Players frequently experienced frustration due to the game's high difficulty, particularly with abstract, far-fetched, or science-based riddles and puzzles that required matching the author's specific thought process. This was compounded by a clunky, unintuitive UI, poor guidance, and issues with keyword-dependent progression and clue organization, often leading to extensive manual note-taking and feeling stuck. Technical issues, poor translation, and illogical plot points also contributed significantly to this negative emotion.
Satisfaction stemmed from successfully solving complex cases and difficult puzzles, leading to a strong sense of accomplishment and feeling like a real detective. Players appreciated the well-designed deduction mechanics, interconnected plots, and immersive text-based gameplay. The game's overall value, challenging yet logical design, and unique approach to the detective genre contributed to a positive and enjoyable experience for many.
Disappointment arose from the game not meeting player expectations, often due to a perceived lack of true deduction, simple or predictable plots, and an overall feeling of mediocrity. Issues such as poor optimization, uninspired puzzle design, inconsistent case quality, and a lack of immersive character development contributed to this sentiment. The game's ending and certain meta-elements also frequently fell short of player hopes.
Excitement was generated by the game's immersive investigation, clever plot twists, and complex, interconnected cases. Players enjoyed the hardcore deduction gameplay, the discovery of hidden stories and Easter eggs, and the overall brain-intensive challenge. The unique meta-narrative elements and anticipation for sequels or future content also contributed to a strong sense of excitement.
Players found enjoyment in the game's addictive nature, engaging plot, and the interconnectedness of its cases. The process of gradually unraveling clues, discovering Easter eggs, and the overall challenging yet fun deduction puzzles contributed to a positive gameplay experience. The game's unique text-based format and immersive elements resonated well with players who appreciated the genre.
Verdict
Mixed
Summary
Positive 59% · Negative 41%. Score: 41 / 100
Positives:
Players consistently praise the game's core deduction mechanics, finding it fun, addictive, and highly satisfying. The game offers a pure, authentic detective experience, focusing on logic and problem-solving without unnecessary distractions, making players feel like real investigators.
A standout feature is the intricate web of interconnected cases, hidden storylines, and Easter eggs. This design creates a complex narrative where seemingly independent cases reveal deeper connections, enhancing replayability and the sense of unraveling a larger mystery.
Despite being text-based, the game achieves strong immersion through its realistic investigation simulation, intuitive UI, and atmospheric design. The simple interface and focus on text allow players to fully engage their imagination and deductive skills.
The game is lauded for its abundance of well-hidden Easter eggs and secondary clues. These elements not only add to the game's depth and replayability but also demonstrate the developers' dedication and attention to detail.
Many players describe the game as providing a high-quality single-player script-murder mystery experience. This unique format allows for deep engagement with the narrative and deduction process, akin to a tabletop role-playing game.
Negatives:
A significant number of players felt that solving puzzles and progressing often required guessing the developer's specific intent or exact keywords, rather than applying logical reasoning. This 'matching the author's thought process' approach was frustrating and detracted from the deduction experience.
Many players found the game excessively difficult, tedious, and frustrating, often feeling like work rather than entertainment. This was exacerbated by unclear objectives, poor guidance, and a reliance on specific keyword matching rather than logical deduction, leading to frequent reliance on guides.
The clue system is widely criticized for being cumbersome and disorganized. Players struggled with too many scattered clues, a lack of effective categorization, and an inconvenient UI for comparing and linking information, making progress mentally taxing.
Players found the plot to be mediocre, predictable, and at times illogical, with many unresolved threads. Characters were often thinly portrayed, lacking depth and making it difficult for players to become invested in the narrative or feel a sense of achievement.
The game's user interface and overall user experience are frequently described as clunky, crude, and not user-friendly. Issues include disorganized layouts, difficult copy-paste functions, and an unhelpful note-taking system, hindering smooth gameplay.
Gameplay:
The game features five interconnected cases, with an overarching narrative that ties them together. Solving later cases often requires revisiting information from previous ones, and the difficulty progresses as background clues are added.
The game's primary mechanic involves collecting clues, interpreting evidence, and making deductions through extensive reading and keyword searches. Players act as detectives, sifting through text documents, police reports, and testimonies to piece together cases, similar to a real-world investigation.
The game includes a hint system, personified by an officer named 'Watson,' who can provide assistance or even full solutions. However, using these hints incurs a penalty, deducting points from the player's case score.
The detective or investigation score, which is affected by hint usage, appears to have no practical effect on achievements or game progression. Players can continue to ask for help even with negative scores.
Players found the game to be quite challenging, requiring significant memory, logical thinking, and observation skills. The large volume of information, complex character relationships, and the need to filter for truth contribute to its 'hardcore' nature.
Performance:
Multiple players reported a critical issue where the game launches with only sound, or the interface is not visible, despite mouse clicks being effective. This prevents players from interacting with the game visually.
Players experienced issues preventing them from entering the game or progressing, such as 'enter system' or 'enter game' buttons being unresponsive. This can occur after the first launch or at specific progression points.
Recommendations:
The game is highly recommended for players who enjoy immersive detective, puzzle-solving, and text-based deduction games, especially those who appreciate intricate mysteries and logical reasoning. It appeals to fans of similar titles like 'Orwell' or 'The Case of the Golden Idol' and those who don't mind extensive reading.
Many players expressed strong interest in sequels, with some immediately purchasing 'True Detective 2' after playing the first. There's significant anticipation for future works from the developer, indicating a desire for more content and continued support for the studio.
While many recommend the game, some reviewers had mixed feelings, with a few regretting their purchase or giving neutral/negative ratings. Comparisons were drawn to other games like 'Unheard,' 'Orwell,' and 'Cyber Manhunt,' with some finding those titles more effective in similar genres.
Players generally found the game to be worth its price, especially when purchased on sale. The consensus is that it offers good value for the gameplay hours provided, even if not entirely perfect.
Players suggested several quality-of-life improvements, such as a mind map feature for character relationships, a single-case reset, and better Traditional Chinese character recognition. There's also a recommendation to use external tools like paper and pen for note-taking.
Miscellaneous:
Many players found the game extremely challenging, requiring intense mental effort and extensive note-taking to track complex interconnected cases, characters, and motives. Some felt it was too 'brain-burning' and suggested the need for a built-in notebook or mind-mapping tools.
Players expressed interest in future content, including sequels that might resolve existing plotlines and potential DLC, particularly for specific character stories. This indicates a desire for further engagement with the game's universe.
The game is characterized by its significant amount of text, akin to reading a novel. While some found this immersive, others felt it was too much and required a specific mindset for enjoyment, suggesting it's not for those expecting a traditional story-reading experience.
Overall player reception is mixed, with some rating it highly and others finding it mediocre. The game's appeal seems to be highly dependent on whether its unique style and demanding gameplay resonate with individual players, suggesting a niche audience.
Players frequently requested improvements to core gameplay mechanics, such as the keyword selection, search functions, and copy-paste features. Suggestions also included better clue organization, direct clicking for clues, and a dedicated area for interactive elements to reduce scrolling.