
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
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Review evidence
A Junji Ito-style horror with multiple endings and replayability, but its insufficient content, high price, and abandonment by the developer undermine the experience.
Junji Ito aesthetic praised: Players consistently praise the game's art direction and atmosphere, directly comparing it to Junji Ito's manga and Lovecraftian cosmic horror. The visuals and storytelling are seen as a faithful homage.
Multiple endings and replayability: The game offers multiple endings and a variety of unlockable achievements and content, providing strong incentives for replay. This is seen as a key feature that adds depth.
Game is highly rated: A significant group of reviewers simply state the game is great, well-made, and phenomenal, indicating strong overall satisfaction with the experience.
Creepy horror atmosphere: Players describe the atmosphere as genuinely creepy, grotesque, and oppressive, successfully delivering a horror experience.
Engaging roguelike gameplay: The game is recognized as a roguelike with unique mechanics, customizable runs, and turn-based gameplay.
Developer abandoned the game: Multiple players report the developer has abandoned the game with zero communication, no updates for years, and unfulfilled promises. This is the most frequent and severe complaint.
Insufficient game content: Feedback indicates the game feels barebones with not enough content, making it feel incomplete or unfinished despite being feature-complete.
Price too high for value: Players feel the $20 price tag is too expensive given the lack of content, updates, and perceived state of the game. Many suggest a lower price of $10-15.
Missing Steam cloud saves: The game lacks Steam Cloud save synchronization, which has been a missing feature for years, frustrating players who switch devices.
No achievement integration: Steam achievements and in-game achievement systems are missing, reducing the game's completion appeal.
Roguelite horror RPG: The game is consistently described as a roguelite or roguelike with horror themes, combining run-based gameplay with turn-based combat and RPG elements. This hybrid structure is a core part of the game's identity.
Junji Ito inspired horror: The horror aesthetic is heavily compared to Junji Ito's surreal and manga-style art, often combined with Lovecraftian influences. This unique visual and narrative tone is frequently highlighted.
Multiple endings system: Players noted the presence of multiple branching endings for different mysteries or scenarios, which adds significant replay value. This feature is a major draw for narrative exploration.
Text-based adventure elements: The game includes text-based segments, reminiscent of choose-your-own-adventure or text adventure games. This adds a narrative depth.
Mystery investigation focus: Players solve multiple distinct mysteries with branching paths, each with unique story scenarios. The investigation is a core gameplay loop.
Display scaling broken: On the Steam Deck, the full screen shows only half or incomplete display, and screen scaling does not work properly. This affects basic usability on the device.
Controller input issues: The 'check for gamepads' setting prevents controller inputs from working on the Steam Deck, and controller support is missing or subpar. This makes the game difficult to control on the platform.
Steam Deck unplayable: The game is reported to be unplayable on the Steam Deck without a specific fix, and does not work well on the device. This indicates a critical compatibility problem for Steam Deck users.
Wrong button prompts: Button prompts show keyboard and mouse (KBM) icons even when a controller setting is enabled. This creates confusion for controller users.
No issues on PC: Some players report no issues on PC and Steam Deck, suggesting the problems may be specific to certain configurations or user experiences.
Recommended for horror fans: The game is strongly recommended for fans of horror genres, especially those who enjoy Junji Ito's manga and Lovecraftian cosmic horror. Players who appreciate atmospheric, body horror, or psychological terror will likely find the game appealing.
Buy on sale recommended: Many players advise waiting for a sale before purchasing, as the current price is considered too high for the content or quality. Some mention specific discount thresholds, like 50% off or paying no more than $10.
Not recommended by some: A few players strongly advise against purchasing the game, citing dissatisfaction with the horror elements, poor value for money, or issues with the developer. Some feel it does not deliver on the promised horror experience.
Community fair range: $10.00 - $15.00.
Story completion: 1.0h.
Session length: 1.0h.
The game has a rough start with poor tutorials and frustrating RNG, but becomes addictive after about 30 minutes or a few playthroughs as mechanics click and content unlocks.
Reported time to anchor: 30m.
Friction: steep learning curve; lack of effective tutorial; early-game RNG frustration; repetitive early content; overwhelming menu navigation.
Unlock drivers: completing the tutorial; unlocking content through multiple runs; learning game mechanics over time; progression unlocks that open up gameplay.
Horror Art Aficionado: Exploratory and narrative-focused, enjoying the art, music, and story events. Motivation: Appreciating the unique horror aesthetic and atmosphere inspired by Junji Ito and Lovecraft. Stance: buy.
Modding Creator: Tinkering, creating custom characters and scenarios, and experimenting with user-generated content. Motivation: Creative expression and extending game content through accessible modding tools. Stance: buy.
Completionist Min-Maxer: Systematic replay with meticulous resource management and meta-aware character selection. Motivation: Unlocking all achievements and endings, and optimizing character builds within RNG constraints. Stance: sale.
Steam Deck: The game exhibits significant Steam Deck friction: controller input is broken, display scaling fails, and a workaround (toggling a menu setting) is required to progress. Cloud saves are absent, reducing portability. While a few users report no issues, the prevalent feedback indicates a tinkering-heavy experience.
Linux and Proton: The game has limited explicit Linux/Proton feedback, with two Steam Deck reports giving conflicting results: one positive and one negative. No other Linux-specific issues are mentioned. The overall compatibility appears good, with minor uncertainties regarding Steam Deck.
Monetization: User reviews focus on dissatisfaction with the base game price and an expensive merchandise item ($250 sweatshirt), but no reviews mention in-game microtransactions, currency shops, loot boxes, or pay-to-win mechanics. The game appears to be a one-time purchase with no additional in-game purchases.
External guides: The primary user complaint is the game's failure to explain its mechanics, UI, and quest systems, forcing players to consult external wikis and guides. This creates a strong dependency on instructional data.
Game accepted as-is: Some players view the game as a fixed, unchangeable experience that should be taken at face value, without expecting ongoing updates or transformative patches.
Review bombing meta commentary: Players discuss the cyclical nature of review bombing campaigns on the platform, suggesting that such protests have become predictable and less impactful over time.