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Review evidence
Fun tower defense mode with high replay value, but overpriced, lacking new content and co-op matchmaking.
Fun and enjoyable mode: Players report that this mode is generally enjoyable, with many describing it as quite fun, pretty fun, and a positive addition that they will play many hours.
High replay value and depth: Players highlight the good replay value, interesting game mode, depth from factions and perk trees, and overall addictive and replayable wave-based gameplay.
Refreshing and relaxing alternative: The mode is seen as a refreshing change from standard play, challenging yet relaxing, and suitable for quick unwinding sessions or for wave and challenge fans.
Great tower defense mode: The mode is praised for being a great tower defense experience with a good concept, smooth and simple gameplay, and addictive wave defense.
Great casual and co-op mode: The casual mode is relaxing, chill, and great for co-op, providing a pleasant alternative to the standard PvP experience.
Overpriced for content offered: Many players feel the game is priced too high for its content, with numerous specific price complaints ranging from $30 to 26 euros. Reviewers argue it should be cheaper, free, or a DLC rather than a standalone title, with some calling it a cash grab or predatory practice.
Lack of new or unique content: The game is seen as having very little new or unique content, reusing assets from Company of Heroes 3, and offering a minimal experience that feels more like a patch or mod. It is not considered a standalone title.
Missing matchmaking for co-op: The game lacks matchmaking for co-op mode, requiring manual invites or friends to play. This prevents players from finding random teammates, leading to frustration and a lack of social play options.
Repetitive and grindy progression: The progression system is criticized for being grind-heavy, with limited unit variety, boring skill trees, and poorly designed upgrade choices. This makes the game feel repetitive and unrewarding.
Poor execution and game quality: Many reviewers feel the game is poorly executed, comparing it unfavorably to other RTS games or calling it an asset flip or mod-quality release. It lacks innovation and feels rushed.
Roguelike progression system: The game features a roguelike mode with progression mechanics such as randomized upgrade choices and persistent upgrade trees. This structure adds replayability and strategic depth.
RTS base defense: Real-time strategy and tactics elements are present, including base defense and resource management. Players control units like engineers and AT infantry to defend against waves.
Wave-based enemy attacks: Wave-based enemy attacks are a core mechanic, with varied attack directions and new difficulty modes. This creates dynamic defensive challenges.
HQ lane defense: Players defend against AI with off-map bases following a route, using a central HQ and outposts to reinforce lanes.
Deep tech trees: Unique faction tech trees add depth with percentage bonuses and trait unlocks, enhancing strategic customization.
Dual-game running causes issues: Players report that running two games simultaneously causes significant processor and GPU strain, leading to performance drops or instability.
Stick with base game or mods: Users recommend sticking with the base game or using mods from workshops instead, implying this standalone version offers no advantage over free alternatives.
Worthwhile for some: A small number of users feel the purchase is justified, particularly when considering the asking price or the value for franchise fans. These positive voices are outnumbered by negative reviews.
Singleplayer or casual co-op only: Users recommend the product solely for singleplayer or cooperative relaxation with friends. The multiplayer or competitive co-op experience is seen as lacking.
Skin-collector appeal only: A few reviews suggest the only reason to buy is for cosmetic skins, and that the gameplay or content otherwise does not justify the purchase.
Niche wave-mode fans: One reviewer finds value for players who enjoy wave-based survival challenges. This is a very specific niche recommendation.
Community fair range: $5.00 - $15.00.
Game completion: 3.0h.
Session length: 1.5h.
Players find the game enjoyable from the first session, praising the smooth action, co-op experience, and roguelike progression. Early friction exists (limited units, no matchmaking) but does not delay the fun; instead, it frames the challenge.
Friction: limited early unit variety; lack of anti-tank weapons causing difficulty spikes; no co-op matchmaking for playing with strangers; only 2-player co-op limits group play; small number of maps and repetitive gameplay.
Casual PvE Defense Enjoyer: Casual wave defense, focus on immediate action and roguelite upgrades. Motivation: Relaxed cooperative play with roguelite progression. Stance: buy.
Disappointed Veteran: Strategic PvP or deep PvE, expects franchise-level depth and content. Motivation: Strategic depth and faithful franchise evolution. Stance: no buy.
Matchmaking Advocate: Cooperative with random players, expects matchmaking without manual grouping. Motivation: Seamless co-op matchmaking for PvE. Stance: no buy.
Windows 8-11GB VRAM hardware runs the game well, while Windows <8GB VRAM hardware suffers from performance and UI issues.
Windows 8-11GB VRAM: positive. Players with 8-11GB VRAM on Windows report smooth performance and no crashes.
Windows <8GB VRAM: negative. Players with less than 8GB VRAM on Windows report poor optimization and incomplete UI.
Monetization: The user reviews exclusively complain about the high base price or DLC cost, but do not mention any form of in-game microtransactions, pay-to-win mechanics, loot boxes, or predatory monetization strategies. The game appears to have a one-time purchase model with no aggressive monetization.