
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Vivid Hell atmosphere, excellent environment and level design, and strong graphics and audio impress, but excessive darkness, widespread bugs, and frequent crashes hurt visibility and stability.
Vivid Hell Atmosphere Praised: Players consistently highlight the oppressive, grotesque atmosphere that makes the hell setting feel authentic and immersive. The ambiance is frequently described as beautiful and one of the game's strongest virtues.
Excellent Environment and Level Design: Environment design receives widespread praise for being visually striking, detailed, and never boring, with screenshot-worthy moments throughout. Level design is described as original, imaginative, and rich in world-building.
Strong Graphics and Audio: Both graphics and sound quality are rated highly, with audio specifically called excellent and superb. These production values contribute significantly to the overall experience.
Outstanding Creature and Demon Design: Creature design is repeatedly described as brilliant, spot-on, and utterly fantastic. The demons are considered legendary, impressive, and well-crafted.
Enjoyable Core Gameplay: The gameplay itself is generally enjoyable and holds player interest. Controls are simple, easy to understand, and easy to learn, making the experience accessible.
Excessive darkness harms visibility: Players repeatedly report that levels are unreasonably dark with poor lighting, making it hard to see anything. This forces torch hunting or gamma increases to avoid getting stuck, and it hurts navigation in labyrinthine areas.
Frustrating and confusing level design: Level design is labyrinthine, uninspired, and frustrating, causing players to get lost frequently. The dark and jumbled environments make navigation cumbersome.
Monotonous and boring gameplay: Players find the gameplay extremely boring and monotonous, becoming dull quickly. It does not improve over time and often feels tedious.
Clunky controls and movement: Controls are described as clunky, wonky, and inconvenient, with unfluid movement and choppy animations. This makes basic navigation frustrating.
Not scary or tense: The game fails to be scary or create tension, even with headphones in the dark. This lack of scariness is especially problematic for a horror game.
Demon Possession Mechanic: A core feature lets the player possess demons and other creatures, sometimes with unique traits and the ability to execute NPCs. This is a central and frequently praised mechanic.
Walking Simulator Design: The game is widely described as a walking simulator, often paired with survival horror, stealth, or puzzle-platformer elements. Some players note it involves little more than pressing forward and collecting items.
Stealth Gameplay: Stealth is a primary means of survival, involving hiding, crouching, stamina management, and avoiding demons. Some players find it optional due to AI behavior.
Horror Atmosphere: The game features a dark, hell-themed aesthetic with horror elements. It blends horror with survival and stealth mechanics.
Puzzles and Collectibles: Puzzles involve finding items to assemble a broken body, and there are many collectibles on a large map. The puzzles are generally considered easy.
Widespread bugs and glitches: Numerous bugs are reported, including getting stuck in textures, falling through floors, enemies teleporting or freezing, and demon AI issues. These glitches significantly disrupt gameplay and immersion.
Frequent crashes and instability: Players report frequent crashes to desktop, often occurring within a minute of play or during specific actions. Many cannot launch or progress due to these issues, making the game unplayable for some.
Poor optimization and performance: Many players experience poor optimization, leading to low FPS, stutters, and performance drops even on capable hardware. These issues are often attributed to the Unreal Engine and persist despite adjustments.
Graphics and visual problems: Players report low-resolution textures, graphical glitches, and visual settings that are difficult to configure. Issues like excessive darkness, screen tearing, and strong motion blur further degrade the experience.
Positive performance reports: Some players report smooth performance with no crashes, even on max settings. These experiences suggest that the game can run well on certain configurations.
Not Recommended for Purchase: A large number of reviewers explicitly do not recommend the game due to technical problems, censorship, and poor optimization. Many suggest refunding or avoiding it entirely.
Mixed or Conditional Recommendations: Several players recommend the game with reservations, often citing a complex plot or unique experience. Others simply cannot recommend it due to its current state.
Niche Appeal for Horror Themes: The game is recommended for fans of bizarre, gory, and sexual content, as well as those interested in hellish atmospheres. Curious players who enjoy niche horror may find value.
Purchase Only During Discounts: Many reviewers strongly recommend waiting for a sale or significant discount before buying. Full price is widely considered unfair given the game's issues and short length.
Agony Unrated Recommended: Players consistently advise opting for the Agony Unrated version instead of the base game. Buying the standard edition often grants free access to Unrated, making it the cheaper and better option.
Community fair range: $7.49 - $14.99.
Game completion: 9.0h.
Story completion: 6.0h.
Endgame: 2.0h.
The game initially draws players in with visuals and story, but enjoyment generally drops as repetitive, clunky, and unclear gameplay dominates. Some players still find conditional value in its hellish art direction and worldbuilding.
Friction: Plot lacks depth; Clunky mechanics such as invisible walls, getting stuck, and repetitive cutscenes; Confusing level design; Puzzles limited to finding hard-to-see items; Extremely repetitive NPCs; Poor optimization and buggy progression.
Macabre Hell Tourist: Slow exploration of hellish environments, enjoying the audiovisual spectacle, ambient horror sounds, and occasional monster chases rather than demanding tight mechanics. Motivation: Soaking in the grotesque hellish atmosphere, gore, and bizarre imagery that the game offers as a sensory experience. Stance: buy.
Disillusioned Horror Veteran: Critical, mechanics-focused playthrough where shallow systems, broken stealth, and repetitive cave navigation quickly breed boredom. Motivation: Seeking a genuinely well-crafted horror experience, then staying only to warn others after the game fails to meet the hype. Stance: no buy.
Cautious Bargain Hunter: Treats the game as a short atmospheric curiosity (roughly six hours), often on easy difficulty or in the Unrated version, avoiding full-price commitment. Motivation: Curiosity about the hell setting combined with strong price sensitivity and awareness of the game's flaws. Stance: deep sale.
Steam Deck: The review set does not explicitly mention Steam Deck, small text, external launchers, or battery drain. The dominant technical barrier is severe crash instability: users report crashes after about a minute, an unresolved crash issue years after release, and a required offline workaround to avoid crashes. Secondary friction includes gamma-related darkness and conflicting control feedback. Because frequent crashes are reported, the experience falls in the Broken range despite acceptable in-game performance on mid-range PC hardware.
Censorship Controversy: The game faced significant controversy over censorship, including poorly justified decisions by the developers and conflicts with rating boards. This sparked discussions about the game's content and release.
Agony Unrated Edition Details: Agony Unrated is an uncensored version that includes fixes and new features, and was originally bundled with the base game. Buying the standard version grants access to the Unrated edition for free.
Hype and Delays: The game was heavily hyped by a demo and had a long development period, raising anticipation since its 2016 announcement. The actual release in 2018 came after almost two years of waiting for many players.
Kickstarter Funded: The game was funded through a prominent Kickstarter campaign, with community financing and support from backers. This crowdfunding background played a role in its development and reception.
Post-Release Patches: The game has received patches since early reviews that improved some aspects, but it still requires many patches to fix technical issues. This ongoing support indicates both progress and persistent problems.