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Review evidence
Beautiful art and platforming with balanced difficulty, but clunky controls, tedious bosses, and a mediocre story hold it back.
Beautiful art direction: The art style is frequently described as beautiful, stunning, and reminiscent of traditional Japanese art, adding to the game's visual appeal.
Excellent platforming mechanics: Players consistently praise the platforming for being engaging, rewarding, and well-designed, with satisfying movement and jump feel.
Overall enjoyable game: General feedback shows that players find the game delightful, enjoyable, and fun overall, with high satisfaction.
Well-balanced difficulty: Players appreciate the challenging but not overly difficult gameplay, with a good balance that makes it accessible yet rewarding.
Bosses too easy or tedious: Many bosses are seen as too easy, but some are also criticized for having too much health or repetitive patterns, making fights feel long and boring. Exceptions include the final boss, which is sometimes considered too hard.
Grapple hook problems: The grapple hook is frequently criticized for inconsistent detection, unintuitive controls, and feeling bad to use. This mechanic is a major source of frustration for players.
Heavy Hollow Knight inspiration: The game draws heavy inspiration from Hollow Knight, with many reviewers calling it a direct copy or derivative. While some accept the influence, others feel it lacks originality and uniqueness.
Clunky and imprecise controls: Controls are often described as clunky, imprecise, and frustrating, affecting movement and combat. This is a common complaint, making the game feel less polished.
Mediocre story: The story is described as ordinary, cliché, and uninteresting, with some finding it rushed or hard to follow. It fails to engage players emotionally or narratively.
Metroidvania with Platforming Focus: The game is consistently described as a metroidvania with a heavy emphasis on platforming, parkour, and aerial movement. It prioritizes challenging platforming over combat, with precise controls and jumping mechanics.
Aerial Combat Core: Multiple clusters highlight aerial combat as a central mechanic, involving pogoing, air combos, and hitting enemies to reset jumps and dashes. The gameplay revolves around airborne movement and combat.
Compared to Hollow Knight and Ori: Frequent comparisons are made to Hollow Knight, Ori, and Celeste, noting similarities in combat, platforming, movement, and save systems. It is seen as a mix of these popular titles but generally easier.
Pogo and Aerial Mechanic Emphasis: The pogo mechanic (downward-slash on enemies/objects) is identified as central to gameplay, enabling jumps, dashes, and combos. It is essential for platforming and combat.
Platforming-Based Boss Fights: Boss fights are described as platforming challenges rather than pure combat, often gimmick-heavy with high HP. They emphasize platforming mechanics and may lack traditional hitboxes.
Loading error crashes: Loading errors sometimes cause crashes, which is a stability issue that can interrupt the player experience.
Respawn loading screens: There are loading screens every time the player respawns, which disrupts gameplay flow.
Core metroidvania recommendation: A large group of players highly recommend this game to fans of the metroidvania genre, especially those who enjoy platforming. The game is praised for its appeal to both experienced and casual metroidvania players.
Similar to Hollow Knight: Many recommend this game specifically to fans of Hollow Knight, noting similarities in combat and movement. Some suggest it as a good option for those waiting for Silksong.
Community fair range: $10.00 - $15.00.
Game completion: 12.0h.
Story completion: 10.0h.
The game starts with promising aerial combat and beautiful art, but control imprecision and tedious platforming segments cause fun to decline after the initial hours, with only occasional moments of flow.
Friction: imprecise controls; tedious platforming with moving objects; repetitive boss fights; grappling hook inconsistency; long fetch quests; uneven difficulty spikes.
Unlock drivers: mastering movement abilities; acquiring the grappling hook; progression upgrades.
Veteran Metroidvania Connoisseur: Focuses on aerial combos, pogo mechanics, and building around specific playstyles (e.g., basic attack). Compares builds and bosses to other metroidvania titles. Motivation: Mastering the aerial combat and boss dance, finding satisfaction in movement optimization. Stance: buy.
Casual Explorer: Explores areas at a leisurely pace, uses accessibility options if needed, and does not stress over optimal builds or challenge runs. Motivation: Enjoying a visually charming, non-punishing metroidvania with light exploration and relaxed progression. Stance: sale.
Completionist Achievement Hunter: Methodically backtracks for collectibles, attempts no-death runs, and optimizes routes. Gets frustrated by poorly designed or overly time-consuming achievement requirements. Motivation: Achieving 100% completion, unlocking all achievements, and feeling a sense of accomplishment from full mastery. Stance: no buy.
Linux and Proton: Based on the only provided review, the game runs smoothly on Steam Deck at 90fps, suggesting strong Linux/Proton compatibility. No negative reports or workarounds are mentioned, placing it in the 'Works Well' category.