SANABI Review Summary

Last updated: 2025-07-01
  • Dynamic, polished gameplay
  • Gorgeous pixel art visuals
  • Exceptional narrative and plot
  • Disjointed pacing, narrative overload
  • Inconsistent, frustrating difficulty
  • Repetitive, monotonous gameplay
SANABI header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Dynamic & Polished Gameplay: The game offers solid, fast-paced, and engaging action-platforming. It features well-designed levels, balanced difficulty progression, and satisfying combat, ensuring a consistently fun experience.

Gorgeous Pixel Art: The game's pixel art style is consistently lauded for its stunning quality, intricate detail, and expressive animations. It creates a beautiful and immersive visual experience that enhances the game's atmosphere.

Exceptional Narrative & Plot: The game features a high-quality, compelling story with a well-structured plot that is consistently engaging. Its narrative is praised for its depth, coherence, and overall excellence.

Undeniable Masterpiece Value: The game is widely regarded as an underrated masterpiece, offering exceptional quality and value for its price. It leaves a profound and lasting impression, often cited as one of the best gaming experiences.

Immersive Soundtrack: The game features an excellent and atmospheric soundtrack that perfectly complements the visuals and narrative. Its music enhances the emotional impact and action sequences, often being memorable enough for standalone listening.

Common complaints

Disjointed Pacing, Narrative Overload: The game suffers from poor pacing, frequently interrupting gameplay with lengthy, often unskippable cutscenes and excessive dialogue. This high ratio of narrative to gameplay breaks player immersion and flow, making the experience feel like an interactive movie rather than a fast-paced action game.

Inconsistent, Frustrating Difficulty: Players reported significant issues with difficulty balancing, including frustrating difficulty spikes, particularly in boss fights and specific chapters. The 'Legendary' difficulty mode was frequently cited as excessively challenging, tedious, and poorly implemented, often due to unfair mechanics or checkpoint placement.

Repetitive, Monotonous Gameplay: Many players found the core gameplay loop, including combat and platforming, to be highly repetitive and monotonous. This led to boredom and a feeling that the game lacked variety in mechanics, enemies, and level structures, especially in the mid to late game.

Poor, Frustrating Level Design: Several levels were criticized for poor design, featuring irritating mazes, arbitrary obstacles, and sections that felt intentionally frustrating. Specific examples like the car level or chase sequences were highlighted as particularly tedious and poorly implemented, hindering player enjoyment and navigation.

Clunky Grappling Hook, Controls: The core grappling hook mechanic and overall controls were frequently described as clunky, imprecise, and uncomfortable to use. Issues included inconsistent aim assist, misread inputs, and the hook attaching to unintended targets, leading to frustration and accidental deaths, especially in fast-paced or difficult sections.

Gameplay and performance

Varied Playtime & Replayability: The game offers a main story completion time of 6-12 hours, with many players reporting around 9-10 hours. It provides significant replayability through a dedicated Speedrun mode, time trials, and challenging achievements, encouraging players to master movement and optimize runs.

Adjustable Difficulty & Challenge: The game features multiple difficulty settings (Easy, Normal, Veteran, Legendary/1HP) that can be changed mid-game, catering to different player skill levels. While Easy mode allows for a stress-free story experience with infinite health, higher difficulties, especially Legendary (1HP), offer a significant challenge, often incorporating instant-kill mechanics from environmental hazards or specific boss attacks.

Grappling Hook Core Mechanic: The game's central mechanic revolves around a versatile chain arm/grappling hook, used for both fast-paced 2D platforming and combat. Players utilize it for swinging, wall-running, and momentum-based movement, as well as for one-hit kills on enemies by grappling, pulling, or launching them. An unremovable aim assist is noted for grappling.

Linear, Story-Heavy Progression: The game follows a very linear progression with no backtracking, collectibles, or character upgrades, focusing heavily on its narrative. While the gameplay flow is often described as engaging, some players found it could become repetitive after a few hours, and the numerous, sometimes lengthy, cutscenes contribute to the game's overall linearity and story emphasis.

Compared to Katana Zero: The game is frequently compared to Katana Zero due to its cyberpunk setting, pixel art style, and narrative approach, including one-hit kill mechanics. While sharing thematic and visual similarities, reviewers note that its core grappling hook gameplay provides a distinct experience from Katana Zero, Celeste, or Super Meat Boy.

Accessible PC Requirements: The game is generally well-optimized and runs smoothly on a wide range of PCs, including older or lower-spec machines, especially with the dedicated 'potato mode' for very low-end systems.

Black Screen Bug & Fixes: Some players encountered a black screen bug, particularly after certain chapters or events. This issue can often be resolved by enabling low-spec mode in game settings or manually adjusting the game's executable to high performance in graphics settings.

Minimal Game Bugs: The game is largely stable with minimal bugs, as most players reported no issues or only encountered one or two minor glitches during their playthrough.

Small Game Size: The game has a manageable file size, typically just under 4GB, making it relatively quick to download and easy to store on most systems.

Checkpoint System Bug: A specific bug exists where checkpoints sometimes do not function correctly, which can lead to frustration and loss of progress for players.

Recommendations

Genre Fans Recommended: The game is highly recommended for fans of 2D platformers, grappling hook mechanics, cyberpunk themes, and story-driven experiences. Many reviewers specifically suggest it for players who enjoyed Katana Zero.

Purchase Value & Timing: Reviewers discuss the game's value, often stating it's worth its price even at full cost, or recommending buying it on sale. Some suggest watching a streamer for story-only interest, while others urge immediate purchase.

Experience Game Blind: Reviewers strongly advise playing the game without any prior knowledge or spoilers to fully experience its emotional impact and narrative twists. It is recommended to avoid looking up reviews or community discussions until after completion.

Adjust Difficulty for Story: Reviewers advise adjusting difficulty (often to easy) to fully experience the story without interruption, especially for casual players. It's also recommended to not skip cutscenes and consider replaying for different endings.

Just Play It: Many reviewers issue direct, urgent pleas for others to play the game, emphasizing that experiencing it firsthand is superior to watching videos. They also encourage playing until the very end.

Other review notes

Misleading Game Title: Many reviewers found the translated title, such as 'Dodge Assassin', confusing and unrelated to the game's actual content. They suggest a direct transliteration of 'Sanabi' would be more appropriate and appealing.

Compared to Indie Hits: Reviewers frequently compare the game to popular indie titles like Katana Zero and Celeste, noting similarities in artistic expression, gameplay mechanics (climbing, speed), and story structure. This positions it within a respected genre.

Desire for DLC/Sequel: Many players express a strong desire for future content, specifically DLC or a sequel. This indicates high satisfaction with the game and a wish for its universe and story to be expanded.

Moderate Playtime: The game is generally considered to have an average length, often completable in around 9-11 hours. It's described as suitable for an evening or occasional play, appealing to teens and adults.

Proud Korean Indie: Reviewers express pride in the game being a high-quality Korean indie title, especially in contrast to larger, monetization-heavy games. They hope for more similar games from Korea.