Definitely Not Fried Chicken Review Summary

Last updated: 2026-01-24
  • Unique criminal-business hybrid concept
  • Highly addictive and fun gameplay
  • Accessible yet deep gameplay mechanics
  • Unfinished and abandoned game state
  • Game-breaking bugs and instability issues
  • Poor UI and user experience design
Definitely Not Fried Chicken header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Unique criminal-business hybrid concept: The game stands out for its creative premise of managing a drug empire disguised as legitimate businesses (e.g., donut shops, laundromats). This blend of humor, strategy, and criminal simulation appeals to players seeking a fresh experience in the management genre.

Highly addictive and fun gameplay: The game is frequently described as addictive, fun, and engaging, with a satisfying progression curve and rewarding empire growth. Players highlight its potential and enjoyable core mechanics, especially for fans of management and tycoon games.

Accessible yet deep gameplay: The game is easy to pick up but offers complexity for invested players, with tutorials that balance clarity and engagement. The learning curve is manageable, and the mechanics reward optimization and creativity.

Visually appealing art style: The colorful isometric voxel art, retro aesthetics, and detailed animations are frequently highlighted as fitting the game’s tone. The visual identity enhances immersion and complements the humor and theme.

Positive community and value: The game is praised for its friendly community, frequent updates, and strong value for its price. Players feel their feedback is heard, and the developer’s efforts to improve the game are widely appreciated.

Common complaints

Unfinished and abandoned game: Numerous reviews highlight the game's incomplete state, lack of polish, and abandonment by developers. Key issues include repetitive gameplay, bugs, and missing content, making it feel like an early-access title.

Game-breaking bugs and instability: Players report frequent crashes, save corruption, softlocks, and bugs that disrupt progression or render the game unplayable. Examples include workers stopping, items disappearing, and AI pathfinding failures.

Poor UI and UX design: The user interface is described as clunky, unintuitive, and poorly organized, with issues like missing tooltips, cumbersome menus, and lack of quality-of-life features (e.g., copy-paste, blueprints).

Tutorial and guidance deficiencies: The tutorial is unclear, incomplete, or misleading, failing to explain core mechanics (e.g., deliveries, police systems). Players struggle with early-game confusion and lack of in-game guidance.

Construction and building limitations: Building mechanics are restrictive (e.g., grid-based placement, no wall tools), and moving items often causes product loss. Lack of blueprints or copy-paste functionality adds frustration.

Gameplay and performance

Factory and Business Management: Players optimize factory layouts, production chains, and storefront operations to maximize efficiency. This includes grid-based placement, resource management, and workflow optimization, similar to tycoon games like *Prison Architect*.

Employee and Worker Management: Workers require scheduling, breaks, and facilities (e.g., restrooms, break rooms). Players assign roles (e.g., growers, engineers), manage needs (hunger, exhaustion), and optimize task efficiency to prevent bottlenecks.

Economic and Financial Strategy: The game emphasizes financial management, including balancing legal/illegal income, upgrading facilities, and investing in automation. Poor cost-benefit ratios for upgrades and debt loops add challenge.

Drug Empire Simulation Core: The game revolves around managing a dual-layered business system: legitimate storefronts (e.g., chicken shops, laundromats) and an underground drug empire (meth, cocaine, marijuana). Players balance legal profits with illegal operations, including production, distribution, and police evasion.

Police Raids and Defense Systems: Police raids are a recurring mechanic, with players needing to bribe officers, build defensive structures (e.g., kill rooms, turrets), or design mazes to evade detection. Raid frequency increases with drug sales volume.

Severe late-game performance issues: Players report significant FPS drops, lag, and crashes during late-game stages, especially as factory size or employee count increases. High-end hardware also struggles with optimization.

Optimization for low/high-end hardware: The game runs poorly on both low-end PCs (e.g., NVS 510) and high-end systems (e.g., RTX 4070), with stuttering, frame pacing issues, and Radeon-specific problems noted.

UI and menu glitches: Inconsistent UI behavior, menu glitches (e.g., delivery destinations), and camera/scrolling issues cause gameplay disruptions and motion sickness for some players.

Vending machine and niche bugs: Specific issues like vending machine malfunctions and isolated glitches (e.g., trucks driving in circles) affect gameplay but are less frequent.

Recommendations

Recommended only on sale: The game is frequently recommended *only* at heavily discounted prices (e.g., under $5–$10), with many noting it’s worth the price solely for short-term entertainment or genre fans.

Game unfinished, avoid full price: Numerous reviews advise against purchasing the game at full price due to its unfinished state, bugs, and lack of content. Many recommend waiting for a steep discount (e.g., 90% off) or avoiding it entirely until improvements are made.

Employee AI and role fixes: Feedback highlights issues with employee behavior (e.g., guards leaving posts during raids) and suggests improvements like role scheduling, increased limits, and better AI for critical tasks.

Appeals to niche audiences: The game is highly recommended for fans of dark humor, management sims, or drug-themed gameplay (e.g., *Breaking Bad* fans). Its unique tone and chaotic style resonate with specific player groups.

Pacing and time rebalance: Reviews note that the game’s pacing feels unbalanced, with time speed mechanics needing adjustment to improve flow and reduce frustration during slow or repetitive tasks.

Platform notes

Steam Deck: The game delivers a fun and unique premise but suffers from critical technical barriers on the Steam Deck, including frequent crashes, unacceptably long load times, and the absence of cloud saves. These issues severely disrupt the user experience, overshadowing the game's strengths. While design flaws like late-game content and replayability are noted, they are secondary to the hardware-specific problems.

Extra review signals

Monetization: The provided user reviews express strong satisfaction with the game and a clear desire for additional content in the form of DLC or expansions. There are no indications of predatory monetization, real-money gates, or frustration with microtransactions. Instead, users are explicitly requesting paid DLC, suggesting they perceive the base game as a complete and fair experience.

Other review notes

Positive community interaction: The Discord community is active, helpful, and engaged with improvement ideas. Players appreciate the developer's transparency and collaborative environment.

Active solo developer engagement: The solo developer is highly responsive in Discord, addressing feedback and resolving publishing issues with a new publisher. This demonstrates strong commitment to the game's future and community trust.

Affordable and well-sized game: Players highlight the game's reasonable file size and value, especially when purchased during sales (e.g., £3.89). This makes it accessible to a broader audience.

Long gameplay duration: The game offers substantial playtime, contributing to its perceived value and replayability. This is a key positive for players seeking extended engagement.

Creative naming features: Fun, thematic naming conventions (e.g., Los Pollos Hermanos) enhance immersion and add a unique, enjoyable layer to the gameplay experience.