
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
No data available
Review evidence
Fun co-op strategy with addictive progression, but grindy, buggy, and let down by poor AI worker systems.
Game is fun overall: Many reviewers describe the game as fun, good, and enjoyable, often exceeding expectations. The overall sentiment is highly positive.
Great with friends: Playing with friends significantly enhances the experience, making the game more fun and enjoyable, especially the co-op dynamics.
Strategic business elements: Managing production, distribution, and hiring adds strategic depth, allowing players to make meaningful decisions and optimize their operations.
High potential for growth: Reviewers see great potential in the game, especially as an Early Access title, and look forward to future updates and content.
Distinct from Schedule I: Players appreciate that the game has its own unique style and mechanics, setting it apart from similar titles like Schedule I.
Too grindy and repetitive: The gameplay loop is monotonous, requiring endless box-moving and micromanagement. Early progression is slow, with many hours spent doing the same tasks.
Game is very buggy: Numerous bugs affect gameplay, including crashes, glitches with item placement, and save data deletion. The game breaks frequently and needs major fixes.
Poor AI worker system: Workers are unreliable, lazy, and inefficient. They harvest fewer buds than expected, pack boxes incompletely, sit idle, and require constant requeuing.
Bad and clunky controls: Controls are widely reported as unresponsive, glonky, and poorly designed. Key bindings are complicated and the overall control scheme feels anti-human.
Lack of content and depth: The game feels shallow, with missing features like a loan system, radio, and PvP. It is compared unfavorably to Schedule 1 as a knockoff.
Production and logistics: Gameplay involves production management, distribution network development, and a logistics system for manufacturing and selling.
Crime and smuggling theme: The game has a criminal empire management theme, simulating drug sales online and narco/arms trafficking with smuggling mechanics.
Worker and employee management: The game includes systems for managing workers and employees, involving recruitment and task assignment.
Co-op multiplayer available: The game supports cooperative multiplayer, allowing play with a partner or in co-op mode.
Slow-paced and chill: The game is very slow-paced, requiring patience for end-game advancement, and is perfect for chill vibes with low urgency.
Stable performance and optimization: Multiple players report a smooth running experience without bugs or issues. This includes general optimization praise and lack of game-breaking problems.
Intermittent crashes and freezes: Players describe various crash scenarios, including PC freezes after extended play, multiplayer session crashes, and menu-related crashes when clicking on orders.
Frame rate issues at start: A player notes that FPS problems occur upon launching the game but tend to improve as playtime increases.
Game is recommended overall: Multiple clusters indicate players positively recommend the game, citing it as a good value for the price and enjoyable for simulation and management genre fans.
Comparison to Schedule 1: Several clusters mention Schedule 1, with some preferring it over this game, while others recommend this game as a better or more varied alternative but caution against unrealistic expectations.
Early Access issues: Players acknowledge the game is in Early Access with minor bugs and clunky controls, but still find it enjoyable and recommend waiting for updates or mods.
Niche game for specific audience: Feedback indicates the game is niche and not for everyone, but highly recommended for fans of the genre or those who enjoy slow-paced, chill experiences.
Good value for price: Players highlight the game as being worth its price, giving it high scores relative to cost and recommending it as a budget-friendly purchase.
Game completion: 7.0h.
Session length: 4.5h.
The game suffers from a confusing tutorial, bugs, and a lengthy early game loop that dampen initial enjoyment, but players who persist and learn the controls or play with friends often find the progression and building addictive.
Friction: confusing tutorial; complicated controls; lengthy early game loop; tedious employee management; tutorial bugs.
Unlock drivers: learning controls; playing with friends; progression rewards; understanding game mechanics.
Cooperative Chill Player: Cooperative, slow-paced, methodical. Motivation: Social relaxation and shared enjoyment. Stance: buy.
Progression-Driven Manager: Strategic, patient, goal-oriented. Motivation: Optimizing progression and automation loops. Stance: buy.
Content-Hungry Veteran: Completionist, critical, analytical. Motivation: Seeking additional content and lasting depth. Stance: no buy.
The single cohort reports smooth performance with no bugs or issues, indicating the game runs well on this hardware.
Windows 8-11GB VRAM: positive. All reported gameplay is smooth, with no bugs or performance issues noted.