I Was a Teenage Exocolonist

Last updated: 2026-01-17
  • Branching storyline with meaningful choices impacts gameplay
  • Beautiful art style and emotionally rich soundtrack
  • High replayability through unique narrative experiences
  • Deckbuilding mechanics enhance immersive storytelling
  • Shallow romances and clichĂ©d character portrayals
  • Tedious late-game pacing disrupts immersion
I Was a Teenage Exocolonist header

Emotions

Frustration8%Excitement8%Admiration6%Satisfaction5%Love5%
Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Overwhelmingly Positive (9/10)
Total reviews
4,379
Positive
4,22696.5%
Negative
1533.5%
Sales estimations
Estimated sales count
319,579
Estimated revenue
$7,986,279
Game price
$25
Review → sale ratio
Refund leakage
Refund-intent reviews
30.32%
Estimated copies lost
219
Estimated revenue lost
$5,473
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment Ă— Playtime

review counts
BucketNegPos
≤ 2h playtime
40.4%
Avg playtime 1.1h
60.6%
Avg playtime 0.4h
> 2h playtime
444.7%
Avg playtime 16.4h
87894.2%
Avg playtime 54.2h

Velocity

review pace
Avg/day0.8 rev/day
Last 30d3.3 rev/day
Quarterly43.2 rev/qtr
Days covered1,240.6 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
932 total
Organic purchasers85291.4%
Voted up: 94%
Key activations808.58%
Voted up: 99%
Honeymoon vs endgame
Based on hours played
932 total
First impression0-2h121.29%
Voted up: 67%
Mid game2-10h14615.7%
Voted up: 88%
Late game10-20h25627.5%
Voted up: 94%
Endgame20h+51855.6%
Voted up: 98%
Steam Deck monitor
Deck vs global sentiment
7.19% of reviews
Deck satisfaction
95.5%
Global baseline 94.8%
67 Steam Deck-tagged reviews out of 4,379 total.