I Was a Teenage Exocolonist

Last updated: 2026-01-17
  • Branching storyline with meaningful choices impacts gameplay
  • Beautiful art style and emotionally rich soundtrack
  • High replayability through unique narrative experiences
  • Deckbuilding mechanics enhance immersive storytelling
  • Shallow romances and clichĂ©d character portrayals
  • Tedious late-game pacing disrupts immersion
I Was a Teenage Exocolonist header

Emotions

Frustration8%Excitement8%Admiration6%Satisfaction5%Love5%

Timed cohorts

Switch between playtime slices of churn risk.

Refund churn

Risk snapshot

Fast read on churn risk and the loudest complaints.

43.4% PrecisionSep 11, 2025 → Dec 21, 2025
Total revenue at risk
$5,473

~$1,614 per month

Modeled from refund-intent reviews

Most dangerous issue
No Clear Gameplay Loop

Design · 38.3% of risk

Churn driver breakdown

Weighted by churn risk

$5,473
Design
100.0%$5,473
Issue map

Complaint treemap

Normalized churn drivers sized by volume; click to inspect a cluster.

Issue treemap
Design · 100.0% share
Issue · Design
No Clear Gameplay Loop
Share of issues
33.3%
Primary region
USA/UK
Detected from language cues
Anger level
Furious
Average sentiment intensity