
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Despite overwhelmingly positive reception and a unique, engaging detective simulation core, persistent game-breaking bugs and an unfinished, unpolished state hold it back.
Overwhelmingly positive reception: Many reviewers describe the game as good, fun, excellent, and satisfying, with Cluster 1 and Cluster 3 containing numerous such sentiments.
Strong core concept: The game's core idea and concept are praised as amazing, brilliant, and promising, with Cluster 5, Cluster 6, and Cluster 13 reflecting this sentiment.
Top detective simulator: Reviewers repeatedly hail it as one of the best detective games ever, with Cluster 2 and Cluster 7 emphasizing its quality in the detective genre.
Unique game experience: Many players highlight that there is no other game like it, offering a one-of-a-kind experience, as seen in Cluster 4 and Cluster 26.
Engaging detective gameplay: Reviewers enjoy the detective work, feeling like a detective, and solving cases, as highlighted in Cluster 8, Cluster 19, and Cluster 20.
Persistent game-breaking bugs: The game is riddled with bugs, many of which are game-breaking and occur frequently without actively searching for them. These issues have persisted since release and through patches, ruining the experience for many players.
Unfinished and unpolished state: Players feel the game was released in an unfinished state, resembling a beta or early access. It lacks polish and completeness, with underdeveloped features and technical issues.
Performance and optimization issues: The game suffers from poor optimization, janky controls, lag, and poor performance even on solid hardware. This leads to a rough and unpolished experience.
Repetitive gameplay and cases: The gameplay becomes repetitive quickly, with cases feeling similar to each other. After a few hours, the repetition leads to boredom for many players.
Poor NPC interactions: NPCs often refuse to answer basic questions or give flat, generic responses, making investigations frustrating. Their lack of awareness and lifeless behavior further diminishes immersion.
Core detective investigation gameplay: The game centers on detective work where players investigate crimes, gather evidence, and solve cases. This involves examining crime scenes, questioning witnesses, and following leads to identify and arrest suspects.
Procedurally generated cases: Cases are procedurally generated, meaning each playthrough offers unique murder mysteries and investigations. This adds replayability but can lead to varying levels of solvability.
Procedural city generation: The game world is a procedurally generated city with random NPCs, schedules, and attributes. The city serves as the backdrop for investigations and includes voxel-based open-world environments.
Noir detective sandbox setting: The game is set in a noir-inspired city, often rainy and cold, where the player takes on the role of a private detective. The sandbox environment allows free-roaming investigation.
Breaking and entering for clues: Players can break into apartments, homes, and offices to search for evidence and steal items. This illegal activity is a core part of gathering information and earning money.
Poor performance and frame drops: Performance is often described as rough or horrible, with significant frame drops occurring regularly. Players experience inconsistent frame rates that impact gameplay.
Crashes and stability issues: The game crashes frequently, including random crashes during play and crashes on the start screen. Some players must relaunch multiple times to get past the title screen.
Frequent stuttering and lag: Stuttering and lag are common, even on high-end systems, making the game feel unplayable at times. These issues occur randomly and consistently.
Hardware demands and DLSS: The game is hardware-hungry and runs poorly even with DLSS enabled, especially on high-end systems. Players struggle to achieve stable 60+ FPS with DLSS ultra performance.
Asset loading struggles: Performance issues include struggles with loading assets on the fly, even on an SSD. This causes hitches and slowdowns during gameplay.
Highly recommended overall: Despite flaws, many reviewers highly recommend the game and give it high scores, including 10/10 ratings. They praise its unique experience and core gameplay.
Broken state prevents recommendation: Many reviewers cannot recommend the game in its current state because it is unfinished or unplayable. They advise against spending money until the game is fixed.
Wait for a sale: Reviewers consistently recommend buying the game only on sale, as it is not worth full price. Several suggest waiting for discounts that occur multiple times a year.
Do not buy, save money: A significant number of reviewers explicitly advise against purchasing the game, calling it a waste of money. They warn that it is not worth it even with a discount.
Worth trying, no regrets: Many reviewers encourage players to pick up the game, stating it is worth their time and they won't regret it. They suggest trying it for yourself.
Community fair range: $8.00 - $12.50.
Game completion: 30.0h.
Story completion: 6.0h.
Session length: 2.0h.
Endgame: 100.0h.
Strong initial enjoyment, especially in the tutorial or first murder investigation, gives way to repetition and bug-driven frustration as the systems become familiar.
Friction: Tutorial bugs and softlocks; Unclear tutorial objectives; Missing or unreadable procedural evidence; Steep learning curve after the basics; Tedious clue searching; Performance and stability problems.
Noir Immersive Roleplayer: Sandbox roleplay, atmospheric exploration, and following self-chosen leads rather than rushing objectives. Motivation: Living out a noir detective fantasy and co-authoring emergent stories in a systemic city. Stance: buy.
Deduction-Focused Sleuth: Methodical crime-scene investigation, address and keycode tracing, evidence cross-referencing, and logical deduction. Motivation: Testing deduction skills against procedurally generated cases and piecing together evidence. Stance: buy.
Mod-Driven Sandbox Tinkerer: Installs mods, tunes case generation, starts long sandbox runs, and experiments with custom city and tool options. Motivation: Extending and customizing the game's systems through mods, sandbox settings, and larger cities. Stance: buy.
Windows cohorts with 15GB VRAM or less mostly report negative or mixed performance, with frequent stutters, low outdoor FPS, crashes, and optimization complaints. Higher-VRAM Windows and Linux/Proton cohorts are more playable but still note asset streaming, crashes, and unresolved optimization issues.
Windows <8GB VRAM / <16GB RAM: negative. Low-VRAM, low-RAM Windows users report severe optimization problems, low outdoor FPS, stutters, and frequent bugs.
Windows <8GB VRAM / 16-31GB RAM: negative. This cohort reports frequent FPS drops, heavy stutters, very low outdoor frame rates, and crashes or save corruption.
Windows 12-15GB VRAM: negative. Even with 12-15GB VRAM on Windows, users report stutters, crashes, rendering pop-in, and generally poor optimization.
Steam Deck: The Steam Deck audit finds a high-friction, partly broken experience. Some reviewers report the game is playable and even 100% playable, but others report failure to launch through Proton, required Proton GE tweaks, controller and keyboard problems described as unplayable, severe stutter and low FPS, persistent floor bugs, and duplicated Clanker input. The launch failure and core input defects place the game in the broken tier rather than a merely tinkering-required profile.
Linux and Proton: Linux/Proton feedback is mixed but mostly functional: one review says the game runs fine on *NIX with Proton GE and another calls it fully playable on Steam Deck, while one user could not launch through Proton and two others report poor Steam Deck performance or question its Verified status. The explicit Linux launch failure is serious but isolated, so the evidence fits minor-to-moderate tweaking rather than a broken Linux build.
External guides: The feedback is dominated by bug, glitch, and save-breaking workaround complaints that force users to google fixes or alt-tab and reload. There are also tutorial and handholding concerns and one guide-dependency note, but no farming or drop-rate evidence, no inventory or crafting evidence, and no strict Tier 3 keyword match. Under the strict priority algorithm, the primary Wiki Tax barrier is Tier 4: users need external data to fix broken states or navigate technical issues.
Steam Workshop support added: The developer added Steam Workshop support, allowing modders to work on the game. Workshop support was added long after release via the last update.
Developer abandonment: Reviewers state the developers abandoned the game and skipped promised features. The game was previously working but is now considered abandoned.
Mod support available: The game supports mods and the Steam Workshop. Mods are also available through Thunderstore for firearms, voice acting, and more.
Full release status: The game is in a full release state and had a 1.0 release on console. However, some dispute that it is a full release.
Low price point: The game is priced low as a paid product. Some bought it on sale.