
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
A strong educational cybersecurity game with hands-on hacking using real tools, but clunky interface, crashes, technical issues, and thin advanced guidance hold it back.
Strong cybersecurity foundation: Many reviewers recommend it for learning cybersecurity basics, noting it allows practice without going too deep and is ideal for those unsure where to begin.
Teaches real hacking techniques: Reviewers consider it one of the best hacking games, teaching authentic hacking techniques and tools in an enjoyable way.
Well-crafted documentation: The documentation is frequently praised as complete, well-made, and helpful for beginners, with the hacker guide being especially well explained.
Excellent for CTF beginners: Players consistently highlight the game as a perfect entry point to CTF challenges, offering just enough guidance and documentation to start without getting lost.
Fun and educational experience: The game is repeatedly described as fun and educational, with players learning many things while having a good time.
Clunky interface and UI: Players find the UI janky and not intuitive, with cluttered tools, limited window management, and a multi-window layout that is impractical without a large screen.
Technical issues and crashes: The game sometimes freezes, crashes after closing browser windows, and has a broken devtools window. Performance is poor on low-end configurations, with long loading times.
Lack of guidance for advanced topics: The game provides insufficient guidance for slightly less than beginners and does not cover some concepts well, such as basic HTML, TCP/IP, and proxy use.
Too easy for experienced players: Players with existing security knowledge can complete the game very quickly, as it is very basic and offers no appeal beyond learning to use tools.
Binary challenges poorly implemented: Binary exploitation and reversing challenges seem poorly implemented, with unclear levels and blurry continuation.
Educational cybersecurity game: The game is widely described as an educational tool for learning cybersecurity and ethical hacking basics. It provides an accessible introduction to security concepts and practices.
Hands-on hacking with real tools: Players use actual hacking tools, Linux commands, and real virtual machines to solve challenges. The game simulates a realistic environment with real operating systems, web servers, and databases.
CTF-style challenges and missions: The gameplay is structured around Capture The Flag (CTF) challenges and missions where players discover flags. It offers a practical, puzzle-solving approach to learning.
Beginner-friendly guidance and tutorials: The game includes beginner modes, guided tutorials, and in-game documentation to help new players learn. A hacker guide and step-by-step lessons make it accessible.
Story mode and campaign: The game features a story mode that introduces the hacking world and a campaign with flags to collect. The narrative helps contextualize the learning experience.
Poor overall performance: Players report very poor performance in the game. This general complaint likely encompasses other specific issues like slow loading and freezes.
Very slow tool loading: On low-end configurations, opening the bruteforcer or terminal takes about three minutes. This severely impacts usability.
Linux incompatibility from resizing: Resizing the main window causes the game to kill the VM, making it unplayable on Linux. This is a critical platform-specific issue.
Frequent game freezes: The game freezes at times, forcing players to restart. This disrupts gameplay and indicates stability problems.
Crash after closing browser: The game crashed after closing some browser windows and trying to return to the main page. This suggests a memory or state management bug.
Ideal for learning hacking basics: Many reviewers highlight the game as ideal for beginners in hacking, offering a playful way to learn basic concepts and progress to advanced challenges. It is also recommended for those starting ethical hacking or pentesting.
Excellent for cybersecurity beginners: Reviews consistently recommend the game for newcomers to cybersecurity, providing a strong foundation and guided introduction. It is praised as a good starting point for those wanting to learn but unsure where to begin.
Strongly recommended for beginners: Multiple reviews explicitly recommend the game for beginners, citing strong guidance and a safe sandbox environment. It is seen as a valuable tool for novices to learn without risk.
Highly recommended overall: Many reviews give a strong recommendation without specifying a particular audience, indicating general satisfaction. Some say it's a must-buy or the one game they'd keep.
Great for practicing CTF and pentesting: The game is recommended for those interested in CTF challenges and as a foundation for penetration testing or red team skills. It provides practical experience with real hacker tools.
Game completion: 15.0h.
Story completion: 5.0h.
Endgame: 9.0h.
Reviewers describe an immediately enjoyable gamified hacking tutorial that stays engaging, with flag hunting adding extra enjoyment. It is beginner-friendly and works as revision for experienced players, with no notable early friction.
Guided Cybersecurity Newcomer: Follows structured CTF-style missions, reads in-game documentation, and uses hints to avoid getting stuck. Motivation: To learn practical cybersecurity and ethical hacking basics through a guided, beginner-friendly experience. Stance: buy.
Experienced Cybersecurity Practitioner: Moves quickly through familiar material, checks advanced mode to avoid spoilers, and assesses the game as a revision or teaching tool. Motivation: To revisit and reinforce security concepts in an enjoyable hacking-sim sandbox and evaluate its training value. Stance: buy.
Cybersecurity Awareness Educator or Parent: Uses the game as a teaching and awareness tool rather than a personal challenge, and recommends it for young learners. Motivation: To introduce children or teenagers to information security and ethical hacking in an accessible, safe way. Stance: buy.
Steam Deck: Reviews do not provide Steam Deck-specific testing, but they repeatedly report poor Linux support and a QEMU-based Linux VM that can be killed by resizing the game window. Because Steam Deck runs SteamOS/Linux, these are direct compatibility and stability barriers. The title also starts multiple real virtual machines, adding resource and battery overhead. Despite strong Linux teaching content, the Deck experience is not out-of-the-box and should be treated as broken for this platform.
Linux and Proton: The reviews contain several explicit statements that the game does not support Linux as a gaming platform, does not work well on Linux, and that Linux users should play something else. Most other Linux references describe the game's embedded Linux VM and command-line tutorial rather than Linux/Proton compatibility. No evidence was found of successful Linux/Proton launch or workaround reports.
Educational simulation with real tools: The game uses virtual machines and real Linux environments, providing a realistic simulation that teaches cybersecurity through hands-on practice.
Compared favorably to alternatives: The game is often compared favorably to other hacking games like Nite Team 4, Hacknet, and Hacker Evolution, and is praised for teaching useful Linux tips.
Short game length: Many reviewers mention the game is short, with 100% completion taking under 10 hours and tutorials each around 2 hours.
Free DLCs cover domains: The game offers free DLCs that cover other cybersecurity domains, including a forensic DLC and a campaign.
Beginner-friendly handholding: Reviewers appreciate that the game provides a perfect amount of handholding for beginners, unlike many hardcore hacking games.