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Review evidence
An intriguing concept with unique mechanics and a great cyberpunk aesthetic, but frequent crashes, clunky controls, and a poorly made, unfinished state ruin the experience.
Concept is highly interesting: Multiple reviews highlight the game's unique and interesting concept, particularly the fusion of cyberpunk with a cult-building premise. Many mention it as a standout feature that draws them in, with some comparing it to beloved classics like Syndicate.
Unique mechanics stand out: The unique mechanics—such as converting followers on the map, recruiting units on the go, and strategically managing unit types—are repeatedly praised. Players enjoy the tactical depth and the novel 'wololo' conversion system reminiscent of Populous.
Cyberpunk aesthetic praised: Players consistently praise the game's cyberpunk aesthetic, neon visuals, dark atmosphere, and overall setting. The art direction, lighting, and city designs create an immersive dystopian world that resonates strongly with reviewers.
Gameplay is fun and enjoyable: Players find the game enjoyable and fun to play, with several describing it as a pleasure or a blast. Feedback indicates a short yet satisfying experience that leaves them wanting more.
Soundtrack and audio good: The soundtrack and audio design receive positive mentions, with descriptions of pumping techno sci-fi tunes and synthwave melodies that fit the cyberpunk atmosphere. Voice acting is also noted as a strength.
Frequent crashes and bugs: The game is plagued with bugs and frequent crashes, including issues with loading saves and during missions. Across multiple clusters, players emphasize this ruins enjoyment.
Clunky and slow controls: Controls feel clunky, slow, and wonky, detracting from the gameplay experience. Five mentions combine to underscore this issue.
Unfinished and poorly made: Players feel the game is poorly made and unfinished, with a lack of polish that suggests it was released too early. Five mentions support this view.
Monotonous and dull gameplay: Players report that the gameplay becomes repetitive and dull, and the storyline fails to maintain engagement. Over four mentions highlight this as a major downside.
Outdated and poor graphics: Graphics are considered outdated and of poor design, resembling those from 2009. Four mentions highlight this visual shortfall.
Real-time strategy with cult theme: The game is described as a futuristic, cyberpunk real-time strategy (RTS) title with a unique cult-setting theme. Players control a prophet who converts followers, creates a cyber-cult, and fights powerful corporations.
Units: fighters, hackers, worshippers, healers: Followers can be trained into four unit types: fighters, hackers, worshippers, and healers. Hackers build defensive towers and drones, while worshippers heal troops and generate faith.
Faith and money as resources: Two primary resources, faith and money, are interchangeable and required to recruit and train units. Faith is generated by worshippers, while money is hacked by hackers from bank buildings.
Fixed building locations, no base building: Key structures like the main base, bank, and temple are placed at fixed points on the map. Players cannot build forward bases or outposts, which may limit strategic expansion.
Nine-mission campaign: The campaign consists of 9 missions and can be completed in about 10-12 hours. Mission 4 appears particularly challenging, with achievement data showing low completion rates.
Severe performance and stuttering: Players report severe frame rate stuttering and low FPS, even on the lowest settings. The game fails to run smoothly on recommended hardware and performance degrades over time, indicating widespread optimization failures.
Crash on first level: The game crashes at the initial loading screen, preventing players from starting the game. This is a critical blocker for user experience.
Audio desynchronization issues: Audio desync occurs during gameplay, where sound does not match the on-screen action. This disrupts immersion and suggests broader synchronization issues.
Not recommended in current state: Several players state they cannot recommend the game due to bugs, crashes, and unfinished feel, urging others to wait for patches.
Skip or buy on sale: Multiple reviewers advise against buying at full price, recommending instead to wait for a sale or deep discount given the game's current state.
Wait for patches: Several reviewers suggest holding off until significant patches fix bugs and improve the overall experience before purchasing.
Feels unfinished or cash grab: Some players perceive the game as an incomplete product or a cash grab, expressing disappointment and a sense of being robbed.
Positive despite issues: A few reviewers still recommend the game, citing potential or enjoyment for indie RTS fans, though they acknowledge technical shortcomings.
Community fair range: $5.00 - $12.00.
Game completion: 10.0h.
Story completion: 9.0h.
Session length: 2.0h.
The game offers a short-lived fun experience during the tutorial, but quickly becomes repetitive, frustrating, and boring due to poor AI, bugs, and limited content, with no clear anchor to sustain enjoyment.
Friction: repetitive mission design; AI that spams units without strategy; bugs and technical issues; limited content (no multiplayer, no skirmish); unintuitive user interface; tedious mechanics like no rally points.
Unlock drivers: dogma system for customization; cyberpunk theme and atmosphere; intuitive tutorial; unit variety with counters.
Disappointed Multiplayer Veterans: Micro-intensive, competitive multiplayer RTS. Motivation: Seeking a polished, multiplayer-focused RTS with competitive depth. Stance: no buy.
Niche Concept Appreciators: Casual singleplayer, story-driven, experimental. Motivation: Unique cyberpunk/synthwave atmosphere and faith-based narrative. Stance: sale.
Bug-Weary Critics: Patient, waits for polish. Motivation: Stable, bug-free singleplayer experience. Stance: no buy.