includes a Darkest Day (D-Day) scenario. There are 8 well-designed maps available, some of which are accessible through the workshop.