Every Day We Fight Review Summary

Last updated: 2026-10-23
  • Fun and engaging gameplay
  • Captivating and good story
  • Strong XCOM-like tactical gameplay
  • Bugs and crashes
  • Very limited weapons and customization
  • Severe save bugs
Every Day We Fight header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

Engaging XCOM-like tactical combat and a good story make it fun, but crashes, severe save bugs, and limited weapons and customization hold it back.

What players like

Fun and engaging gameplay: Many players find the gameplay fun, enjoyable, and engaging. The overall experience is described as very interesting and good.

Captivating and good story: The story is described as interesting, fun, and captivating, keeping players invested. Several reviewers consider it above average or wonderful.

Strong XCOM-like tactical gameplay: Reviewers frequently compare the game to XCOM, praising its high-quality tactical gameplay and lack of frustrating misses. It offers many hours of tactical pleasure for fans of the genre.

Innovative first-person aiming system: The aiming system is praised for being unique and never seen before, with the first-person view during aiming standing out as amazing. This mechanic adds a fresh twist to the turn-based formula.

Unique hybrid combat blend: The combination of turn-based tactical squad gameplay with first-person shooting elements is refreshing and intense. Players appreciate this unique hybrid approach.

Common complaints

Bugs and crashes: Numerous technical issues are reported, including game-breaking bugs, crashes that lose hours of progress, freezes with controllers, and inconsistent hit tracking.

Very limited weapons and customization: Reviewers complain about the small number of weapons (around five), limited gear slots, and minimal character customization, leading to a lack of variety in playstyles.

Severe save bugs: Multiple reports of broken save systems: autosaves that overwrite progress, saves that cannot be loaded, checkpoints that lose quests or reset character levels, and being stuck in unwinnable states after character death.

Clunky controls and UI: The control scheme is awkward, requiring keyboard for actions like movement and holding Enter, with a cumbersome interface that feels like an obstacle, especially for mouse-only players.

Boring and simplistic gameplay: Combat and puzzles feel bland, repetitive, and lacking depth; enemies are predictable and easy, and the overall experience is described as a shallow XCOM-like.

Gameplay and performance

Turn-based tactical combat core: The game is fundamentally a turn-based tactics game, a genre repeatedly identified by players. Combat is tactical, turn-based, and often compared to the XCOM formula.

First-person aiming and shooting: When attacking, the game shifts to a first-person perspective for aiming and shooting. This hybrid of turn-based strategy and FPS-style aiming is a key differentiator.

Weapon mod and upgrade system: Players highlight a robust weapon modification and upgrade system, including crafting, auto-attaching mods, and epic-level modifications.

Puzzle and exploration elements: Exploration is punctuated by puzzles, and puzzle sections are integrated into the tactical gameplay. Some reviews mention city exploration as part of the experience.

Skill and leveling progression: Characters gain abilities through leveling up, and the game features a skill tree or skill line system with various options for customization.

Performance stutters with particles: Frame drops occur during shooting sequences, especially when using 'Epic' attachments that trigger particle effects like breaking shields.

Controller freezing and locking: The game freezes and locks up when using a controller, making it unplayable for affected users.

Jittery mouse and controls: Mouse movement and button clicking feel jittery and unresponsive, impacting gameplay precision.

Steam Deck camera issues: Weird camera interactions occur specifically on Steam Deck, disrupting the player's view and control.

Lower settings for performance: Players on weaker computers are advised to lower graphic settings to maintain playable performance.

Recommendations

Buy only on discount: A recurring sentiment is that the game is only worth purchasing at a discount or sale price. Reviewers cite price concerns and suggest waiting for a price drop.

Good for turn-based fans: Many reviewers praise the combat system and recommend the game specifically to fans of turn-based tactics. It is described as an interesting and worthwhile experience for that audience.

Mixed or negative recommendations: Several reviewers cannot recommend the game or advise skipping it, citing shallowness or lack of appeal. Others suggest waiting for improvements or major adjustments.

Technical issues hinder enjoyment: Specific bugs, such as saving and loading issues and the Selena fight bug, have led some reviewers to not recommend the game. These problems impact the overall experience.

Preparation and challenge warnings: Advice includes being well prepared when the game prompts area entry and expecting steep challenges early on. This is aimed at players who enjoy tactical combat with bold ideas.

Buying context

Community fair range: $10.00 - $20.00.

Game completion: 15.0h.

Story completion: 12.0h.

Endgame: 17.0h.

The game can be fun from the first few hours, especially for players drawn to its tactical, XCOM-like structure, but some players report bland gameplay and early friction. Reports conflict, with negative experiences tied to repetition, limited variety, and learning-curve issues.

Friction: performance stutter; uncollectable pickups; nonsensical and worthless stealth mechanic; city puzzles become repetitive and tiresome; limited starting gear and a steeper-than-expected learning curve; limited weapon and mod variety.

Player profiles

Hybrid Tactical CRPG Fan: Methodical round-based positioning with cover, flanking, and first-person shooting; explores maps. Motivation: Tactical depth and a fresh hybrid combat loop. Stance: buy.

Discount-Seeking Campaigner: Plays through the campaign once for combat/story, waits for discounts, and avoids optional grind. Motivation: Getting the campaign's combat and story at a low price without overpaying for rough edges. Stance: sale.

Stability-First Progress Protector: Long mission and campaign sessions where lost saves or crashes invalidate hours of progress. Motivation: Protecting time and progress through reliable saving, loading, and stability. Stance: no buy.

Other review notes

Frequent XCOM comparisons: The game is often compared to XCOM and XCOM 2, with some reviewers finding it similar in tactical combat, while others consider the comparison unfavorable.

Game is in Early Access: Multiple reviewers note that the game is currently in Early Access, with missing content and mechanics planned for improvement. Some mention specific version numbers like 0.8 or 0.9.

Planned full release: The game is in Early Access with a full launch planned, and the story will continue in the full release.

Comparisons to Phoenix Point: The game is compared to Phoenix Point, with mentions of movement, skill elements, and a loop structure.

Mixed comparisons to other tactics games: Reviewers compare the game to various tactical titles like Mutant Year Zero, Gears Tactics, Jagged Alliance 3, and Valkyria Chronicles.