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Gameplay feedback:
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Review evidence
A nostalgic sequel that keeps the original story's flavor with consistently improved art, varied builds, progression, and frantic fun combat, though it feels short and light on content.
Story Keeps Original Flavor: Many reviewers note that the story retains the same humor, style, and charm as the first game. The plot continues to feel familiar and engaging for returning players.
Art Style Consistent and Improved: Reviewers appreciate that the art style remains consistent with the previous game while also seeing improvements. Character portraits are more refined, with expressive illustrations and cute designs.
Nostalgia for First Game: Reviewers feel nostalgic about the first game, enjoying familiar characters and elements. Some give positive ratings out of nostalgia and love for the series.
Build Variety and Progression: The game offers decent build variety through equipped food and skill points, with new systems like talent nutrients and free talent allocation. The progression system shows effort and adds depth.
Fun and Frantic Combat: Combat is described as great, satisfying, and frantic, with large enemy swarms providing a musou-like feel. Hacking through crowds is stress-relieving and enjoyable.
Insufficient content and short length: Multiple reviewers complain that the game lacks content and is too short, including an incomplete first chapter and hidden later story.
Weak guidance for new players: New player guidance is largely absent, with no opening tutorial and players forced to figure things out on their own after the movement tutorial.
Reduced combat depth and variety: Combat system depth is significantly lower than the first game, with reduced style variety and more monotonous encounters.
Crude UI and tiny fonts: The UI is crude with small text that requires font size adjustment, and fonts are unclear and too small to read comfortably.
Cluttered and crude UI: The UI interface is still crude and feels cluttered, with too many elements grouped together.
Grinding-focused loot gameplay loop: The core gameplay revolves around grinding for equipment and materials, with random affixes and accessory builds. Players may need to run the same map multiple times to farm loot, shifting away from the first game's metroidvania style.
Class system replaces weapon combinations: Multiple clusters note that the game uses a class selection system with fixed classes instead of the previous game's main/sub weapon combinations. Classes have preset equipment and skills, limiting build freedom.
Horde combat and musou style: Combat involves large numbers of enemies swarming the player in a musou/hack-and-slash style. Enemies constantly respawn and pile up, requiring crowd control and combo attacks.
Talent and skill point system: A talent point system allows players to upgrade talents and allocate points freely. Talents are tied to leveling rather than ingredients, and exploring the map can unlock talent nodes.
Jetpack and flight movement: Movement features a jetpack and flight system, including double jump plus flight instead of triple jump. Players start with flying, wall jumping, and air dash abilities, affecting traversal.
Poor 4K resolution support: Users report that at 4K resolution, icons and text are too small and cramped to read, and the UI appears blurry with small fonts. This makes the game difficult to use on high-resolution displays.
General lag and frame drops: The game is described as a bit laggy, with low frame rate stability and unexplained frame drops during leveling. These performance issues affect overall smoothness.
Borderless fullscreen alt-tab delay: Using borderless fullscreen mode causes a black screen delay when alt-tabbing out of the game. This disrupts multitasking and can be frustrating for players.
Windowed mode locked to 1080p: In windowed mode, the game locks to 1080p resolution, preventing users from selecting higher resolutions. This limits flexibility for players with high-resolution monitors.
Controller disconnects on second launch: One user reported that their controller stopped responding when launching the game a second time. This indicates a potential input device initialization bug.
Wait before buying: Players advise waiting and observing before purchasing, especially for those expecting a general game or a completed story. Some will change their review if the game improves.
Recommended for franchise fans: Fans of the franchise or those who played and liked the previous game are recommended to try it, often despite complaints or changes.
First-game fans may be disappointed: Those who really liked the first game are advised not to buy yet because the changes are large and combat may not meet expectations.
Genre shift from Metroidvania: The game has shifted from a traditional side-scrolling Metroidvania to a roguelike looting action game, so players expecting the former should be cautious.
Nostalgia and story focus: Players with nostalgia for the series who prioritize story over gameplay may enjoy the game, though some suggest waiting for the story to be completed.
Game completion: 2.0h.
Story completion: 1.0h.
Sequel Loyalist Veteran: Plays for series continuity, recognizable writing, and familiar progression rather than novelty. Motivation: Continuing the Dungeon Munchies experience with familiar humor, style, and sequel continuity. Stance: buy.
Narrative-First Series Fan: Story-driven play that observes map details and avoids level grinding. Motivation: Experiencing a strong narrative and environmental storytelling. Stance: no buy.
Build-Focused Loot Chaser: Grinds runs for drops and experiments with builds, but dislikes accessory-centered grind and excessive enemy spawns. Motivation: Finding meaningful loot and optimizing builds through repeat runs. Stance: sale.
Early access content is very limited: Multiple reviewers note that the early access version contains only a small amount of story, less than one chapter, and can be completed in about an hour or less than 0.7 hours.
Comparison to first game's features: Reviewers compare the sequel to the first game in story, art style, combat, class system, feel, and zombie control.
Game is in early access/test: The game is currently in early access or a test version, with ongoing updates planned by the developers.
Sequel differs greatly from original: Reviewers compare the sequel to the first game and find it much worse, lacking the freshness and relaxed feeling, with systems that have changed significantly.
No voice acting currently: The game currently has no voice acting, and there is concern that it may be added as paid DLC.