Trash of the Titans Review Summary

Last updated: 2026-09-30
  • Fun tactical turn-based RPG
  • Charming retro pixel art style
  • Strong value and recommendation
  • Tactics game with roguelite elements
  • Difficulty feels unfair
  • Frequent random game crashes
Trash of the Titans header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

Charming retro pixel art and fun tactical roguelite turn-based combat offer great value, but unfair difficulty and frequent random crashes undermine the experience.

What players like

Fun tactical turn-based RPG: The game is praised as a fun and solid tactics game with turn-based combat. Many reviewers highlight it as an enjoyable tactical RPG experience.

Charming and enjoyable game: Players consistently describe the game as charming, pleasant, and fun, with many calling it an amazing or very good little game. The overall sentiment is highly positive and emphasizes the game's charm and enjoyment factor.

Charming retro pixel art style: The game features a delightful and lovable pixel art style that many players find charming. The retro aesthetic contributes significantly to the game's appeal.

Character build diversity and combos: Each character has multiple build paths with unique abilities that can combo into surprising effects. This diversity and synergy between skills is a standout feature.

Tetris-based stat upgrade minigame: A Tetris-like minigame used for upgrading character stats is frequently mentioned as brilliantly done and satisfying. Players enjoy the creative twist of using Tetris blocks to increase stats.

Common complaints

Difficulty feels unfair: Enemies can overwhelm players with large spawns, bosses have annoying mechanics, and higher difficulties are frustratingly hard.

Abandoned with no updates: Players report no developer communication or updates for over a year, leading many to believe the game has been abandoned.

Limited run variety: Runs feel repetitive because skill choices are few, boons reset and have limited options, and builds converge over time.

Progression and leveling issues: The leveling system forces picking between two fixed skills and limits character development, making it hard to focus on building a specific party member.

Insufficient content length: The game only has two acts with about ten short stages each, and many players find it too short and lacking content for the price.

Gameplay and performance

Tactics game with roguelite elements: Players frequently describe the game as a tactics or turn-based tactical game that incorporates roguelite features and roguelike elements. The combination of tactical combat and roguelite progression is a core aspect of the experience.

Multiple difficulty modes and options: Players note the presence of several difficulty levels (e.g., Easy, Medium, Hard) and additional modes like night mode or fire difficulty, some of which must be unlocked. This adds replayability and challenge.

Tetris-style stat upgrade system: A unique leveling mechanic uses Tetromino blocks to upgrade stats, allowing players to plan for maximization. This is often referred to as Tetris-style stat upgrades or Tetrash.

Variety of characters and abilities: The game features a diverse roster of characters, each with unique abilities and build paths. Customization through abilities and builds is a key highlight.

Boss fights with invulnerability mechanics: Boss fights, appearing on harder difficulties, feature invulnerability phases or mechanics. Each act includes multiple boss encounters.

Frequent random game crashes: Players report random crashes occurring roughly once every hour of play. This is a stability issue that disrupts gameplay sessions and likely requires a technical fix from the developer.

Recommendations

Strong Value and Recommendation: Many reviewers consider the game well worth its price, even in its current state. They strongly recommend purchasing it despite its early access status.

Early Access Concerns and Waiting: Some reviewers advise waiting for more content or updates before purchasing. Others are hesitant due to the game's unfinished state or development pace.

Great for Tactics and SRPG Fans: Fans of turn-based tactics, SRPGs, and games like Fire Emblem or Final Fantasy Tactics will likely enjoy this title. It is recommended for those who appreciate the genre.

Short but Enjoyable Experience: The game is praised for being a fun, short experience ideal for quick sessions. Several reviewers note it is best for casual play in short bursts.

Potential for More Content: Reviewers see great potential and suggest that with additional items, enemies, and maps, the game could become a top-tier roguelite. They recommend supporting development for future improvements.

Buying context

Community fair range: $5.00 - $10.00.

Game completion: 17.0h.

Story completion: 1.7h.

Session length: 2.0h.

Players describe the game as enjoyable from the start: it needs no tutorial or research, is easy to pick up, and offers satisfying early character progression. Some note friction in slow or linear progression and a missing tutorial, but no evidence shows enjoyment only arriving after a later unlock.

Friction: No tutorial for some systems; Slow and tougher progression across acts.

Unlock drivers: Figuring out systems quickly despite no tutorial.

Player profiles

Tactics Roguelike Veteran: Optimizes character builds, experiments with ability synergies, and compares mechanics to genre classics. Motivation: Mastering tactical combat and experimenting with build synergies. Stance: buy.

Casual Short-Session Player: Plays in short 15-30 minute sessions, often on easy difficulty, focusing on fun over achievement grinding. Motivation: Enjoying quick, low-commitment tactical runs during short breaks. Stance: buy.

Completionist Achievement Hunter: Efficiently clears runs on high difficulty without losing resources, hunts achievements, and seeks meta-progression. Motivation: Achieving 100% completion and mastering the hardest difficulty. Stance: buy.

Other review notes

Active developer communication: The developer actively engages with the community on Discord, provides updates, and is responsive to bug reports and suggestions. This indicates ongoing dedication to the game's development.

Early Access status: The game is currently in Early Access, with plans for additional content such as more chapters, characters, and levels. It is still in development and not yet fully released.

Compared to genre classics: Reviewers compare the game to Final Fantasy Tactics, Slay the Spire, Fire Emblem, XCOM, Into the Breach, and others, highlighting its grid-based tactical combat and build progression.

Limited content: The game currently has two acts (campaigns), with about 10 scenarios each, including boss fights. Run variety is limited, and content does not go beyond two acts yet.

Solo developer: The game is developed by a single indie creator. This highlights the personal effort behind the project.