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Review evidence
Beautiful art and engaging hex-grid tactical combat are let down by a frustrating fatigue system, clunky UI, and weak story.
Beautiful art style: Players consistently praise the gorgeous and captivating art style.
Engaging turn-based roguelike: The turn-based roguelike gameplay is described as fun, addictive, and challenging.
Hex-grid tactical combat: The hex-grid based tactical combat is deep and strategic.
Satisfying deckbuilding system: The deckbuilding provides satisfying upgrades and strategic choices.
Unique combat mechanics: The directional combat system and perception vision are unique innovations.
Fatigue system frustrating: The fatigue mechanic is restrictive, punishing, and reduces max HP, creating excessive pressure and limiting room for error. Recovery is costly.
UI needs improvement: The user interface is reported as poor, causing frequent mistakes. It looks cheap, unintuitive, and lacks polish.
Story is lacking: The story is described as rudimentary, bland, and almost nonexistent, with no voice acting to compensate.
High difficulty overall: The game is considered very hard, with a steep learning curve and difficulty that cannot be lowered externally.
Too little content: The game currently has limited content, especially for an early access title.
Turn-based tactical roguelike: Multiple reviews highlight the turn-based tactical combat system with roguelike elements, including randomly generated maps or runs. It is often compared to Slay the Spire or other tile-based strategy games.
Card-based deckbuilding with hex grid: The game is described as a card-based tactical deckbuilder featuring hex grid movement and combat, similar to Faeria or Slay the Spire. It combines turn-based strategy with card mechanics for summoning units and casting spells.
Fatigue system reduces max HP: The game includes a fatigue mechanic that permanently lowers the maximum HP of units during a chapter or run. This adds strategic depth and attrition management.
Unit facing affects combat: Units have a directional facing system where attacks from the front allow counterattacks, but attacks from behind do not. This adds tactical positioning requirements.
Lumi energy resource per turn: The game uses a resource called Lumi (or AP) that increases each turn and does not reset, used to summon units, cast spells, and activate hero abilities.
Ultrawidescreen support works: Ultrawidescreen is reported to work fine for players.
Decent performance reported: Players report that performance is generally smooth on most setups.
Recommended for genre fans: Many players recommend this game to fans of tactical turn-based strategy, roguelike deckbuilders, and hex-based combat. It appeals to those who enjoy Slay the Spire and similar games.
Worth playing generally: Several reviews state the game is worth playing, especially for genre fans, and offers good value at its price point.
Wait for sale or updates: A significant number of reviews suggest waiting for a discount or more content before purchasing. Some feel the current volume is not enough for full price.
Strongly not recommended: Multiple reviews express strong negative opinions, with some saying 'cannot recommend' or 'do not buy.' These reflect serious dissatisfaction.
Not for all players: Several reviews indicate the game is not recommended for casual gamers or those seeking pure fun, but may appeal to hardcore strategy fans.
Community fair range: $10.00 - $15.00.
Game completion: 30.0h.
Story completion: 3.5h.
Session length: 4.0h.
Players often find the early game boring or overwhelming due to a lengthy tutorial and confusing mechanics, but fun typically clicks after completing the tutorial (around 40 minutes) when the game becomes more challenging and strategic. Some later report repetitive gameplay.
Reported time to anchor: 40m.
Friction: Lengthy tutorial (~40 minutes); Confusing mechanics (e.g., drag to attack); Early stages feel boring or too easy; Overwhelming complexity for some players.
Tactical Roguelike Veteran: Methodical tactical positioning, deck optimization, and multiple runs to explore strategies. Motivation: Enjoyment of tactical hex-grid combat and roguelike deckbuilding progression. Stance: buy.
Casual Frustrated Player: Casual, single-run, may abandon after first play due to simplicity or frustration. Motivation: Relaxation or casual fun, but disappointed by lack of depth and high luck factor. Stance: no buy.
Achievement Completionist: Achievement-focused, multiple runs for 100%, values vibe and atmosphere over gameplay depth. Motivation: Completion of all achievements and game content within an estimated 30 hours. Stance: buy.