
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Its charming pixel art, clever puzzles, and compelling story shine, but clunky controls, frustrating jumps, and frequent transition crashes hold it back.
Praise for pixel art: Reviewers frequently highlight the pixel art as a major strength, describing it as appealing, well-crafted, and atmospheric. Many appreciate the detailed environments and smooth animations.
Engaging puzzle design: The puzzles are often described as interesting, creative, and requiring thought. Many players find the puzzle design intuitive and well-balanced.
Compelling story: The narrative is praised as interesting, non-trivial, and worth experiencing. Some players find it engaging and enjoyable.
Excellent music and sound: The soundtrack and sound design are frequently praised as great and lovely. The music enhances the overall experience.
Controls take adjustment: The controls are initially challenging but become enjoyable once mastered. Players report that the game is fun after getting used to the control scheme.
Clunky and Unresponsive Controls: Many players report that the controls feel clunky, sluggish, and unresponsive, leading to frequent deaths and frustration. This issue is mentioned across numerous clusters, indicating a widespread problem with the game's control scheme.
Poor Jump Mechanics: The jump judgment is poor for a platformer, with missed jumps despite pressing the button at the platform edge. Platform jumping requires excessive precision, causing trouble for players.
Bad Platforming Experience: Multiple players state that the game is a bad platformer, with the feel combining with platforming to create a disaster. The platforming elements are often considered the worst part of the game.
Tedious and Strict Puzzles: Puzzles are described as tedious with strict timings that are not always pleasant. Some players feel the puzzles don't compensate for the platforming parts.
Weak Story: The story concept leads nowhere and is non-existent according to some, while others find it somewhat unfriendly or hard to understand and impenetrable. This indicates a poorly received narrative.
Puzzle platformer genre: The game is widely described as a platformer that heavily incorporates puzzle-solving and level design elements. These two core aspects are frequently merged in player feedback.
Precise platform jumping: Many reviewers highlight that platforming requires strict timing and precision, with jumps needing to be executed further ahead than visually indicated. This creates a challenging and often unforgiving experience.
Dystopian 1984 inspiration: The story is set in an Orwellian dystopia inspired by 1984, featuring a totalitarian government and a country divided by a wall. It combines these themes with a reality-show plot.
Multiple endings system: Players note that the game features several endings, including a true ending, with some achievable on the first playthrough. Multiple endings are also tied to collectibles.
Prince of Persia style: The movement and controls are frequently compared to classic Prince of Persia games. This includes the puzzle-platforming feel and specific control mechanics.
General frequent crash issues: Multiple reports indicate the game crashes frequently, with about 10 freezes in 3 hours of play. Crash frequency appears proportional to the density of mechanisms in a room.
Frequent crashes during scene transitions: Players reported frequent crashes specifically during scene transitions, especially in DAY1, and crashes that occur when double-pressing retry or double-operating objects. These crashes may return the player to the last save point.
Good optimization and low requirements: The game is praised for very good optimization, running fast, using little battery, and having very low PC requirements. It is described as simple and should work on any computer.
Slowdown after loading checkpoint: A player noted slowdown that lasts for tens of seconds after loading a checkpoint. This can disrupt the gameplay flow and cause frustration.
Crashes stopped after early chapters: Some players experienced crashes only in the first two chapters, after which the game ran without further crashes. This suggests the issue may be limited to early game content.
High difficulty is a barrier: Reviewers frequently warn that difficult platforming and time limits make the game inaccessible to casual or impatient players. Those seeking only story should be cautious.
Not recommended by many reviewers: A substantial number of reviewers explicitly do not recommend the game. Reasons vary but often mention clunky controls, questionable design, or low overall value.
Recommended for story and world: Several reviewers recommend the game for its narrative, dystopian themes, and retro pixel art. Players who value story over gameplay challenges may enjoy it.
Clunky controls detract from experience: Numerous reviewers cite poor or clunky controls as a significant negative. Some recommend waiting for a sale due to this issue alone.
Wait for sale before buying: Several reviewers advise against purchasing at full price and recommend waiting for a discount. This is often tied to concerns about controls or difficulty.
Community fair range: $8.00 - $12.00.
Game completion: 7.0h.
Story completion: 7.0h.
Players often find early appeal in the story, humor, and presentation, but enjoyment tends to fade by the first hour, after episode 3, or by mid-to-late game as the game becomes repetitive, tedious, or infuriatingly hard. One reviewer found it improved after acclimating to the controls and a second playthrough.
Friction: Input delay between button press and character reaction; Poor movement and controls; Repetitive music that loops a short segment; Finicky, instant-death platforming; Bland dialogue and story; Tedious avoidance and precise-jump sequences.
Unlock drivers: Getting used to the controls; Playing through a second time or achievement hunting.
Puzzle-First Platformer Fan: Puzzle-solving with platforming sections, trial-and-error, and experimentation. Motivation: Solving creative puzzles and exercising lateral thinking. Stance: buy.
Dark Narrative & Dystopia Enthusiast: Story-driven, exploring themes, collecting lore and easter eggs. Motivation: Experiencing a dark, thought-provoking dystopian narrative with black humor. Stance: buy.
Control-Sensitive Critic: Precision platforming and action, but hindered by input lag. Motivation: Finding a responsive, well-controlling platformer; currently frustrated by the game's sluggish mechanics. Stance: no buy.
Steam Deck: The provided reviews contain no Steam Deck-specific mentions of external launchers, small text, or battery drain, but they strongly document a stability problem. Users across multiple languages report frequent, sometimes random crashes, especially during scene transitions and rendering changes. Although one update reportedly reduced crashes and some users still enjoy the game, the dominant technical barrier is unreliable performance that would likely make Steam Deck play frustrating or broken without further fixes.
Comparisons to other games: Players compare the game to titles like Another World, Flashback, Prince of Persia, and Oddworld. Some also mention Geometry Dash, The Truman Show, and Papers, Please.
Inspired by Orwell's 1984: Many players note the game is heavily inspired by George Orwell's dystopian novel 1984. The story and world draw clear parallels to its themes of surveillance and totalitarianism.
Multiple endings and replayability: The game has four endings, including two canon endings and secret endings. A second playthrough offers additional endings, and searching for shoes adds replayability.
Short completion time: The game can be finished in roughly 6 to 7 hours, or around 8 hours with collectibles. A second playthrough may offer additional endings.
Developed by Ministry of Broadcast: The game is developed by Ministry of Broadcast Studios, a small Czech team, and published by Hitcents and PLAYISM. This appears to be their first work.