
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Charming, stylish art, diverse combat, and deep customization shine, but unfair balance, grindy slow progression, and an unpolished, primitive feel drag it down.
Charming and stylish art: The graphics are described as simple but charming, cool, and stylized. The art style and animations are frequently praised.
Diverse combat strategies: Combat offers many diverse strategies and is complex but not overly complicated. The mechanics are interesting and well done.
Deep character customization: Players appreciate the ability to build characters with different roles, synergies, and combos. There are many ways to compose a squad by combining abilities.
Strong future potential: Many reviewers see a good foundation and room for growth, especially noting the lack of quality games in this genre. They look forward to the full release.
Fun and entertaining: The game is frequently described as fun, entertaining, and compelling enough to keep playing. This is a common positive theme.
Unfair Combat Balance: Combat is often unbalanced, with enemies having multiple attacks, chain turns, and area debuffs that overwhelm the player. Hit chances and damage scaling feel unfair, especially on higher difficulties.
Progression is Grindy and Slow: The game requires excessive grinding, with slow upgrade curves, repetitive missions, and resource costs that feel disproportionate to rewards. This leads to a drawn-out and tiring experience.
Unpolished and Primitive Feel: The game is described as primitive, raw, and unpolished, with rough edges and a lack of depth. It feels like an early access title that is not ready for release.
Lack of Strategic Depth: The game lacks strategic depth due to shallow base development, limited squad rotation, and combat that relies on stacking debuffs rather than tactical choices. Many systems feel underdeveloped.
Repetitive and Boring Gameplay: Many find the game repetitive, with identical battles and monotonous missions. The lack of variety and slow pace make it boring for some.
Turn-based tactical RPG core: The game features a turn-based tactical RPG combat system with character leveling up to level 20 and a build system. Players must use knowledge and experimentation to succeed in battles.
Darkest Dungeon-like gameplay: The game follows a structure similar to Darkest Dungeon but with its own distinct features, set in a sci-fi theme. It combines elements of Darkest Dungeon and Disciples.
Combat synergies and combos: The turn-based combat emphasizes synergies and combos between characters and skills. Strategy involves using tile-based positioning and tactical combinations effectively.
Early Access with locked features: The game is currently in Early Access, with some features locked and limited content available. Players should expect ongoing development and updates.
Skill tree character progression: Characters can progress through a skill tree, leveling up and unlocking new abilities. This provides depth and customization in character development.
Modern resolution support missing: Players report the game does not support modern resolutions or widescreen monitors. This causes display issues such as distortion when not using a 4:3 aspect ratio.
Runs well on old hardware: Players report the game runs without problems or lag on ancient computers, and runs perfectly with maxed out rendering on an older rig. This suggests good optimization.
Game-breaking bug after 12 hours: A bug occurs after 12 hours of play that makes the game unbeatable. This is a critical issue affecting progression.
Freeze on character death: The game freezes when the character dies, requiring a restart. This disrupts gameplay flow.
Runs great on Steam Deck: One reviewer noted the game runs great on Steam Deck. This indicates good compatibility with portable hardware.
Strong positive general recommendations: Many reviewers give emphatic positive recommendations, calling it a must-play, a hidden gem, or highly recommended. This reflects widespread overall satisfaction.
Recommended for Darkest Dungeon fans: Multiple reviewers recommend the game for those who enjoyed Darkest Dungeon and its combat system. It is described as a sci-fi alternative with similar mechanics and interactivity.
Not recommended in current state: Several reviewers advise against buying the game in its current early access state, citing bugs, imbalance, or lack of polish. Some suggest waiting for a full release or major updates.
Good for turn-based strategy fans: Reviewers frequently recommend the game to fans of turn-based strategies, TBS, and tactical RPGs. It is seen as a solid entry in the genre for enthusiasts.
Wait for full release: Reviewers often suggest waiting for version 1.0, a major patch, or full release before purchasing. They believe the game has potential but needs more development.
Game completion: 35.0h.
Session length: 3.0h.
Players generally find the core loop fun and addictive from the start, helped by clear tutorial guidance, but many report the experience turns grindy and boring after around 10-15 hours, with some giving up after 25 hours.
Friction: Early inventory flooded with near-identical gear, making sorting a slog.; Mid-game forced grind via replaying low-level missions because monsters are not properly balanced.; Base upgrades are mostly boring numerical increments.; Starting tutorial and next two guide missions are unskippable.; Fights are repetitive and lack a fast mode.; Progression is rough with little story and lots of grinding required..
Unlock drivers: Well-written instructions and tutorial guide players through the initial game levels, making it easy to get into.; After a little while, leveling slows and gear becomes stronger, rarer, and more varied, easing early inventory sorting..
Darkest Dungeon Genre Veteran: Tactical campaign play with squad building, judged on how its classes, difficulty, and systems stack up against established genre benchmarks. Motivation: Finding a satisfying new take on the Darkest Dungeon / XCOM style of turn-based squad RPG they already enjoy. Stance: buy.
Grind-Enjoying Squad Builder: Replays missions to farm levels and gear, optimizes team compositions, and seeks out hardcore challenge runs. Motivation: Enjoying the satisfying grind and endlessly experimenting with squad combinations and builds. Stance: buy.
Time-Conscious Grind-Weary Critic: Advances through the campaign expecting reasonable level scaling and convenience features, and disengages when forced to repeat low-level content. Motivation: Wanting a well-paced, non-repetitive tactics experience with fair mission balancing and efficient combat. Stance: no buy.
Darkest Dungeon in space: The most frequent comparison is to Darkest Dungeon, but set in a sci-fi or alien environment. Many reviewers describe it as a space-themed Darkest Dungeon with turn-based mechanics and similar stress systems.
Early access state: A large number of reviews note that the game is currently in early access, with some features incomplete and the full release still pending. This is often mentioned alongside expectations for future updates.
Active developer support: The developers are frequently praised for being responsive, engaging with the community, and releasing regular updates and bug fixes. This active support is seen as a positive sign for the game's future.
Comparison to other tactical games: Beyond Darkest Dungeon and XCOM, reviewers compare the game to titles like Battle Brothers, Iratus, Disciples, and Final Fantasy Tactics. These comparisons focus on unit progression, perks, and tactical mechanics.
XCOM-like tactical combat: The game is often compared to XCOM for its tactical turn-based combat and base management systems. This comparison highlights the game's strategic depth and genre influences.