I Was a Teenage Exocolonist

Last updated: 2026-01-17
  • Branching storyline with meaningful choices impacts gameplay
  • Beautiful art style and emotionally rich soundtrack
  • High replayability through unique narrative experiences
  • Deckbuilding mechanics enhance immersive storytelling
  • Shallow romances and clichĂ©d character portrayals
  • Tedious late-game pacing disrupts immersion
I Was a Teenage Exocolonist header

Emotions

Frustration8%Excitement8%Admiration6%Satisfaction5%Love5%
Sample precision
Helpful reviews
51%
Unhelpful reviews
49%
Protest reviews
0%
Positive points
1138
Negative points
298
Gameplay points
807
Perf. points
5
Rec. points
177
Misc points
5
Point
Branching storyline with meaningful choices
Description
The game features a deeply engaging narrative with branching paths, multiple endings (29+), and choices that significantly impact character relationships and plot outcomes. Players appreciate the freedom to explore 'good' and 'evil' options, creating high replayability and emotional investment.
Importance
96%
Beautiful art style and soundtrack
Description
The game’s watercolor-inspired art, vibrant character designs, and atmospheric soundtrack are consistently praised for their beauty and emotional impact. The aesthetic complements the narrative, creating a cohesive and immersive experience.
Importance
95%
Emotionally rich and immersive storytelling
Description
The story is praised for its emotional depth, evoking a wide range of feelings from joy to sorrow. Players highlight the immersive world-building, relatable characters, and themes like childhood trauma, grief, and recovery, which resonate deeply and encourage multiple playthroughs.
Importance
93%
High replayability with unique experiences
Description
Replayability is a core strength, driven by time loops, memory retention, and unlockable narrative paths. Each playthrough reveals new content, dialogue, and endings, making the game feel fresh and rewarding even after dozens of runs.
Importance
93%
Deckbuilding mechanics enhance storytelling
Description
The card-based gameplay, while optional, adds strategic depth and thematic resonance. Players enjoy the deckbuilding challenges, which integrate seamlessly with the narrative and skill progression, offering a unique blend of RPG and visual novel elements.
Importance
91%
Thought-provoking themes and world-building
Description
Themes like environmentalism, colonization, and personal growth are explored with nuance, while the alien planet Vertumna is masterfully crafted with unique creatures and lore. Players appreciate the game’s ability to balance depth with accessibility.
Importance
86%
Realistic and nuanced character development
Description
Characters are lauded for their depth, flaws, and growth, with arcs tied to player choices and environmental factors. The game portrays adolescence, relationships, and trauma with authenticity, making characters feel like real people.
Importance
86%
Accessible and flexible gameplay
Description
The game is designed for accessibility, with no physical response time required, skip options for dialogue/card battles, and customizable difficulty. This ensures players of all skill levels can enjoy the story without frustration.
Importance
18%
Wholesome yet emotionally impactful moments
Description
The game balances heartwarming interactions (e.g., family bonds, friendships) with gut-punching emotional beats. Players describe moments of joy, sadness, and reflection, often tied to the soundtrack and character arcs.
Importance
11%